CGear
Rerolls
How we plan
+5Up nextAulamus NecklaceD 0 → S+ 57 to 6159 on average
- 1Reroll Block→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +120% a try
- 2Reroll Crossguard +1→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +115%
- 3Reroll HP→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +112%
- 4Reroll Defense→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Combat Speed Attack Might Precision Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+5Vakron BootsD 0 → S+ 59 to 6562 on average
- 1Reroll Defense→ ideally Move Speed, Perfect Chance or Attack15% a try
- 2Reroll Back Defense→ ideally Move Speed, Perfect Chance or Attack12%
- 3Reroll Front Defense→ ideally Move Speed, Perfect Chance or Attack9%
- 4Reroll Protection Circle +1→ ideally Move Speed, Perfect Chance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Move Speed Perfect Chance Attack
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+5Vakron GlovesD 1 → S+ 60 to 6562 on average
- 1Reroll Dexterity→ ideally Combat Speed, Attack or Perfect Chance15% a try
- 2Reroll Critical Hit Resist→ ideally Combat Speed, Attack or Perfect Chance12%
- 3Reroll Natural HP Regen→ ideally Combat Speed, Attack or Perfect Chance9%
- 4Reroll Earth's Promise +1→ ideally Combat Speed, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Combat Speed Attack Perfect Chance
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+5Berk EarringsB 18 → S+ 55 to 6058 on average
- 1Reroll MP→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +122% a try
- 2Reroll Evasion→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +118%
- 3Reroll Critical Hit→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +114%
- 4Reroll Accuracy→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +111%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Might Precision Attack Attack Preparation +1 Impact Hit +1
- Good+14
- Move Speed Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+9Bakarma GreavesD 0 → S+ 56 to 5857 on average
- 1Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +112% a try
- 2Reroll Back Defense→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +18%
- 3Reroll HP→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +16%
- 4Reroll Natural HP Regen→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack increase Damage Tolerance Perfect Chance Attack Preparation +1
- Good+13
- Attack
Then bind it fully.
+5Bakarma HelmB 17 → S+ 57 to 6158 on average
- 1Reroll Front Defense→ ideally Double Chance, Attack increase, Attack Preparation +1 or Impact Hit +19% a try
- 2Reroll Natural MP Regen→ ideally Double Chance, Attack increase, Attack Preparation +1 or Impact Hit +17%
- 3Reroll Incoming Heal→ ideally Double Chance, Attack increase, Attack Preparation +1 or Impact Hit +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Double Chance Attack increase Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
Can't reach S+
+5Rupture RodB 19Soul Fuse it for one more line.
+5Spiritforged GuardC 6Its lines are fixed.
+5Unyielding BreastplateB 13Its best rolls fall short.
+5Unyielding PauldronsA 30Its best rolls fall short.
+5Unyielding CloakD 2Its best rolls fall short.
+5Division EarringsB 13Its best rolls fall short.
+5Division RingB 15Its best rolls fall short.
+5Wind Forest RingD 0Its best rolls fall short.
+5Ascension BraceletD 0Its lines are fixed.
+5Liberator BraceletD 0Its lines are fixed.