DGear
Rerolls
How we plan
+4Up nextBakarma GlovesD 1 → S+ 58 to 6360 on average
- 1Reroll Critical Damage Defense→ ideally Attack or Combat Speed15% a try
- 2Reroll Back Defense→ ideally Attack or Combat Speed11%
- 3Reroll MP→ ideally Attack or Combat Speed8%
- 4Reroll Status Effect Resist→ ideally Attack or Combat Speed4%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Combat Speed
- Good+15
- Robe of Flame +1 Perfect Chance
- Fine+12
- Critical Hit
Then bind it fully.
+12Bakarma BreastplateD 0 → S+ 56 to 6058 on average
- 1Reroll Dexterity→ ideally Attack, Damage Boost or Robe of Flame +115% a try
- 2Reroll MP→ ideally Attack, Damage Boost or Robe of Flame +111%
- 3Reroll Natural MP Regen→ ideally Attack, Damage Boost or Robe of Flame +18%
- 4Reroll Absorb Essence +1→ ideally Attack, Damage Boost or Robe of Flame +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Robe of Flame +1
- Good+14
- Perfect Chance
- Fine+12
- Critical Hit
Then bind it fully.
+6Bakarma PauldronsD 3 → S+ 57 to 6159 on average
- 1Reroll Willpower→ ideally Attack, Double Chance or Critical Damage Boost14% a try
- 2Reroll Absorb Essence +1→ ideally Attack, Double Chance or Critical Damage Boost10%
- 3Reroll Grace of Enhancement +1→ ideally Attack, Double Chance or Critical Damage Boost7%
- 4Reroll Robe of Cold +1→ ideally Attack, Double Chance or Critical Damage Boost4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+13 to +14
- Robe of Flame +1 Critical Hit
Then bind it fully.
+5Bakarma HelmD 0 → S+ 57 to 6258 on average
- 1Reroll Status Effect Resist→ ideally Attack, Double Chance, Attack increase or Robe of Flame +111% a try
- 2Reroll Front Defense→ ideally Attack, Double Chance, Attack increase or Robe of Flame +18%
- 3Reroll MP→ ideally Attack, Double Chance, Attack increase or Robe of Flame +16%
- 4Reroll Natural HP Regen→ ideally Attack, Double Chance, Attack increase or Robe of Flame +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Attack increase Robe of Flame +1
- Fine+11
- Incoming Heal
Then bind it fully.
Can't reach S+
+11Spiritforged SpellbookC 8Its lines are fixed.
+6Spiritforged GuardC 6Its lines are fixed.
+6Anguish GreavesD 0Its best rolls fall short.
+5Anguish BootsC 7Its best rolls fall short.
+6Liberator CloakD 0Its lines are fixed.
+7Liberator NecklaceD 0Its lines are fixed.
+7Judicator EarringsC 8Its best rolls fall short.
+7Liberator EarringsD 4Its lines are fixed.
+7Anguish RingD 0Its best rolls fall short.
+6Anguish RingB 14Its best rolls fall short.
+7Avenger BraceletD 0Its lines are fixed.
+8Liberator BraceletD 0Its lines are fixed.