CGear
Rerolls
How we plan
+5Up nextVakron PauldronsB 14 → S+ 56 to 6560 on average
- 1Reroll Defense→ ideally Attack, Double Chance or Critical Damage Boost15% a try
- 2Reroll Front Defense→ ideally Attack, Double Chance or Critical Damage Boost12%
- 3Reroll MP→ ideally Attack, Double Chance or Critical Damage Boost9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack Double Chance Critical Damage Boost
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1 Impact Hit +1
Then bind it fully.
+4Aulamus NecklaceC 7 → S+ 56 to 6259 on average
- 1Reroll Natural HP Regen→ ideally Combat Speed, Attack, Might or Precision21% a try
- 2Reroll HP→ ideally Combat Speed, Attack, Might or Precision16%
- 3Reroll Block→ ideally Combat Speed, Attack, Might or Precision12%
- 4Reroll Critical Hit→ ideally Combat Speed, Attack, Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Combat Speed Attack Might Precision
- Good+13 to +14
- Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1
Then bind it fully.
+5Vakron GlovesD 1 → S+ 58 to 6762 on average
- 1Reroll Critical Damage Defense→ ideally Combat Speed, Attack or Perfect Chance15% a try
- 2Reroll HP→ ideally Combat Speed, Attack or Perfect Chance12%
- 3Reroll Survival Stance +1→ ideally Combat Speed, Attack or Perfect Chance9%
- 4Reroll Dexterity→ ideally Combat Speed, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Combat Speed Attack Perfect Chance
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1
- Fine+12
- Attack Preparation +1
Then bind it fully.
+6Vakron BreastplateB 17 → S+ 58 to 6662 on average
- 1Reroll Constitution→ ideally Damage Boost or Perfect Chance13% a try
- 2Reroll Critical Hit Resist→ ideally Damage Boost or Perfect Chance11%
- 3Reroll Accuracy→ ideally Damage Boost or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Damage Boost Perfect Chance
- Good+13 to +15
- Experienced Counterstrike +1 Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+3Bakarma BootsD 4 → S+ 56 to 6259 on average
- 1Reroll Regeneration→ ideally Move Speed, Perfect Chance, Attack or Experienced Counterstrike +114% a try
- 2Reroll Identify Weakness +1→ ideally Move Speed, Perfect Chance, Attack or Experienced Counterstrike +111%
- 3Reroll Accuracy→ ideally Move Speed, Perfect Chance, Attack or Experienced Counterstrike +19%
- 4Reroll Defense increase→ ideally Move Speed, Perfect Chance, Attack or Experienced Counterstrike +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Move Speed Perfect Chance Attack Experienced Counterstrike +1
- Good+14
- Murderous Burst +1
- Fine+12
- Impact Hit +1
Then bind it fully.
+10Vakron HelmC 10 → S+ 57 to 6660 on average
- 1Reroll Constitution→ ideally Double Chance or Attack increase9% a try
- 2Reroll Critical Damage Defense→ ideally Double Chance or Attack increase7%
- 3Reroll MP→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Double Chance Attack increase
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1
- Fine+12
- Impact Hit +1
Then bind it fully.
+10Spectral CloakD 2 → S+ 58 to 6359 on average
- 1Reroll Evasion→ ideally Experienced Counterstrike +1, Double Chance or Attack increase11% a try
- 2Reroll Block→ ideally Experienced Counterstrike +1, Double Chance or Attack increase8%
- 3Reroll Dexterity→ ideally Experienced Counterstrike +1, Double Chance or Attack increase5%
- 4Reroll Critical Damage Tolerance→ ideally Experienced Counterstrike +1, Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Experienced Counterstrike +1 Double Chance Attack increase
- Good+14
- Murderous Burst +1
- Fine+12
- Attack
Then bind it fully.
Spectral GreavesB 15 → S+ 5555 on average
- 1Reroll Defense→ ideally Attack increase, Perfect Chance or Attack6% a try
- 2Reroll Critical Hit Resist→ ideally Attack increase, Perfect Chance or Attack3%
- 3Reroll Dexterity→ ideally Attack increase, Perfect Chance or Attack1%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +14
- Attack increase Perfect Chance Attack
Then bind it fully.
Arcana crafts
Mirror of MagicC 10 → S+ 82Craft a Unique withExperienced Counterstrike +1 Impact Hit +1
Bell of VigorD 2 → S+ 59Craft a Unique withAttack Preparation +1 Survival Stance +1
+2Chalice of VigorA 30 → S+ 71Craft a Unique withOverhead Slam +1 Attack Preparation +1
Compass of MagicA 25 → S+ 68Craft a Unique withRending Blow +1 Crushing Wave +1
Can't reach S+
+10Spiritforged GreatswordC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
Liberator EarringsD 3Its lines are fixed.
Liberator EarringsD 3Its lines are fixed.
Anguish RingC 8Its best rolls fall short.
Divine Canyon RingB 21Its best rolls fall short.
+3Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.