Rerolls
How we plan
+11Up nextAulamus SpellbookA 28 → S+ 56 to 5957 on average
- 1Reroll Critical Attack→ ideally Might, Precision, Combat Speed or Damage Boost26% a try
- 2Reroll HP→ ideally Might, Precision, Combat Speed or Damage Boost20%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Might Precision Combat Speed Damage Boost
- Good+13
- Attack
Then bind it fully.
+10Berk RingB 18 → S+ 60 to 6662 on average
- 1Reroll Evasion→ ideally Precision20% a try
- 2Reroll Critical Hit Resist→ ideally Precision16%
- 3Reroll Defense→ ideally Precision13%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Precision
- Good+14 to +15
- Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1 Attack Flame Arrow +1 Firestorm +1
Then bind it fully.
+10Aulamus EarringsA 29 → S+ 57 to 6059 on average
- 1Reroll HP→ ideally Might, Precision, Attack or Critical Hit18% a try
- 2Reroll Defense→ ideally Might, Precision, Attack or Critical Hit13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Critical Hit
- Good+13
- Robe of Flame +1
Then bind it fully.
+10Aulamus RingB 16 → S+ 57 to 6660 on average
- 1Reroll Block→ ideally Might or Precision17% a try
- 2Reroll HP→ ideally Might or Precision14%
- 3Reroll Ice Chain +1→ ideally Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1
- Fine+14
- Flame Arrow +1 Firestorm +1
Then bind it fully.
+10Vakron PauldronsB 18 → S+ 57 to 6460 on average
- 1Reroll Defense→ ideally Attack or Critical Damage Boost18% a try
- 2Reroll HP→ ideally Attack or Critical Damage Boost14%
- 3Reroll Constitution→ ideally Attack or Critical Damage Boost10%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Critical Damage Boost
- Good+14
- Robe of Flame +1 Critical Hit
- Fine+12
- Accuracy
Then bind it fully.
+10Aulamus NecklaceS 38 → S+ 5656 on average
- 1Reroll Block→ ideally Combat Speed, Attack, Might or Precision12% a try
Reroll it until it lands one of these:
- Best+14 to +15
- Combat Speed Attack Might Precision
Then bind it fully.
+10Vakron GlovesC 10 → S+ 55 to 6358 on average
- 1Reroll Block→ ideally Attack, Combat Speed or Perfect Chance15% a try
- 2Reroll HP→ ideally Attack, Combat Speed or Perfect Chance11%
- 3Reroll Grace of Enhancement +1→ ideally Attack, Combat Speed or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Attack Combat Speed Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+13
- Critical Hit
Then bind it fully.
+10Bakarma BootsD 3 → S+ 58 to 6359 on average
- 1Reroll HP→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance14% a try
- 2Reroll Robe of Earth +1→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance11%
- 3Reroll Grace of Enhancement +1→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance7%
- 4Reroll Constitution→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Move Speed Robe of Flame +1 Perfect Chance
- Fine+12
- Critical Hit
Then bind it fully.
+10Bakarma GreavesD 0 → S+ 60 to 6160 on average
- 1Reroll Evasion→ ideally Attack increase, Damage Tolerance, Attack, Robe of Flame +1 or Perfect Chance11% a try
- 2Reroll Back Defense→ ideally Attack increase, Damage Tolerance, Attack, Robe of Flame +1 or Perfect Chance8%
- 3Reroll Front Defense→ ideally Attack increase, Damage Tolerance, Attack, Robe of Flame +1 or Perfect Chance6%
- 4Reroll MP→ ideally Attack increase, Damage Tolerance, Attack, Robe of Flame +1 or Perfect Chance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack increase Damage Tolerance Attack Robe of Flame +1 Perfect Chance
Then bind it fully.
+10Bakarma BreastplateB 18 → S+ 56 to 5857 on average
- 1Reroll Double Resist→ ideally Attack, Damage Boost or Robe of Flame +110% a try
- 2Reroll Back Defense→ ideally Attack, Damage Boost or Robe of Flame +17%
- 3Reroll Accuracy→ ideally Attack, Damage Boost or Robe of Flame +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Robe of Flame +1
- Good+14
- Perfect Chance
Then bind it fully.
+10Vakron HelmC 11 → S+ 61 to 6662 on average
- 1Reroll Status Effect Resist→ ideally Double Chance or Attack increase7% a try
- 2Reroll MP→ ideally Double Chance or Attack increase5%
- 3Reroll Absorb Essence +1→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+15
- Robe of Flame +1
- Fine+12
- Incoming Heal
Then bind it fully.
Can't reach S+
+10Bakarma GuardA 23Soul Fuse it for one more line.
+5Divine Canyon CloakC 9Its best rolls fall short.
+6Liberator EarringsD 4Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+7Liberator BraceletD 0Its lines are fixed.