CGear
Rerolls
How we plan
+10Up nextBakarma PauldronsD 0 → S+ 56 to 6058 on average
- 1Regeneration17% a try
- 2Critical Hit Resist14%
- 5MP10%
- 9Wind Vigor +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+14
- Focused Eye +1 Critical Hit Hunter's Resolve +1
Then bind it fully.
+10Bakarma GlovesC 10 → S+ 55 to 5857 on average
- 3Front Defense12% a try
- 7HP9%
- 10Wind Vigor +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Focused Eye +1
- Good+15
- Perfect Chance Hunter's Resolve +1
Then bind it fully.
+10Bakarma BootsD 0 → S+ 59 to 6060 on average
- 4Endurance Penetration12% a try
- 6Back Defense10%
- 8Natural MP Regen7%
- 11Natural HP Regen4%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Move Speed Focused Eye +1 Perfect Chance Hunter's Resolve +1
Then bind it fully.
Can't reach S+
+10Spiritforged BowC 8Its lines are fixed.
Spiritforged GuardC 6Its lines are fixed.
Anguish BreastplateD 0Its best rolls fall short.
Anguish GreavesB 15Its best rolls fall short.
Anguish HelmB 15Its best rolls fall short.
Liberator CloakD 0Its lines are fixed.
Silent NecklaceC 11Its best rolls fall short.
Liberator EarringsD 4Its lines are fixed.
Division EarringsC 8Its best rolls fall short.
Anguish RingA 23Its best rolls fall short.
Anguish RingC 6Its best rolls fall short.
Avenger BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.