Rerolls
How we plan
+10Up nextAulamus SpellbookB 14 → S+ 56 to 5957 on average
- 1Reroll Critical Hit→ ideally Might, Precision, Damage Boost, Weapon Damage Boost or Multi-hit Chance31% a try
- 2Reroll MP→ ideally Might, Precision, Damage Boost, Weapon Damage Boost or Multi-hit Chance25%
- 3Reroll Status Effect Accuracy→ ideally Might, Precision, Damage Boost, Weapon Damage Boost or Multi-hit Chance19%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Damage Boost Weapon Damage Boost Multi-hit Chance
- Good+13
- Attack
Then bind it fully.
+10Aulamus NecklaceD 0 → S+ 55 to 5857 on average
- 1Reroll Block→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision28% a try
- 2Reroll MP→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision22%
- 3Reroll Natural HP Regen→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision16%
- 4Reroll Absorb Essence +1→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Accuracy Critical Hit Might Precision
- Good+13
- Robe of Flame +1
Then bind it fully.
+10Aulamus RingB 16 → S+ 57 to 6660 on average
- 1Reroll Flight Power→ ideally Might or Precision19% a try
- 2Reroll Intelligence→ ideally Might or Precision15%
- 3Reroll Critical Hit→ ideally Might or Precision13%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Attack Blaze +1 Wish of Concentration +1 Bittercold Wind +1
- Fine+14
- Flame Arrow +1 Firestorm +1
Then bind it fully.
+10Vakron PauldronsB 14 → S+ 57 to 6459 on average
- 1Reroll Perfect Resist→ ideally Attack, Double Chance or Critical Damage Boost17% a try
- 2Reroll Critical Hit Resist→ ideally Attack, Double Chance or Critical Damage Boost13%
- 3Reroll Natural MP Regen→ ideally Attack, Double Chance or Critical Damage Boost9%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Double Chance Critical Damage Boost
- Good+14
- Critical Hit
- Fine+12
- Accuracy
Then bind it fully.
+10Nuakum BootsD 2 → S+ 58 to 7162 on average
- 1Reroll Block→ ideally Move Speed, Attack or Perfect Chance19% a try
- 2Reroll MP→ ideally Move Speed, Attack or Perfect Chance15%
- 3Reroll Robe of Earth +1→ ideally Move Speed, Attack or Perfect Chance11%
- 4Reroll Robe of Cold +1→ ideally Move Speed, Attack or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Move Speed Attack Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+11 to +14
- Critical Hit Accuracy
Then bind it fully.
+10Vakron GlovesB 15 → S+ 56 to 6760 on average
- 1Reroll Dexterity→ ideally Attack or Perfect Chance16% a try
- 2Reroll Evasion→ ideally Attack or Perfect Chance12%
- 3Reroll Absorb Essence +1→ ideally Attack or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Attack Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+11 to +13
- Critical Hit Accuracy
Then bind it fully.
+10Vakron BreastplateD 5 → S+ 56 to 6459 on average
- 1Reroll Regeneration→ ideally Attack, Damage Boost or Perfect Chance18% a try
- 2Reroll Revitalization Contract +1→ ideally Attack, Damage Boost or Perfect Chance15%
- 3Reroll Vitality Evaporation +1→ ideally Attack, Damage Boost or Perfect Chance11%
- 4Reroll Constitution→ ideally Attack, Damage Boost or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+13 to +15
- Robe of Flame +1 Critical Hit
- Fine+12
- Accuracy
Then bind it fully.
+10Vakron GreavesD 1 → S+ 56 to 6758 on average
- 1Reroll MP→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance16% a try
- 2Reroll HP→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance12%
- 3Reroll Vitality Evaporation +1→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance9%
- 4Reroll Robe of Cold +1→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Attack Damage Tolerance Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+8
- Critical Hit
Then bind it fully.
+10Nuakum CloakA 22 → S+ 65 to 6665 on average
- 1Reroll Back Defense→ ideally Double Chance, Attack increase or Attack6% a try
- 2Reroll Natural HP Regen→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+20 to +21
- Double Chance Attack increase Attack
Then bind it fully.
+10Vakron HelmB 13 → S+ 61 to 6662 on average
- 1Reroll Willpower→ ideally Double Chance or Attack increase7% a try
- 2Reroll Natural HP Regen→ ideally Double Chance or Attack increase5%
- 3Reroll Constitution→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+15
- Robe of Flame +1
- Fine+12
- Incoming Heal
Then bind it fully.
Arcana crafts
Compass of VigorB 14 → S+ 64Craft a Unique withBittercold Wind +1 Winter's Shackles +1
Mirror of MagicA 23 → S+ 75Craft a Unique withRobe of Flame +1 Vitality Evaporation +1
Chalice of VigorA 24 → S+ 73Craft a Unique withRobe of Flame +1 Hellfire +1
Bell of VigorA 27 → S+ 72Craft a Unique withFire Mark +1 Robe of Cold +1
Bind or enchant
+1Parchment of MagicA 32 → S+ 56Enchant it fully
Can't reach S+
+10Spiritforged GuardC 6Its lines are fixed.
Divine Canyon EarringsC 9Its best rolls fall short.
Unyielding EarringsB 15Its best rolls fall short.
Black Claw RingB 15Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.