Rerolls
How we plan
+5Up nextBerk EarringsA 27 → S+ 55 to 5856 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision, Spirit Strike +1, Attack or Element Unification +117% a try
- 2Reroll MP→ ideally Might, Precision, Spirit Strike +1, Attack or Element Unification +113%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Spirit Strike +1 Attack Element Unification +1
- Good+14
- Move Speed
Then bind it fully.
+5Bakarma BreastplateD 0 → S+ 58 to 6160 on average
- 1Reroll Evasion→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance15% a try
- 2Reroll Block→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance12%
- 3Reroll MP→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance9%
- 4Reroll HP→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Spirit Strike +1 Attack Damage Boost Mental Focus +1 Perfect Chance
- Good+13
- Element Unification +1
Then bind it fully.
+5Bakarma GlovesD 0 → S+ 57 to 6360 on average
- 1Reroll Front Defense→ ideally Spirit Strike +1, Attack, Mental Focus +1, Combat Speed or Perfect Chance15% a try
- 2Reroll Block→ ideally Spirit Strike +1, Attack, Mental Focus +1, Combat Speed or Perfect Chance12%
- 3Reroll Natural MP Regen→ ideally Spirit Strike +1, Attack, Mental Focus +1, Combat Speed or Perfect Chance9%
- 4Reroll Spirit Protection +1→ ideally Spirit Strike +1, Attack, Mental Focus +1, Combat Speed or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Spirit Strike +1 Attack Mental Focus +1 Combat Speed Perfect Chance
- Fine+12
- Element Unification +1
Then bind it fully.
+6Berk RingB 16 → S+ 58 to 6461 on average
- 1Reroll Evasion→ ideally Might, Precision, Elemental Fusion +1 or Combustion +112% a try
- 2Reroll MP→ ideally Might, Precision, Elemental Fusion +1 or Combustion +110%
- 3Reroll Summon: Water Spirit +1→ ideally Might, Precision, Elemental Fusion +1 or Combustion +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Elemental Fusion +1 Combustion +1
- Good+14 to +15
- Summon: Fire Spirit +1 Cold Shock +1
Then bind it fully.
+5Bakarma CloakD 2 → S+ 56 to 6559 on average
- 1Reroll Defense→ ideally Spirit Strike +1, Attack increase, Double Chance or Mental Focus +113% a try
- 2Reroll Critical Hit Resist→ ideally Spirit Strike +1, Attack increase, Double Chance or Mental Focus +110%
- 3Reroll MP→ ideally Spirit Strike +1, Attack increase, Double Chance or Mental Focus +18%
- 4Reroll Spirit Revitalization +1→ ideally Spirit Strike +1, Attack increase, Double Chance or Mental Focus +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Spirit Strike +1 Attack increase Double Chance Mental Focus +1
- Good+14
- Attack
- Fine+10
- Element Unification +1
Then bind it fully.
+6Bakarma GreavesB 13 → S+ 55 to 5756 on average
- 1Reroll Constitution→ ideally Spirit Strike +1, Attack increase, Damage Tolerance, Perfect Chance or Mental Focus +110% a try
- 2Reroll Evasion→ ideally Spirit Strike +1, Attack increase, Damage Tolerance, Perfect Chance or Mental Focus +17%
- 3Reroll MP→ ideally Spirit Strike +1, Attack increase, Damage Tolerance, Perfect Chance or Mental Focus +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Spirit Strike +1 Attack increase Damage Tolerance Perfect Chance Mental Focus +1
Then bind it fully.
+5Bakarma PauldronsS 38 → S+ 58 to 6160 on average
- 1Reroll HP→ ideally Attack, Spirit Strike +1 or Double Chance9% a try
- 2Reroll Spirit Revitalization +1→ ideally Attack, Spirit Strike +1 or Double Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Spirit Strike +1 Double Chance
- Good+13
- Element Unification +1
Then bind it fully.
+4Fantasy HelmD 1 → S+ 56 to 5858 on average
- 1Reroll Evasion→ ideally Spirit Strike +1 or Mental Focus +111% a try
- 2Reroll Block→ ideally Spirit Strike +1 or Mental Focus +18%
- 3Reroll Spirit's Descent +1→ ideally Spirit Strike +1 or Mental Focus +15%
- 4Reroll Critical Hit→ ideally Spirit Strike +1 or Mental Focus +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Spirit Strike +1 Mental Focus +1
- Good+13
- Attack Attack increase Double Chance
Then bind it fully.
+7Berk NecklaceS 38 → S+ 56 to 5857 on average
- 1Reroll HP→ ideally Spirit Strike +1, Mental Focus +1, Might, Precision, Combat Speed or Element Unification +114% a try
- 2Reroll Critical Hit→ ideally Spirit Strike +1, Mental Focus +1, Might, Precision, Combat Speed or Element Unification +111%
- 3Reroll Accuracy→ ideally Spirit Strike +1, Mental Focus +1, Might, Precision, Combat Speed or Element Unification +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Spirit Strike +1 Mental Focus +1 Might Precision Combat Speed Element Unification +1
Then bind it fully.
Can't reach S+
+11Rupture JewelD 0Soul Fuse it for one more line.
+10Spiritforged GuardC 6Its lines are fixed.
+4Anguish BootsD 1Its best rolls fall short.
+4Liberator EarringsD 3Its lines are fixed.
+4Liberator RingD 0Its lines are fixed.
+5Ascension BraceletD 0Its lines are fixed.
+5Liberator BraceletD 0Its lines are fixed.