kiskInstall

AsmodiansLv 45 ClericTriniel

Darkrose

73,456 CP
CGear
  1. +10
    Aulamus RingB 15 → S+ 55 to 67

    60 on average

    1. 1Reroll Defiance +1→ ideally Might or Precision15% a try
    2. 2Reroll Flight Power→ ideally Might or Precision12%
    3. 3Reroll Accuracy→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Good+15
    Attack
    Fine+14
    Condemnation +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  2. +10
    Aulamus RingC 9 → S+ 55 to 67

    61 on average

    1. 1Reroll MP→ ideally Might or Precision19% a try
    2. 2Reroll Natural MP Regen→ ideally Might or Precision14%
    3. 3Reroll Flight Power→ ideally Might or Precision11%
    4. 4Reroll Judgment Thunder +1→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Good+15
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  3. +10
    Bakarma PauldronsB 13 → S+ 55 to 63

    58 on average

    1. 1Reroll Critical Damage Defense→ ideally Double Chance or Critical Damage Boost13% a try
    2. 2Reroll Natural MP Regen→ ideally Double Chance or Critical Damage Boost10%
    3. 3Reroll Empyrean Lords' Benediction +1→ ideally Double Chance or Critical Damage Boost7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16
    Double Chance Critical Damage Boost
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1
    Fine+11
    Critical Hit

    Then bind it fully.

  4. +10
    Vakron GreavesD 0 → S+ 57 to 65

    60 on average

    1. 1Reroll Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance14% a try
    2. 2Reroll Evasion→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11%
    3. 3Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
    4. 4Reroll Prayer of Concentration +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Attack increase Damage Tolerance Attack Perfect Chance
    Good+13
    Empyrean Lord's Grace +1
    Fine+13
    Earth's Grace +1

    Then bind it fully.

  5. +10
    Vakron HelmD 1 → S+ 56 to 64

    59 on average

    1. 1Reroll Status Effect Resist→ ideally Double Chance, Attack increase or Attack14% a try
    2. 2Reroll HP→ ideally Double Chance, Attack increase or Attack11%
    3. 3Reroll Natural HP Regen→ ideally Double Chance, Attack increase or Attack8%
    4. 4Reroll Constitution→ ideally Double Chance, Attack increase or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Double Chance Attack increase Attack
    Good+13
    Empyrean Lord's Grace +1 Earth's Grace +1 Incoming Heal

    Then bind it fully.

  6. +10
    Vakron BootsD 0 → S+ 64 to 68

    66 on average

    1. 1Reroll Evasion→ ideally Move Speed, Attack or Perfect Chance13% a try
    2. 2Reroll Critical Damage Defense→ ideally Move Speed, Attack or Perfect Chance10%
    3. 3Reroll Front Defense→ ideally Move Speed, Attack or Perfect Chance7%
    4. 4Reroll HP→ ideally Move Speed, Attack or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Move Speed Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  7. +10
    Bakarma GlovesB 15 → S+ 61 to 64

    63 on average

    1. 1Reroll Dexterity→ ideally Attack or Combat Speed10% a try
    2. 2Reroll HP→ ideally Attack or Combat Speed7%
    3. 3Reroll Survival Willpower +1→ ideally Attack or Combat Speed4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack Combat Speed
    Good+15
    Perfect Chance Earth's Grace +1

    Then bind it fully.

  8. +10
    Bakarma CloakD 3 → S+ 62 to 66

    63 on average

    1. 1Reroll Evasion→ ideally Double Chance, Attack increase or Attack11% a try
    2. 2Reroll Back Defense→ ideally Double Chance, Attack increase or Attack8%
    3. 3Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack5%
    4. 4Reroll Critical Hit→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Double Chance Attack increase Attack
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  9. +10
    Bakarma BreastplateB 18 → S+ 60 to 62

    62 on average

    1. 1Reroll Dexterity→ ideally Damage Boost or Perfect Chance9% a try
    2. 2Reroll Back Defense→ ideally Damage Boost or Perfect Chance6%
    3. 3Reroll Accuracy→ ideally Damage Boost or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Damage Boost Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

Arcana crafts

  1. Parchment of MagicD 0 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
  2. Bell of VigorD 1 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
  3. Chalice of MagicC 11 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
  4. Compass of MagicC 9 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
  5. Mirror of MagicB 12 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1

Can't reach S+