kiskInstall

AsmodiansLv 45 ChanterTrinielThighGappers

DrBalls

97,127 CP
CGear
  1. +15
    Aulamus StaffA 25 → S+ 55 to 59

    57 on average

    1. 1Reroll Back Attack→ ideally Might, Precision, Combat Speed or Damage Boost25% a try
    2. 2Reroll Spinning Strike +1→ ideally Might, Precision, Combat Speed or Damage Boost19%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15
    Might Precision Combat Speed Damage Boost
    Good+12
    Attack

    Then bind it fully.

  2. +8
    Aulamus EarringsC 8 → S+ 55 to 65

    60 on average

    1. 1Reroll Natural MP Regen→ ideally Might, Precision, Attack or Move Speed23% a try
    2. 2Reroll Block→ ideally Might, Precision, Attack or Move Speed18%
    3. 3Reroll Evasion→ ideally Might, Precision, Attack or Move Speed14%
    4. 4Reroll Critical Hit→ ideally Might, Precision, Attack or Move Speed11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Might Precision Attack Move Speed
    Good+14
    Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1

    Then bind it fully.

  3. +8
    Aulamus RingD 0 → S+ 58 to 65

    62 on average

    1. 1Reroll Natural MP Regen→ ideally Might or Precision19% a try
    2. 2Reroll Heat Wave Blow +1→ ideally Might or Precision14%
    3. 3Reroll Flight Power→ ideally Might or Precision11%
    4. 4Reroll Critical Hit Resist→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +16
    Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1

    Then bind it fully.

  4. +9
    Gartua NecklaceB 14 → S+ 57 to 61

    59 on average

    1. 1Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Might, Precision or Attack Preparation +118% a try
    2. 2Reroll Block→ ideally Combat Speed, Attack, Might, Precision or Attack Preparation +113%
    3. 3Reroll HP→ ideally Combat Speed, Attack, Might, Precision or Attack Preparation +19%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Combat Speed Attack Might Precision Attack Preparation +1
    Good+13
    Wind's Promise +1

    Then bind it fully.

  5. +9
    Berk EarringsA 23 → S+ 55 to 59

    57 on average

    1. 1Reroll Flight Power→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +119% a try
    2. 2Reroll Natural MP Regen→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +115%
    3. 3Reroll Earth's Promise +1→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +111%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Might Precision Attack Attack Preparation +1 Impact Hit +1
    Good+14
    Move Speed Wind's Promise +1

    Then bind it fully.

  6. +8
    Aulamus RingB 19 → S+ 58 to 65

    62 on average

    1. 1Reroll Defiance +1→ ideally Might or Precision15% a try
    2. 2Reroll Critical Hit Resist→ ideally Might or Precision12%
    3. 3Reroll Critical Hit→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +16
    Attack Dark Crush +1 Onslaught +1 Spinning Strike +1

    Then bind it fully.

  7. +11
    Vakron PauldronsD 0 → S+ 60 to 65

    62 on average

    1. 1Reroll Back Defense→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +115% a try
    2. 2Reroll Critical Hit Resist→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +112%
    3. 3Reroll MP→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +19%
    4. 4Reroll Protection Circle +1→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Double Chance Critical Damage Boost Attack Attack Preparation +1
    Good+13 to +15
    Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  8. +10
    Vakron BreastplateD 0 → S+ 59 to 65

    62 on average

    1. 1Reroll Dexterity→ ideally Attack, Damage Boost or Perfect Chance15% a try
    2. 2Reroll HP→ ideally Attack, Damage Boost or Perfect Chance12%
    3. 3Reroll Natural HP Regen→ ideally Attack, Damage Boost or Perfect Chance9%
    4. 4Reroll Survival Willpower +1→ ideally Attack, Damage Boost or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Damage Boost Perfect Chance
    Good+13 to +15
    Attack Preparation +1 Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  9. +10
    Vakron GlovesB 17 → S+ 60 to 65

    63 on average

    1. 1Reroll Front Defense→ ideally Attack, Perfect Chance or Attack Preparation +112% a try
    2. 2Reroll Block→ ideally Attack, Perfect Chance or Attack Preparation +19%
    3. 3Reroll Accuracy→ ideally Attack, Perfect Chance or Attack Preparation +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Attack Perfect Chance Attack Preparation +1
    Good+13 to +15
    Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  10. +8
    Gartua HelmD 0 → S+ 58 to 65

    60 on average

    1. 1Reroll Constitution→ ideally Double Chance or Attack increase13% a try
    2. 2Reroll Back Defense→ ideally Double Chance or Attack increase10%
    3. 3Reroll Protection Circle +1→ ideally Double Chance or Attack increase7%
    4. 4Reroll Status Effect Resist→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase
    Good+13 to +15
    Attack Attack Preparation +1 Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  11. +10
    Vakron BootsA 27 → S+ 59 to 65

    62 on average

    1. 1Reroll Natural HP Regen→ ideally Move Speed or Perfect Chance8% a try
    2. 2Reroll Survival Willpower +1→ ideally Move Speed or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Move Speed Perfect Chance
    Good+13 to +15
    Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  12. +10
    Vakron GreavesB 12 → S+ 58 to 64

    60 on average

    1. 1Reroll Block→ ideally Attack increase, Damage Tolerance or Perfect Chance10% a try
    2. 2Reroll MP→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
    3. 3Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack increase Damage Tolerance Perfect Chance
    Good+13 to +14
    Attack Preparation +1 Impact Hit +1

    Then bind it fully.

  13. +8
    Vakron CloakA 31 → S+ 56 to 65

    59 on average

    1. 1Reroll Willpower→ ideally Double Chance or Attack increase8% a try
    2. 2Reroll Inspiring Spell +1→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Double Chance Attack increase
    Good+15
    Attack
    Fine+13
    Wind's Promise +1

    Then bind it fully.

Arcana crafts

  1. Chalice of MagicC 8 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
  2. Bell of VigorC 5 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1
  3. Compass of MagicC 10 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1

Can't reach S+