CGear
Rerolls
How we plan
+5Up nextGartua RingA 24 → S+ 60 to 6562 on average
- 1Natural MP Regen17% a try
- 4Frost +113%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Precision
- Good+14 to +15
- Attack Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1 Firestorm +1
Then bind it fully.
+8Bakarma PauldronsD 0 → S+ 57 to 6159 on average
- 2Critical Damage Defense15% a try
- 5Critical Hit Resist11%
- 7MP8%
- 9Revitalization Contract +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+13 to +14
- Robe of Flame +1 Critical Hit
Then bind it fully.
+10Bakarma BreastplateD 1 → S+ 56 to 6058 on average
- 3Block15% a try
- 6MP11%
- 8Absorb Essence +17%
- 10Robe of Earth +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Robe of Flame +1
- Good+14
- Perfect Chance
- Fine+12
- Critical Hit
Then bind it fully.
Can't reach S+
+10Spiritforged SpellbookC 8Its lines are fixed.
+5Spiritforged GuardC 6Its lines are fixed.
Anguish GreavesC 11Its best rolls fall short.
+3Liberator HelmD 0Its lines are fixed.
+3Anguish GlovesB 21Its best rolls fall short.
+4Liberator BootsD 0Its lines are fixed.
+3Liberator CloakD 0Its lines are fixed.
+3Silent NecklaceD 5Its best rolls fall short.
Saraswati EarringsB 13Its best rolls fall short.
+3Liberator EarringsD 4Its lines are fixed.
Liberator RingD 0Its lines are fixed.
+5Ascension BraceletD 0Its lines are fixed.
+2Liberator BraceletD 0Its lines are fixed.