Rerolls
How we plan
+10Up nextAulamus BowA 23 → S+ 56 to 5757 on average
- 1Reroll Back Attack→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Multi-hit Chance27% a try
- 2Reroll Accuracy→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Multi-hit Chance21%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Combat Speed Weapon Damage Boost Multi-hit Chance
Then bind it fully.
+10Aulamus EarringsA 25 → S+ 57 to 5857 on average
- 1Reroll Natural HP Regen→ ideally Might, Precision, Attack, Critical Hit or Accuracy21% a try
- 2Reroll Evasion→ ideally Might, Precision, Attack, Critical Hit or Accuracy15%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Critical Hit Accuracy
Then bind it fully.
+10Aulamus EarringsB 16 → S+ 56 to 6159 on average
- 1Reroll Flight Power→ ideally Precision, Attack, Critical Hit, Accuracy or Move Speed24% a try
- 2Reroll Wind Vigor +1→ ideally Precision, Attack, Critical Hit, Accuracy or Move Speed20%
- 3Reroll Vigilant Eye +1→ ideally Precision, Attack, Critical Hit, Accuracy or Move Speed16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Precision Attack Critical Hit Accuracy Move Speed
- Good+13
- Hunter's Resolve +1 Focused Eye +1
Then bind it fully.
+10Aulamus NecklaceB 15 → S+ 5656 on average
- 1Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Critical Hit, Accuracy, Might or Precision23% a try
- 2Reroll Evasion→ ideally Combat Speed, Attack, Critical Hit, Accuracy, Might or Precision17%
- 3Reroll Rooting Eye +1→ ideally Combat Speed, Attack, Critical Hit, Accuracy, Might or Precision13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Critical Hit Accuracy Might Precision
Then bind it fully.
+10Aulamus RingB 17 → S+ 55 to 6560 on average
- 1Reroll MP→ ideally Might or Precision17% a try
- 2Reroll Defense→ ideally Might or Precision13%
- 3Reroll Snare Shot +1→ ideally Might or Precision10%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +16
- Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Snipe +1
Then bind it fully.
+10Aulamus RingA 23 → S+ 59 to 6562 on average
- 1Reroll Natural HP Regen→ ideally Precision or Attack16% a try
- 2Reroll Accuracy→ ideally Precision or Attack11%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Precision Attack
- Good+13 to +14
- Deadshot +1 Drill Dart +1 Gale Arrow +1 Snipe +1
Then bind it fully.
+5Bakarma GlovesD 0 → S+ 55 to 6158 on average
- 1Reroll Constitution→ ideally Attack, Combat Speed or Focused Eye +117% a try
- 2Reroll Back Defense→ ideally Attack, Combat Speed or Focused Eye +114%
- 3Reroll HP→ ideally Attack, Combat Speed or Focused Eye +110%
- 4Reroll Natural MP Regen→ ideally Attack, Combat Speed or Focused Eye +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Focused Eye +1
- Good+15
- Perfect Chance Hunter's Resolve +1
- Fine+11
- Critical Hit
Then bind it fully.
+5Bakarma BreastplateD 1 → S+ 55 to 5957 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance17% a try
- 2Reroll Critical Hit Resist→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance14%
- 3Reroll Block→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance10%
- 4Reroll Status Effect Resist→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Damage Boost Focused Eye +1 Perfect Chance
- Good+13 to +14
- Hunter's Resolve +1 Critical Hit
Then bind it fully.
+10Vakron PauldronsC 10 → S+ 59 to 6461 on average
- 1Reroll Status Effect Resist→ ideally Attack, Double Chance or Critical Damage Boost12% a try
- 2Reroll Back Defense→ ideally Attack, Double Chance or Critical Damage Boost10%
- 3Reroll Critical Hit Resist→ ideally Attack, Double Chance or Critical Damage Boost7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Double Chance Critical Damage Boost
- Good+14
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+5Vakron GreavesD 2 → S+ 59 to 6360 on average
- 1Reroll Double Resist→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance13% a try
- 2Reroll Critical Damage Defense→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance10%
- 3Reroll Endurance→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance8%
- 4Reroll Hunter's Soul +1→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Attack Damage Tolerance Perfect Chance
- Good+13 to +14
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+10Bakarma CloakD 1 → S+ 65 to 6766 on average
- 1Reroll Back Defense→ ideally Double Chance, Attack increase, Attack or Focused Eye +111% a try
- 2Reroll Front Defense→ ideally Double Chance, Attack increase, Attack or Focused Eye +18%
- 3Reroll Concentrated Fire +1→ ideally Double Chance, Attack increase, Attack or Focused Eye +15%
- 4Reroll Accuracy→ ideally Double Chance, Attack increase, Attack or Focused Eye +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Double Chance Attack increase Attack Focused Eye +1
- Good+15
- Hunter's Resolve +1
Then bind it fully.
+10Bakarma HelmB 16 → S+ 61 to 6261 on average
- 1Reroll HP→ ideally Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +17% a try
- 2Reroll Concentrated Fire +1→ ideally Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +15%
- 3Reroll Hunter's Soul +1→ ideally Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Double Chance Attack increase Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
Arcana crafts
Parchment of MagicD 0 → S+ 76Craft a Unique withDrill Dart +1 Tempest Shot +1
Chalice of MagicC 11 → S+ 70Craft a Unique withHunter's Resolve +1 Focused Eye +1
Bell of MagicD 3 → S+ 64Craft a Unique withHunter's Resolve +1 Rooting Eye +1
Mirror of MagicB 20 → S+ 73Craft a Unique withFocused Eye +1 Hunter's Soul +1
Can't reach S+
+10Spiritforged GuardC 6Its lines are fixed.
Divine Canyon BootsB 19Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.
Their gear as kisk last fetched it, at 2026-10-27 18:20 UTC. Their page looks them up again when it's opened in a browser.