kiskInstall

AsmodiansLv 45 RangerTrinielSisterhood

Elarielka

94,750 CP
CGear
  1. +10
    Aulamus EarringsA 25 → S+ 57 to 58

    57 on average

    1. 1Reroll Natural HP Regen→ ideally Might, Precision, Attack, Critical Hit or Accuracy21% a try
    2. 2Reroll Evasion→ ideally Might, Precision, Attack, Critical Hit or Accuracy15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Critical Hit Accuracy

    Then bind it fully.

  2. +10
    Aulamus EarringsB 16 → S+ 56 to 61

    59 on average

    1. 1Reroll Flight Power→ ideally Precision, Attack, Critical Hit, Accuracy or Move Speed24% a try
    2. 2Reroll Wind Vigor +1→ ideally Precision, Attack, Critical Hit, Accuracy or Move Speed20%
    3. 3Reroll Vigilant Eye +1→ ideally Precision, Attack, Critical Hit, Accuracy or Move Speed16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Precision Attack Critical Hit Accuracy Move Speed
    Good+13
    Hunter's Resolve +1 Focused Eye +1

    Then bind it fully.

  3. +10
    Aulamus NecklaceB 15 → S+ 56

    56 on average

    1. 1Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Critical Hit, Accuracy, Might or Precision23% a try
    2. 2Reroll Evasion→ ideally Combat Speed, Attack, Critical Hit, Accuracy, Might or Precision17%
    3. 3Reroll Rooting Eye +1→ ideally Combat Speed, Attack, Critical Hit, Accuracy, Might or Precision13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Critical Hit Accuracy Might Precision

    Then bind it fully.

  4. +10
    Aulamus RingB 17 → S+ 55 to 65

    60 on average

    1. 1Reroll MP→ ideally Might or Precision17% a try
    2. 2Reroll Defense→ ideally Might or Precision13%
    3. 3Reroll Snare Shot +1→ ideally Might or Precision10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+13 to +16
    Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Snipe +1

    Then bind it fully.

  5. +10
    Aulamus RingA 23 → S+ 59 to 65

    62 on average

    1. 1Reroll Natural HP Regen→ ideally Precision or Attack16% a try
    2. 2Reroll Accuracy→ ideally Precision or Attack11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Precision Attack
    Good+13 to +14
    Deadshot +1 Drill Dart +1 Gale Arrow +1 Snipe +1

    Then bind it fully.

  6. +5
    Bakarma GlovesD 0 → S+ 55 to 61

    58 on average

    1. 1Reroll Constitution→ ideally Attack, Combat Speed or Focused Eye +117% a try
    2. 2Reroll Back Defense→ ideally Attack, Combat Speed or Focused Eye +114%
    3. 3Reroll HP→ ideally Attack, Combat Speed or Focused Eye +110%
    4. 4Reroll Natural MP Regen→ ideally Attack, Combat Speed or Focused Eye +17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Combat Speed Focused Eye +1
    Good+15
    Perfect Chance Hunter's Resolve +1
    Fine+11
    Critical Hit

    Then bind it fully.

  7. +5
    Bakarma BreastplateD 1 → S+ 55 to 59

    57 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance17% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance14%
    3. 3Reroll Block→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance10%
    4. 4Reroll Status Effect Resist→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack Damage Boost Focused Eye +1 Perfect Chance
    Good+13 to +14
    Hunter's Resolve +1 Critical Hit

    Then bind it fully.

  8. +10
    Vakron PauldronsC 10 → S+ 59 to 64

    61 on average

    1. 1Reroll Status Effect Resist→ ideally Attack, Double Chance or Critical Damage Boost12% a try
    2. 2Reroll Back Defense→ ideally Attack, Double Chance or Critical Damage Boost10%
    3. 3Reroll Critical Hit Resist→ ideally Attack, Double Chance or Critical Damage Boost7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Double Chance Critical Damage Boost
    Good+14
    Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  9. +5
    Vakron GreavesD 2 → S+ 59 to 63

    60 on average

    1. 1Reroll Double Resist→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance13% a try
    2. 2Reroll Critical Damage Defense→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance10%
    3. 3Reroll Endurance→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance8%
    4. 4Reroll Hunter's Soul +1→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack increase Attack Damage Tolerance Perfect Chance
    Good+13 to +14
    Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  10. +10
    Bakarma CloakD 1 → S+ 65 to 67

    66 on average

    1. 1Reroll Back Defense→ ideally Double Chance, Attack increase, Attack or Focused Eye +111% a try
    2. 2Reroll Front Defense→ ideally Double Chance, Attack increase, Attack or Focused Eye +18%
    3. 3Reroll Concentrated Fire +1→ ideally Double Chance, Attack increase, Attack or Focused Eye +15%
    4. 4Reroll Accuracy→ ideally Double Chance, Attack increase, Attack or Focused Eye +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Double Chance Attack increase Attack Focused Eye +1
    Good+15
    Hunter's Resolve +1

    Then bind it fully.

  11. +10
    Bakarma HelmB 16 → S+ 61 to 62

    61 on average

    1. 1Reroll HP→ ideally Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +17% a try
    2. 2Reroll Concentrated Fire +1→ ideally Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +15%
    3. 3Reroll Hunter's Soul +1→ ideally Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Double Chance Attack increase Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

Arcana crafts

  1. Parchment of MagicD 0 → S+ 76Craft a Unique withDrill Dart +1 Tempest Shot +1
  2. Chalice of MagicC 11 → S+ 70Craft a Unique withHunter's Resolve +1 Focused Eye +1
  3. Bell of MagicD 3 → S+ 64Craft a Unique withHunter's Resolve +1 Rooting Eye +1
  4. Mirror of MagicB 20 → S+ 73Craft a Unique withFocused Eye +1 Hunter's Soul +1

Can't reach S+