CGear
Rerolls
How we plan
+5Up nextAulamus EarringsB 13 → S+ 56 to 5957 on average
- 1Reroll Evasion→ ideally Might, Precision, Attack, Move Speed or Critical Hit24% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision, Attack, Move Speed or Critical Hit19%
- 3Reroll Defense→ ideally Might, Precision, Attack, Move Speed or Critical Hit13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed Critical Hit
- Good+14
- Accuracy
Then bind it fully.
+10Gartua RingB 18 → S+ 55 to 6358 on average
- 1Reroll MP→ ideally Might17% a try
- 2Reroll Lightning Strike Scattershot +1→ ideally Might13%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might
- Good+15
- Attack
- Fine+13 to +14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1 Divine Aura +1
Then bind it fully.
+10Aulamus NecklaceD 0 → S+ 57 to 5957 on average
- 1Reroll Flight Power→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy27% a try
- 2Reroll Natural MP Regen→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy21%
- 3Reroll Natural HP Regen→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy14%
- 4Reroll Block→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy9%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Might Precision Critical Hit Accuracy
Then bind it fully.
+10Aulamus RingC 9 → S+ 55 to 6760 on average
- 1Reroll Intelligence→ ideally Might or Precision15% a try
- 2Reroll Natural MP Regen→ ideally Might or Precision13%
- 3Reroll Natural HP Regen→ ideally Might or Precision10%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Fine+13 to +14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1 Divine Aura +1
Then bind it fully.
+6Bakarma BootsD 0 → S+ 61 to 6362 on average
- 1Reroll Endurance Penetration→ ideally Move Speed, Attack or Perfect Chance12% a try
- 2Reroll Defense→ ideally Move Speed, Attack or Perfect Chance10%
- 3Reroll Critical Damage Defense→ ideally Move Speed, Attack or Perfect Chance7%
- 4Reroll Block→ ideally Move Speed, Attack or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Move Speed Attack Perfect Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10High Commander Lagta BreastplateD 4 → S+ 58 to 6059 on average
- 1Reroll Front Defense→ ideally Attack or Damage Boost12% a try
- 2Reroll HP→ ideally Attack or Damage Boost9%
- 3Reroll Immortal Veil +1→ ideally Attack or Damage Boost6%
- 4Reroll Constitution→ ideally Attack or Damage Boost4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1 Perfect Chance
Then bind it fully.
+7Bakarma CloakD 0 → S+ 62 to 6663 on average
- 1Reroll Constitution→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Block→ ideally Double Chance, Attack increase or Attack5%
- 4Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Double Chance Attack increase Attack
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Bakarma GreavesD 0 → S+ 57 to 5957 on average
- 1Reroll Evasion→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance12% a try
- 2Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance9%
- 3Reroll Block→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance6%
- 4Reroll HP→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack increase Damage Tolerance Attack Perfect Chance
- Good+13
- Empyrean Lord's Grace +1
Then bind it fully.
Can't reach S+
+10Spiritforged MaceC 8Its lines are fixed.
+10Bakarma GuardD 0Soul Fuse it for one more line.
Divine Canyon HelmB 13Its best rolls fall short.
Divine Canyon PauldronsB 14Its best rolls fall short.
Divine Canyon GlovesD 0Its best rolls fall short.
Liberator EarringsD 3Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.