Rerolls
How we plan
+10Up nextAulamus EarringsC 9 → S+ 55 to 6661 on average
- 1Critical Hit Resist24% a try
- 4Natural HP Regen19%
- 8Natural MP Regen15%
- 33Accuracy11%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Attack Precision Move Speed
- Good+14
- Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1
Then bind it fully.
+10Aulamus EarringsB 16 → S+ 55 to 6661 on average
- 2Evasion22% a try
- 6HP18%
- 22Critical Hit14%
- 34Accuracy11%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Attack Precision Move Speed
- Good+14
- Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1
Then bind it fully.
+12Aulamus GreatswordS 38 → S+ 56 to 5757 on average
- 3Block20% a try
Reroll it until it lands one of these:
- Best+14 to +15
- Might Damage Boost Precision
- Good+14
- Multi-hit Chance
Then bind it fully.
+5Berk NecklaceB 18 → S+ 55 to 5857 on average
- 5Defense20% a try
- 9Natural MP Regen16%
- 26Critical Hit12%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Might Attack Preparation +1 Experienced Counterstrike +1 Precision
- Good+13
- Impact Hit +1 Murderous Burst +1
Then bind it fully.
+5Berk RingC 7 → S+ 59 to 6563 on average
- 7Flight Power15% a try
- 13Aerial Snare +111%
- 18Mocking Blade +18%
- 35Accuracy6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +16
- Attack Overhead Slam +1 Ruinous Blow +1 Rending Blow +1
Then bind it fully.
+10Bakarma BreastplateB 15 → S+ 56 to 6159 on average
- 10Evasion14% a try
- 14Blood Absorption +111%
- 21Critical Hit9%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Perfect Chance Experienced Counterstrike +1
- Good+13 to +14
- Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+5Bakarma GlovesB 12 → S+ 57 to 6058 on average
- 11Willpower12% a try
- 16Back Defense9%
- 25HP7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Perfect Chance Experienced Counterstrike +1
- Good+14
- Murderous Burst +1
Then bind it fully.
+5Bakarma HelmD 0 → S+ 56 to 6258 on average
- 12Critical Damage Defense13% a try
- 17HP10%
- 23Protection Armor +17%
- 29Endurance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Attack increase Attack Experienced Counterstrike +1
- Good+12 to +14
- Murderous Burst +1 Impact Hit +1
Then bind it fully.
+5Bakarma GreavesD 1 → S+ 57 to 5957 on average
- 15Critical Hit11% a try
- 20Natural HP Regen8%
- 28Survival Stance +15%
- 32Accuracy3%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Perfect Chance Experienced Counterstrike +1
- Good+14
- Damage Tolerance Attack
Then bind it fully.
+6Spectral BootsC 9 → S+ 57 to 5858 on average
- 19Natural MP Regen9% a try
- 27Natural HP Regen6%
- 31Dexterity4%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Experienced Counterstrike +1 Move Speed Perfect Chance
- Good+14
- Murderous Burst +1
Then bind it fully.
+5Spectral CloakC 10 → S+ 55 to 5856 on average
- 24Block7% a try
- 30Blood Absorption +15%
- 36Identify Weakness +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Experienced Counterstrike +1 Double Chance Attack increase
- Good+14
- Murderous Burst +1
Then bind it fully.
Can't reach S+
+7Spiritforged GuardC 6Its lines are fixed.
Divine Canyon PauldronsB 14Its best rolls fall short.
Division RingD 3Its best rolls fall short.
+5Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.