Rerolls
How we plan
Up nextBerk EarringsD 0 → S+ 56 to 5756 on average
- 1Evasion20% a try
- 6Critical Hit Resist14%
- 21Natural HP Regen9%
- 33MP5%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Attack
- Good+13
- Move Speed Critical Hit
Then bind it fully.
Berk EarringsD 2 → S+ 56 to 5756 on average
- 2Natural HP Regen19% a try
- 10Block13%
- 25HP8%
- 38Radiant Benediction +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Attack
- Good+13
- Move Speed Critical Hit
Then bind it fully.
Berk RingB 14 → S+ 55 to 6760 on average
- 3MP17% a try
- 9Natural MP Regen12%
- 19Defense8%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Fine+14
- Attack Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
Berk RingC 11 → S+ 55 to 6761 on average
- 4Natural MP Regen13% a try
- 12HP10%
- 29Critical Hit8%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Fine+14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
Bakarma GlovesD 0 → S+ 61 to 6464 on average
- 5Status Effect Resist13% a try
- 15Evasion10%
- 24Critical Damage Defense7%
- 34HP4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack Combat Speed
- Good+15
- Perfect Chance Earth's Grace +1 Empyrean Lord's Grace +1
Then bind it fully.
Bakarma PauldronsD 0 → S+ 59 to 6361 on average
- 7Dexterity12% a try
- 17MP9%
- 27Natural HP Regen7%
- 36Heal Block +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Double Chance Critical Damage Boost
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
Bakarma BreastplateD 0 → S+ 60 to 6261 on average
- 8Natural MP Regen12% a try
- 18Natural HP Regen9%
- 28Prayer of Concentration +16%
- 35Empyrean Lords' Benediction +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack Damage Boost
- Good+14 to +15
- Perfect Chance Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
Bakarma CloakC 6 → S+ 62 to 6663 on average
- 11Evasion11% a try
- 20HP8%
- 30Natural MP Regen5%
- 41Critical Damage Tolerance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Double Chance Attack increase Attack
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
Bakarma GreavesD 3 → S+ 57 to 5957 on average
- 13Critical Hit Resist11% a try
- 22MP8%
- 31Radiant Benediction +15%
- 39Endurance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack increase Damage Tolerance Attack Perfect Chance
- Good+13
- Empyrean Lord's Grace +1
Then bind it fully.
Bakarma HelmC 6 → S+ 58 to 6058 on average
- 14Back Defense11% a try
- 23Natural HP Regen8%
- 32Immortal Veil +15%
- 40Critical Hit3%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Attack increase Attack
- Good+13
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
Bakarma BootsB 15 → S+ 61 to 6362 on average
- 16Evasion10% a try
- 26Back Defense7%
- 37Critical Hit Resist4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Perfect Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
Can't reach S+
+10Rupture WarhammerB 21Soul Fuse it for one more line.
Spiritforged GuardC 6Its lines are fixed.
Berk NecklaceC 10Soul Fuse it for one more line.
+10Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.