Rerolls
How we plan
+12Up nextAulamus EarringsD 1 → S+ 57 to 6159 on average
- 1Critical Hit Resist26% a try
- 3Block20%
- 10Unyielding Resolve +115%
- 21Wind Vigor +111%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Critical Hit Accuracy Move Speed
- Good+13
- Hunter's Resolve +1
Then bind it fully.
+10Aulamus NecklaceC 10 → S+ 56 to 5857 on average
- 2Natural HP Regen24% a try
- 6Revitalization Contract +118%
- 15HP14%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Critical Hit Accuracy Precision
- Good+13
- Focused Eye +1
Then bind it fully.
+12Berk RingB 14 → S+ 55 to 6560 on average
- 4MP19% a try
- 11HP15%
- 19Critical Hit Resist11%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1
Then bind it fully.
+11Aulamus EarringsA 25 → S+ 57 to 5958 on average
- 5MP18% a try
- 16Evasion12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Critical Hit Move Speed
Then bind it fully.
+12Berk RingB 18 → S+ 59 to 6662 on average
- 7Explosion Trap +117% a try
- 12Defense14%
- 20HP11%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Precision
- Good+13 to +15
- Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+10Bakarma BreastplateD 0 → S+ 55 to 5957 on average
- 8Back Defense17% a try
- 14MP13%
- 23Unyielding Resolve +110%
- 28Vigilant Eye +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Damage Boost Focused Eye +1 Perfect Chance
- Good+13 to +14
- Hunter's Resolve +1 Critical Hit
Then bind it fully.
+9Bakarma GlovesD 0 → S+ 55 to 6158 on average
- 9Multi-hit Resist17% a try
- 13Natural MP Regen14%
- 22Natural HP Regen10%
- 27Rooting Eye +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Focused Eye +1
- Good+15
- Perfect Chance Hunter's Resolve +1
- Fine+11
- Critical Hit
Then bind it fully.
+11Vakron GreavesB 15 → S+ 59 to 6361 on average
- 17Evasion12% a try
- 24MP9%
- 29Concentrated Fire +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Attack increase Attack Damage Tolerance
- Good+13 to +14
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+8Bakarma CloakC 9 → S+ 65 to 6766 on average
- 18Evasion11% a try
- 26Critical Hit Resist8%
- 32Critical Damage Tolerance5%
- 35Critical Hit3%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Double Chance Attack increase Attack Focused Eye +1
- Good+15
- Hunter's Resolve +1
Then bind it fully.
+10Spectral PauldronsD 0 → S+ 5656 on average
- 25Dexterity9% a try
- 30Back Defense7%
- 33HP4%
- 36Vigilant Eye +11%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +15
- Attack Focused Eye +1 Hunter's Resolve +1 Double Chance
Then bind it fully.
+9Bakarma HelmA 30 → S+ 61 to 6261 on average
- 31Critical Hit Resist5% a try
- 34Block3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Double Chance Attack increase Hunter's Resolve +1
Then bind it fully.
Can't reach S+
+12Rupture LongbowA 26Soul Fuse it for one more line.
+12Bakarma GuardB 13Soul Fuse it for one more line.
+10Anguish BootsD 0Its best rolls fall short.
+12Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.