DGear
Rerolls
How we plan
Up nextBakarma BreastplateD 2 → S+ 58 to 6160 on average
- 1Reroll Dexterity→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance15% a try
- 2Reroll MP→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance12%
- 3Reroll HP→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
- 4Reroll Critical Hit→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Attack Preparation +1 Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
Bakarma BootsD 0 → S+ 58 to 6059 on average
- 1Reroll Natural MP Regen→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack14% a try
- 2Reroll Protection Circle +1→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack11%
- 3Reroll Survival Willpower +1→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack9%
- 4Reroll Raging Spell +1→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Move Speed Attack Preparation +1 Perfect Chance Impact Hit +1 Attack
- Good+13
- Wind's Promise +1
Then bind it fully.
Courage GlovesB 13 → S+ 56 to 5757 on average
- 1Reroll Evasion→ ideally Attack Preparation +1, Impact Hit +1, Attack or Combat Speed11% a try
- 2Reroll HP→ ideally Attack Preparation +1, Impact Hit +1, Attack or Combat Speed8%
- 3Reroll Raging Spell +1→ ideally Attack Preparation +1, Impact Hit +1, Attack or Combat Speed5%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Preparation +1 Impact Hit +1 Attack Combat Speed
Then bind it fully.
+4Gartua HelmC 10 → S+ 58 to 6560 on average
- 1Reroll Willpower→ ideally Double Chance or Attack increase13% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance or Attack increase10%
- 3Reroll Accuracy→ ideally Double Chance or Attack increase8%
- 4Reroll Incoming Heal→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+13 to +15
- Attack Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
Bakarma GreavesA 28 → S+ 56 to 5757 on average
- 1Reroll Willpower→ ideally Attack increase, Damage Tolerance or Perfect Chance5% a try
- 2Reroll Status Effect Resist→ ideally Attack increase, Damage Tolerance or Perfect Chance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack increase Damage Tolerance Perfect Chance
Then bind it fully.
Can't reach S+
Spiritforged StaffC 8Its lines are fixed.
Spiritforged GuardC 6Its lines are fixed.
Liberator PauldronsD 0Its lines are fixed.
Liberator CloakD 0Its lines are fixed.
Liberator NecklaceD 0Its lines are fixed.
Liberator EarringsD 3Its lines are fixed.
Liberator EarringsD 3Its lines are fixed.
Liberator RingD 0Its lines are fixed.
Liberator RingD 0Its lines are fixed.
Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.