CGear
Rerolls
How we plan
+8Up nextBerk EarringsB 20 → S+ 55 to 5957 on average
- 1Critical Hit Resist23% a try
- 5Block18%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Precision Attack Attack Preparation +1 Impact Hit +1 Move Speed
- Good+12 to +14
- Inspiring Spell +1 Accuracy
Then bind it fully.
+9Berk EarringsC 9 → S+ 55 to 6058 on average
- 2MP22% a try
- 4Natural MP Regen17%
- 10Intelligence13%
- 25Earth's Promise +111%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Might Precision Attack Attack Preparation +1 Impact Hit +1
- Good+14
- Move Speed Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+10Aulamus RingC 11 → S+ 58 to 6562 on average
- 3Block20% a try
- 6Critical Hit Resist15%
- 19Critical Hit11%
- 23Accuracy8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +16
- Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+10Bakarma GlovesD 3 → S+ 58 to 6160 on average
- 7Defense15% a try
- 12Block12%
- 17Critical Hit9%
- 22Accuracy6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Attack Preparation +1 Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Bakarma BreastplateD 1 → S+ 58 to 6160 on average
- 8Defense14% a try
- 13Crossguard +111%
- 16Survival Willpower +19%
- 21Blessing of Life +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Attack Preparation +1 Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Berk NecklaceA 26 → S+ 56 to 5857 on average
- 9MP14% a try
- 14HP11%
- 28Accuracy8%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +14
- Might Attack Preparation +1 Impact Hit +1 Combat Speed Precision Wind's Promise +1
Then bind it fully.
+10Bakarma HelmD 4 → S+ 57 to 6159 on average
- 11Dexterity13% a try
- 15MP10%
- 18HP8%
- 26Inspiring Spell +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Double Chance Attack increase Attack Preparation +1 Attack Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+10High Commander Lagta GreavesD 1 → S+ 5555 on average
- 20Constitution7% a try
- 24Raging Spell +15%
- 27Protection Circle +13%
- 29Critical Hit1%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +14
- Attack increase Attack Preparation +1 Damage Tolerance Perfect Chance
Then bind it fully.
Can't reach S+
+10Spiritforged StaffC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+10Divine Canyon PauldronsD 1Its best rolls fall short.
+10Divine Canyon BootsC 9Its best rolls fall short.
+10Divine Canyon CloakA 28Its best rolls fall short.
+10Division RingB 15Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.