Rerolls
How we plan
+10Up nextAulamus NecklaceD 1 → S+ 56 to 5857 on average
- 1Flight Power28% a try
- 2Natural MP Regen23%
- 7Natural HP Regen17%
- 17Defense12%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Critical Hit Accuracy Might Precision
- Good+13
- Focused Eye +1
Then bind it fully.
+10Aulamus EarringsA 23 → S+ 55 to 6159 on average
- 3Flight Power21% a try
- 8Natural MP Regen16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Critical Hit Accuracy
- Good+13
- Hunter's Resolve +1 Focused Eye +1
Then bind it fully.
+10Aulamus EarringsB 15 → S+ 57 to 6159 on average
- 4Flight Power20% a try
- 9Block15%
- 21Melee Fire +111%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Critical Hit Move Speed
- Good+13
- Hunter's Resolve +1
Then bind it fully.
+10Aulamus RingB 15 → S+ 56 to 6661 on average
- 5MP18% a try
- 11Defiance +114%
- 15HP11%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +16
- Attack Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+10Bakarma BreastplateD 2 → S+ 55 to 5957 on average
- 6Dexterity17% a try
- 12Defense14%
- 19Critical Hit Resist10%
- 28Status Effect Resist7%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Damage Boost Focused Eye +1 Perfect Chance
- Good+13 to +14
- Hunter's Resolve +1 Critical Hit
Then bind it fully.
+9Vakron PauldronsB 14 → S+ 59 to 6462 on average
- 10Critical Hit Resist15% a try
- 16HP11%
- 25Natural HP Regen7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Double Chance
- Good+14 to +15
- Critical Hit Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+10Bakarma GreavesD 2 → S+ 56 to 5856 on average
- 13Willpower14% a try
- 18Back Defense11%
- 24HP8%
- 30Accuracy5%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +15
- Attack increase Damage Tolerance Attack Focused Eye +1 Perfect Chance Hunter's Resolve +1
Then bind it fully.
+11Bakarma CloakD 0 → S+ 65 to 6766 on average
- 14Constitution11% a try
- 22Willpower8%
- 27Block5%
- 31Natural HP Regen3%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Double Chance Attack increase Attack Focused Eye +1
- Good+15
- Hunter's Resolve +1
Then bind it fully.
+10Kashapa BootsB 15 → S+ 57 to 5858 on average
- 20Willpower9% a try
- 26Block6%
- 32Hunter's Soul +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Focused Eye +1 Hunter's Resolve +1 Perfect Chance
Then bind it fully.
+9Vakron HelmA 26 → S+ 56 to 6659 on average
- 23Evasion9% a try
- 29Back Defense6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+14
- Hunter's Resolve +1
- Fine+11
- Critical Hit
Then bind it fully.
Arcana crafts
+2Mirror of VigorA 23 → S+ 73Craft a Unique withFocused Eye +1 Hunter's Soul +1
+2Compass of VigorB 17 → S+ 66Craft a Unique withDeadshot +1 Gale Arrow +1
+2Chalice of VigorA 23 → S+ 70Craft a Unique withHunter's Resolve +1 Focused Eye +1
+3Parchment of VigorS 37 → S+ 76Craft a Unique withDrill Dart +1 Tempest Shot +1
+2Bell of VigorA 25 → S+ 64Craft a Unique withHunter's Resolve +1 Rooting Eye +1
Can't reach S+
+11Spiritforged BowC 8Its lines are fixed.
+11Spiritforged GuardC 6Its lines are fixed.
+10Divine Canyon GlovesB 15Its best rolls fall short.
+9Divine Canyon RingB 21Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.