DGear
Rerolls
How we plan
+3Up nextBakarma PauldronsD 0 → S+ 56 to 6259 on average
- 1Reroll Defense→ ideally Attack, Double Chance or Critical Damage Boost18% a try
- 2Reroll Critical Damage Defense→ ideally Attack, Double Chance or Critical Damage Boost15%
- 3Reroll Natural MP Regen→ ideally Attack, Double Chance or Critical Damage Boost12%
- 4Reroll Natural HP Regen→ ideally Attack, Double Chance or Critical Damage Boost9%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
Can't reach S+
+9Spiritforged GreatswordC 8Its lines are fixed.
+4Spiritforged GuardC 6Its lines are fixed.
Liberator BreastplateD 0Its lines are fixed.
+3Fantasy GreavesB 13Its best rolls fall short.
Liberator HelmD 0Its lines are fixed.
Liberator GlovesD 0Its lines are fixed.
Anguish BootsC 12Its best rolls fall short.
Liberator CloakD 0Its lines are fixed.
Liberator NecklaceD 0Its lines are fixed.
Liberator EarringsD 3Its lines are fixed.
Liberator EarringsD 3Its lines are fixed.
Liberator RingD 0Its lines are fixed.
Liberator RingD 0Its lines are fixed.
+3Ascension BraceletD 0Its lines are fixed.
+3Liberator BraceletD 0Its lines are fixed.