kiskInstall

AsmodiansLv 45 ChanterTriniel

FabledGrimro

72,275 CP
DGear
  1. +10
    Berk EarringsD 0 → S+ 55 to 60

    58 on average

    1. 1Reroll MP→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +124% a try
    2. 2Reroll Natural MP Regen→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +119%
    3. 3Reroll Block→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +115%
    4. 4Reroll Evasion→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +111%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Might Precision Attack Attack Preparation +1 Impact Hit +1
    Good+14
    Move Speed Inspiring Spell +1 Wind's Promise +1

    Then bind it fully.

  2. +11
    Berk NecklaceC 8 → S+ 56 to 58

    57 on average

    1. 1Reroll Critical Hit Resist→ ideally Attack, Attack Preparation +1, Impact Hit +1, Combat Speed, Precision or Wind's Promise +118% a try
    2. 2Reroll Block→ ideally Attack, Attack Preparation +1, Impact Hit +1, Combat Speed, Precision or Wind's Promise +114%
    3. 3Reroll MP→ ideally Attack, Attack Preparation +1, Impact Hit +1, Combat Speed, Precision or Wind's Promise +110%

    Reroll each until it lands one of these it doesn't have yet:

    Best+13 to +15
    Attack Attack Preparation +1 Impact Hit +1 Combat Speed Precision Wind's Promise +1

    Then bind it fully.

  3. +10
    Berk RingD 4 → S+ 58 to 65

    62 on average

    1. 1Reroll Heat Wave Blow +1→ ideally Might or Precision19% a try
    2. 2Reroll Critical Hit Resist→ ideally Might or Precision15%
    3. 3Reroll Natural HP Regen→ ideally Might or Precision11%
    4. 4Reroll Critical Hit→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +15
    Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1

    Then bind it fully.

  4. +10
    Berk RingC 9 → S+ 59 to 65

    62 on average

    1. 1Reroll Evasion→ ideally Might or Precision13% a try
    2. 2Reroll Block→ ideally Might or Precision11%
    3. 3Reroll Natural MP Regen→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +15
    Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1

    Then bind it fully.

  5. +10
    Bakarma PauldronsD 0 → S+ 59 to 61

    60 on average

    1. 1Reroll Dexterity→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +115% a try
    2. 2Reroll Evasion→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +112%
    3. 3Reroll MP→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +19%
    4. 4Reroll Natural HP Regen→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Double Chance Critical Damage Boost Attack Preparation +1 Impact Hit +1
    Good+13
    Wind's Promise +1

    Then bind it fully.

  6. +10
    Bakarma GlovesD 1 → S+ 58 to 61

    60 on average

    1. 1Reroll Dexterity→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance15% a try
    2. 2Reroll Block→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance12%
    3. 3Reroll MP→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
    4. 4Reroll Critical Hit→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Combat Speed Attack Preparation +1 Impact Hit +1 Perfect Chance
    Good+13
    Wind's Promise +1

    Then bind it fully.

  7. +10
    Bakarma BreastplateD 3 → S+ 58 to 61

    60 on average

    1. 1Reroll Constitution→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance14% a try
    2. 2Reroll Crossguard +1→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance11%
    3. 3Reroll Blessing of Life +1→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
    4. 4Reroll Critical Hit→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Damage Boost Attack Preparation +1 Impact Hit +1 Perfect Chance
    Good+13
    Wind's Promise +1

    Then bind it fully.

  8. +10
    Bakarma GreavesD 1 → S+ 56 to 58

    57 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +111% a try
    2. 2Reroll Front Defense→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +18%
    3. 3Reroll Critical Hit→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +16%
    4. 4Reroll Accuracy→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack increase Damage Tolerance Perfect Chance Attack Preparation +1
    Good+13
    Attack

    Then bind it fully.

  9. +7
    Fantasy CloakD 2 → S+ 56 to 58

    57 on average

    1. 1Reroll Defense→ ideally Attack Preparation +1, Double Chance, Attack increase or Impact Hit +19% a try
    2. 2Reroll Natural HP Regen→ ideally Attack Preparation +1, Double Chance, Attack increase or Impact Hit +17%
    3. 3Reroll Crossguard +1→ ideally Attack Preparation +1, Double Chance, Attack increase or Impact Hit +15%
    4. 4Reroll Critical Damage Tolerance→ ideally Attack Preparation +1, Double Chance, Attack increase or Impact Hit +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack Preparation +1 Double Chance Attack increase Impact Hit +1
    Good+13
    Wind's Promise +1

    Then bind it fully.

Can't reach S+