Rerolls
How we plan
+10Up nextBerk EarringsC 11 → S+ 55 to 6057 on average
- 1Reroll MP→ ideally Precision, Attack, Attack Preparation +1, Impact Hit +1 or Move Speed25% a try
- 2Reroll Survival Willpower +1→ ideally Precision, Attack, Attack Preparation +1, Impact Hit +1 or Move Speed20%
- 3Reroll HP→ ideally Precision, Attack, Attack Preparation +1, Impact Hit +1 or Move Speed17%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Precision Attack Attack Preparation +1 Impact Hit +1 Move Speed
- Good+12 to +14
- Inspiring Spell +1 Wind's Promise +1 Accuracy
Then bind it fully.
+10Berk EarringsD 0 → S+ 55 to 6058 on average
- 1Reroll MP→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +124% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +119%
- 3Reroll Block→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +115%
- 4Reroll Evasion→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +111%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Might Precision Attack Attack Preparation +1 Impact Hit +1
- Good+14
- Move Speed Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+11Berk NecklaceC 8 → S+ 56 to 5857 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Attack Preparation +1, Impact Hit +1, Combat Speed, Precision or Wind's Promise +118% a try
- 2Reroll Block→ ideally Attack, Attack Preparation +1, Impact Hit +1, Combat Speed, Precision or Wind's Promise +114%
- 3Reroll MP→ ideally Attack, Attack Preparation +1, Impact Hit +1, Combat Speed, Precision or Wind's Promise +110%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +15
- Attack Attack Preparation +1 Impact Hit +1 Combat Speed Precision Wind's Promise +1
Then bind it fully.
+10Berk RingD 4 → S+ 58 to 6562 on average
- 1Reroll Heat Wave Blow +1→ ideally Might or Precision19% a try
- 2Reroll Critical Hit Resist→ ideally Might or Precision15%
- 3Reroll Natural HP Regen→ ideally Might or Precision11%
- 4Reroll Critical Hit→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+10Berk RingC 9 → S+ 59 to 6562 on average
- 1Reroll Evasion→ ideally Might or Precision13% a try
- 2Reroll Block→ ideally Might or Precision11%
- 3Reroll Natural MP Regen→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+10Bakarma PauldronsD 0 → S+ 59 to 6160 on average
- 1Reroll Dexterity→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +115% a try
- 2Reroll Evasion→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +112%
- 3Reroll MP→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +19%
- 4Reroll Natural HP Regen→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Bakarma GlovesD 1 → S+ 58 to 6160 on average
- 1Reroll Dexterity→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance15% a try
- 2Reroll Block→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance12%
- 3Reroll MP→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
- 4Reroll Critical Hit→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Attack Preparation +1 Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Bakarma BreastplateD 3 → S+ 58 to 6160 on average
- 1Reroll Constitution→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance14% a try
- 2Reroll Crossguard +1→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance11%
- 3Reroll Blessing of Life +1→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
- 4Reroll Critical Hit→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Attack Preparation +1 Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Bakarma GreavesD 1 → S+ 56 to 5857 on average
- 1Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +111% a try
- 2Reroll Front Defense→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +18%
- 3Reroll Critical Hit→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +16%
- 4Reroll Accuracy→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack increase Damage Tolerance Perfect Chance Attack Preparation +1
- Good+13
- Attack
Then bind it fully.
+7Fantasy CloakD 2 → S+ 56 to 5857 on average
- 1Reroll Defense→ ideally Attack Preparation +1, Double Chance, Attack increase or Impact Hit +19% a try
- 2Reroll Natural HP Regen→ ideally Attack Preparation +1, Double Chance, Attack increase or Impact Hit +17%
- 3Reroll Crossguard +1→ ideally Attack Preparation +1, Double Chance, Attack increase or Impact Hit +15%
- 4Reroll Critical Damage Tolerance→ ideally Attack Preparation +1, Double Chance, Attack increase or Impact Hit +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Preparation +1 Double Chance Attack increase Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
Can't reach S+
+14Rupture RodC 9Soul Fuse it for one more line.
+11Bakarma GuardA 28Soul Fuse it for one more line.
Liberator HelmD 0Its lines are fixed.
Anguish BootsD 2Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.