CGear
Rerolls
How we plan
Up nextBakarma BreastplateD 1 → S+ 55 to 5957 on average
- 1Reroll Defense→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance17% a try
- 2Reroll Front Defense→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance14%
- 3Reroll MP→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance10%
- 4Reroll Concentrated Fire +1→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Damage Boost Focused Eye +1 Perfect Chance
- Good+13 to +14
- Hunter's Resolve +1 Critical Hit
Then bind it fully.
Bakarma PauldronsD 1 → S+ 56 to 6058 on average
- 1Reroll Willpower→ ideally Attack, Double Chance or Critical Damage Boost17% a try
- 2Reroll Defense→ ideally Attack, Double Chance or Critical Damage Boost13%
- 3Reroll MP→ ideally Attack, Double Chance or Critical Damage Boost10%
- 4Reroll Endurance Penetration→ ideally Attack, Double Chance or Critical Damage Boost7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+14
- Focused Eye +1 Critical Hit Hunter's Resolve +1
Then bind it fully.
Bakarma GlovesB 15 → S+ 56 to 6158 on average
- 1Reroll Regeneration→ ideally Attack or Focused Eye +114% a try
- 2Reroll Constitution→ ideally Attack or Focused Eye +111%
- 3Reroll Critical Damage Defense→ ideally Attack or Focused Eye +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Focused Eye +1
- Good+15
- Perfect Chance Hunter's Resolve +1
- Fine+11
- Critical Hit
Then bind it fully.
Bakarma BootsB 17 → S+ 55 to 6057 on average
- 1Reroll Evasion→ ideally Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +114% a try
- 2Reroll MP→ ideally Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +111%
- 3Reroll Accuracy→ ideally Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Focused Eye +1 Perfect Chance Hunter's Resolve +1
- Fine+11
- Critical Hit
Then bind it fully.
+1Bakarma GreavesC 11 → S+ 56 to 5856 on average
- 1Reroll Dexterity→ ideally Attack increase, Damage Tolerance, Focused Eye +1, Perfect Chance or Hunter's Resolve +19% a try
- 2Reroll Melee Fire +1→ ideally Attack increase, Damage Tolerance, Focused Eye +1, Perfect Chance or Hunter's Resolve +17%
- 3Reroll Accuracy→ ideally Attack increase, Damage Tolerance, Focused Eye +1, Perfect Chance or Hunter's Resolve +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +15
- Attack increase Damage Tolerance Focused Eye +1 Perfect Chance Hunter's Resolve +1
Then bind it fully.
Spectral CloakC 6 → S+ 62 to 6362 on average
- 1Reroll Dexterity→ ideally Focused Eye +1, Double Chance, Attack increase, Hunter's Resolve +1 or Attack11% a try
- 2Reroll Defense→ ideally Focused Eye +1, Double Chance, Attack increase, Hunter's Resolve +1 or Attack8%
- 3Reroll Critical Damage Tolerance→ ideally Focused Eye +1, Double Chance, Attack increase, Hunter's Resolve +1 or Attack5%
- 4Reroll Critical Hit→ ideally Focused Eye +1, Double Chance, Attack increase, Hunter's Resolve +1 or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Focused Eye +1 Double Chance Attack increase Hunter's Resolve +1 Attack
Then bind it fully.
Can't reach S+
+10Spiritforged BowC 8Its lines are fixed.
Spiritforged GuardC 6Its lines are fixed.
Liberator HelmD 0Its lines are fixed.
Liberator NecklaceD 0Its lines are fixed.
Saraswati EarringsC 11Its best rolls fall short.
Division EarringsD 0Its best rolls fall short.
Anguish RingB 14Its best rolls fall short.
Anguish RingB 14Its best rolls fall short.
Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.