Rerolls
How we plan
+11Up nextNuakum GuardB 14 → S+ 60 to 6461 on average
- 1Reroll Front Attack→ ideally Weapon Damage Boost, Combat Speed, Damage Boost, Might or Precision29% a try
- 2Reroll MP→ ideally Weapon Damage Boost, Combat Speed, Damage Boost, Might or Precision23%
- 3Reroll Frost Burst +1→ ideally Weapon Damage Boost, Combat Speed, Damage Boost, Might or Precision18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Weapon Damage Boost Combat Speed Damage Boost Might Precision
- Good+14
- Attack
Then bind it fully.
+11Aulamus SpellbookA 23 → S+ 56 to 5757 on average
- 1Reroll Firestorm +1→ ideally Might, Precision, Combat Speed, Damage Boost or Multi-hit Chance23% a try
- 2Reroll Flame Scattershot +1→ ideally Might, Precision, Combat Speed, Damage Boost or Multi-hit Chance18%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Combat Speed Damage Boost Multi-hit Chance
Then bind it fully.
+11Aulamus RingD 1 → S+ 56 to 6661 on average
- 1Reroll Evasion→ ideally Might or Precision24% a try
- 2Reroll Critical Hit Resist→ ideally Might or Precision20%
- 3Reroll Block→ ideally Might or Precision16%
- 4Reroll Critical Hit→ ideally Might or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Attack Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1
- Fine+14
- Flame Arrow +1 Firestorm +1
Then bind it fully.
+11Aulamus RingD 2 → S+ 56 to 6661 on average
- 1Reroll Block→ ideally Might or Precision23% a try
- 2Reroll Defense→ ideally Might or Precision19%
- 3Reroll Accuracy→ ideally Might or Precision15%
- 4Reroll Critical Hit→ ideally Might or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Attack Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1
- Fine+14
- Flame Arrow +1 Firestorm +1
Then bind it fully.
+11Aulamus NecklaceA 24 → S+ 55 to 5656 on average
- 1Reroll MP→ ideally Combat Speed, Attack, Accuracy, Might or Precision18% a try
- 2Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Accuracy, Might or Precision13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Accuracy Might Precision
Then bind it fully.
+11Aulamus EarringsB 17 → S+ 58 to 6160 on average
- 1Reroll Flight Power→ ideally Precision, Attack, Critical Hit, Accuracy or Move Speed23% a try
- 2Reroll Defense→ ideally Precision, Attack, Critical Hit, Accuracy or Move Speed18%
- 3Reroll Vitality Evaporation +1→ ideally Precision, Attack, Critical Hit, Accuracy or Move Speed13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Precision Attack Critical Hit Accuracy Move Speed
- Good+13
- Robe of Flame +1
Then bind it fully.
+11Nuakum PauldronsB 15 → S+ 60 to 6862 on average
- 1Reroll Front Defense→ ideally Double Chance, Critical Damage Boost or Attack17% a try
- 2Reroll Block→ ideally Double Chance, Critical Damage Boost or Attack13%
- 3Reroll Cold Snap +1→ ideally Double Chance, Critical Damage Boost or Attack9%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Double Chance Critical Damage Boost Attack
- Good+15
- Critical Hit
- Fine+13
- Accuracy
Then bind it fully.
+11Aulamus EarringsA 24 → S+ 57 to 6159 on average
- 1Reroll Block→ ideally Might, Precision, Accuracy or Move Speed15% a try
- 2Reroll Critical Hit Resist→ ideally Might, Precision, Accuracy or Move Speed10%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Accuracy Move Speed
- Good+13
- Robe of Flame +1
Then bind it fully.
+11Nuakum HelmD 0 → S+ 59 to 7162 on average
- 1Reroll Block→ ideally Attack, Double Chance or Attack increase16% a try
- 2Reroll HP→ ideally Attack, Double Chance or Attack increase12%
- 3Reroll Natural HP Regen→ ideally Attack, Double Chance or Attack increase9%
- 4Reroll Grace of Resistance +1→ ideally Attack, Double Chance or Attack increase6%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Attack Double Chance Attack increase
- Good+15
- Robe of Flame +1
- Fine+11 to +13
- Incoming Heal Critical Hit
Then bind it fully.
+10Nuakum GlovesA 24 → S+ 59 to 7063 on average
- 1Reroll Front Defense→ ideally Combat Speed or Perfect Chance11% a try
- 2Reroll Grace of Resistance +1→ ideally Combat Speed or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Combat Speed Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+11
- Accuracy
Then bind it fully.
+11Vakron BootsB 15 → S+ 62 to 6763 on average
- 1Reroll Evasion→ ideally Attack, Move Speed or Perfect Chance12% a try
- 2Reroll Critical Hit Resist→ ideally Attack, Move Speed or Perfect Chance8%
- 3Reroll Revitalization Contract +1→ ideally Attack, Move Speed or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack Move Speed Perfect Chance
- Fine+13
- Critical Hit
Then bind it fully.
+11Bakarma BreastplateD 0 → S+ 56 to 6058 on average
- 1Reroll Dexterity→ ideally Attack, Damage Boost or Robe of Flame +115% a try
- 2Reroll Critical Damage Defense→ ideally Attack, Damage Boost or Robe of Flame +112%
- 3Reroll MP→ ideally Attack, Damage Boost or Robe of Flame +18%
- 4Reroll HP→ ideally Attack, Damage Boost or Robe of Flame +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Robe of Flame +1
- Good+14
- Perfect Chance
- Fine+12
- Critical Hit
Then bind it fully.
+11Bakarma GreavesD 2 → S+ 60 to 6160 on average
- 1Reroll Block→ ideally Attack increase, Damage Tolerance, Attack, Robe of Flame +1 or Perfect Chance11% a try
- 2Reroll Natural HP Regen→ ideally Attack increase, Damage Tolerance, Attack, Robe of Flame +1 or Perfect Chance8%
- 3Reroll Cold Snap +1→ ideally Attack increase, Damage Tolerance, Attack, Robe of Flame +1 or Perfect Chance5%
- 4Reroll Constitution→ ideally Attack increase, Damage Tolerance, Attack, Robe of Flame +1 or Perfect Chance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack increase Damage Tolerance Attack Robe of Flame +1 Perfect Chance
Then bind it fully.
+11High Commander Lagta CloakC 10 → S+ 58 to 6759 on average
- 1Reroll Defense→ ideally Robe of Flame +1, Double Chance or Attack increase8% a try
- 2Reroll Critical Damage Defense→ ideally Robe of Flame +1, Double Chance or Attack increase5%
- 3Reroll Block→ ideally Robe of Flame +1, Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Robe of Flame +1 Double Chance Attack increase
- Fine+8
- Critical Damage Tolerance
Then bind it fully.
Arcana crafts
+3Parchment of MagicA 33 → S+ 87Craft a Unique withHellfire +1 Blaze +1
+1Chalice of VigorA 27 → S+ 73Craft a Unique withRobe of Flame +1 Hellfire +1
+1Compass of VigorA 27 → S+ 64Craft a Unique withBittercold Wind +1 Winter's Shackles +1
Bind or enchant
+1Mirror of VigorS 38 → S+ 66Enchant it fully
Can't reach S+
+11Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.
Already S+: Bell of Vigor.