Rerolls
How we plan
+10Up nextAulamus EarringsB 16 → S+ 56 to 6359 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision, Attack, Move Speed or Spirit Strike +129% a try
- 2Reroll Spirit Communion +1→ ideally Might, Precision, Attack, Move Speed or Spirit Strike +124%
- 3Reroll Consecutive Countercurrent +1→ ideally Might, Precision, Attack, Move Speed or Spirit Strike +120%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed Spirit Strike +1
- Good+13 to +14
- Element Unification +1 Critical Hit Accuracy Spirit Revitalization +1
Then bind it fully.
+10Aulamus EarringsA 35 → S+ 57 to 5958 on average
- 1Reroll Natural HP Regen→ ideally Might, Precision, Move Speed, Spirit Strike +1 or Mental Focus +119% a try
Reroll it until it lands one of these:
- Best+15 to +16
- Might Precision Move Speed Spirit Strike +1 Mental Focus +1
- Good+14
- Element Unification +1 Critical Hit
Then bind it fully.
+11Aulamus NecklaceC 11 → S+ 55 to 6057 on average
- 1Reroll Natural MP Regen→ ideally Combat Speed, Spirit Strike +1, Might, Precision, Mental Focus +1 or Element Unification +125% a try
- 2Reroll Spirit Communion +1→ ideally Combat Speed, Spirit Strike +1, Might, Precision, Mental Focus +1 or Element Unification +120%
- 3Reroll Evasion→ ideally Combat Speed, Spirit Strike +1, Might, Precision, Mental Focus +1 or Element Unification +117%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Spirit Strike +1 Might Precision Mental Focus +1 Element Unification +1
- Good+13 to +14
- Accuracy Critical Hit
Then bind it fully.
+10Aulamus RingC 7 → S+ 56 to 6561 on average
- 1Reroll Evasion→ ideally Might, Elemental Fusion +1 or Combustion +119% a try
- 2Reroll Critical Hit Resist→ ideally Might, Elemental Fusion +1 or Combustion +115%
- 3Reroll HP→ ideally Might, Elemental Fusion +1 or Combustion +111%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Elemental Fusion +1 Combustion +1
- Good+14 to +15
- Attack Summon: Fire Spirit +1 Cold Shock +1
- Fine+11
- Jointstrike: Curse +1
Then bind it fully.
+12Aulamus RingC 8 → S+ 59 to 6562 on average
- 1Reroll Block→ ideally Might, Precision, Elemental Fusion +1 or Combustion +119% a try
- 2Reroll MP→ ideally Might, Precision, Elemental Fusion +1 or Combustion +115%
- 3Reroll Accuracy→ ideally Might, Precision, Elemental Fusion +1 or Combustion +111%
- 4Reroll Critical Hit→ ideally Might, Precision, Elemental Fusion +1 or Combustion +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Elemental Fusion +1 Combustion +1
- Good+14 to +15
- Attack Summon: Fire Spirit +1 Cold Shock +1
Then bind it fully.
+10Vakron GlovesD 0 → S+ 60 to 6662 on average
- 1Reroll Multi-hit Resist→ ideally Combat Speed, Attack, Perfect Chance, Spirit Strike +1 or Mental Focus +114% a try
- 2Reroll Dexterity→ ideally Combat Speed, Attack, Perfect Chance, Spirit Strike +1 or Mental Focus +112%
- 3Reroll Critical Damage Defense→ ideally Combat Speed, Attack, Perfect Chance, Spirit Strike +1 or Mental Focus +19%
- 4Reroll Front Defense→ ideally Combat Speed, Attack, Perfect Chance, Spirit Strike +1 or Mental Focus +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Combat Speed Attack Perfect Chance Spirit Strike +1 Mental Focus +1
- Fine+12
- Element Unification +1
Then bind it fully.
+10Vakron BootsB 12 → S+ 60 to 6161 on average
- 1Reroll MP→ ideally Move Speed, Perfect Chance, Spirit Strike +1, Attack or Mental Focus +113% a try
- 2Reroll HP→ ideally Move Speed, Perfect Chance, Spirit Strike +1, Attack or Mental Focus +19%
- 3Reroll Natural MP Regen→ ideally Move Speed, Perfect Chance, Spirit Strike +1, Attack or Mental Focus +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Move Speed Perfect Chance Spirit Strike +1 Attack Mental Focus +1
Then bind it fully.
+10Bakarma BreastplateD 4 → S+ 58 to 6160 on average
- 1Reroll Defense→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance15% a try
- 2Reroll Front Defense→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance12%
- 3Reroll Natural HP Regen→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance9%
- 4Reroll Accuracy→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Spirit Strike +1 Attack Damage Boost Mental Focus +1 Perfect Chance
- Good+13
- Element Unification +1
Then bind it fully.
+10Gartua GreavesD 1 → S+ 59 to 6360 on average
- 1Reroll Constitution→ ideally Attack increase, Damage Tolerance, Perfect Chance or Spirit Strike +114% a try
- 2Reroll Evasion→ ideally Attack increase, Damage Tolerance, Perfect Chance or Spirit Strike +111%
- 3Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance, Perfect Chance or Spirit Strike +18%
- 4Reroll Critical Hit→ ideally Attack increase, Damage Tolerance, Perfect Chance or Spirit Strike +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Damage Tolerance Perfect Chance Spirit Strike +1
- Good+14
- Attack Mental Focus +1
Then bind it fully.
+11Gartua HelmD 3 → S+ 59 to 6561 on average
- 1Reroll Natural MP Regen→ ideally Attack increase, Double Chance, Spirit Strike +1 or Mental Focus +113% a try
- 2Reroll Consecutive Countercurrent +1→ ideally Attack increase, Double Chance, Spirit Strike +1 or Mental Focus +110%
- 3Reroll Critical Hit→ ideally Attack increase, Double Chance, Spirit Strike +1 or Mental Focus +18%
- 4Reroll Accuracy→ ideally Attack increase, Double Chance, Spirit Strike +1 or Mental Focus +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Double Chance Spirit Strike +1 Mental Focus +1
- Good+15
- Attack
- Fine+12
- Element Unification +1
Then bind it fully.
+10Vakron PauldronsB 16 → S+ 61 to 6563 on average
- 1Reroll Critical Hit Resist→ ideally Critical Damage Boost, Double Chance, Spirit Strike +1 or Mental Focus +111% a try
- 2Reroll Block→ ideally Critical Damage Boost, Double Chance, Spirit Strike +1 or Mental Focus +19%
- 3Reroll Critical Hit→ ideally Critical Damage Boost, Double Chance, Spirit Strike +1 or Mental Focus +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Critical Damage Boost Double Chance Spirit Strike +1 Mental Focus +1
- Good+13
- Element Unification +1
Then bind it fully.
+10Spectral CloakD 0 → S+ 58 to 6260 on average
- 1Reroll Evasion→ ideally Spirit Strike +1 or Mental Focus +111% a try
- 2Reroll Front Defense→ ideally Spirit Strike +1 or Mental Focus +18%
- 3Reroll Natural HP Regen→ ideally Spirit Strike +1 or Mental Focus +15%
- 4Reroll Spirit Communion +1→ ideally Spirit Strike +1 or Mental Focus +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Spirit Strike +1 Mental Focus +1
- Good+15
- Attack increase Double Chance
- Fine+12
- Attack
Then bind it fully.
Arcana crafts
+2Chalice of MagicA 22 → S+ 71Craft a Unique withSpirit Strike +1 Mental Focus +1
+2Compass of VigorB 19 → S+ 61Craft a Unique withCombustion +1 Summon: Water Spirit +1
+3Parchment of MagicS 48 → S+ 87Craft a Unique withElemental Fusion +1 Summon: Fire Spirit +1
+3Mirror of MagicA 28 → S+ 63Craft a Unique withMental Focus +1 Corrode +1
+2Bell of VigorS 38 → S+ 75Craft a Unique withSpirit Strike +1 Element Unification +1
Can't reach S+
+12Spiritforged OrbC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.