kiskInstall

AsmodiansLv 45 SpiritmasterTrinielGoblinSect

GobStorm

100,527 CP
BGear
  1. +10
    Aulamus EarringsA 35 → S+ 57 to 59

    58 on average

    1. 1Reroll Natural HP Regen→ ideally Might, Precision, Move Speed, Spirit Strike +1 or Mental Focus +119% a try

    Reroll it until it lands one of these:

    Best+15 to +16
    Might Precision Move Speed Spirit Strike +1 Mental Focus +1
    Good+14
    Element Unification +1 Critical Hit

    Then bind it fully.

  2. +11
    Aulamus NecklaceC 11 → S+ 55 to 60

    57 on average

    1. 1Reroll Natural MP Regen→ ideally Combat Speed, Spirit Strike +1, Might, Precision, Mental Focus +1 or Element Unification +125% a try
    2. 2Reroll Spirit Communion +1→ ideally Combat Speed, Spirit Strike +1, Might, Precision, Mental Focus +1 or Element Unification +120%
    3. 3Reroll Evasion→ ideally Combat Speed, Spirit Strike +1, Might, Precision, Mental Focus +1 or Element Unification +117%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Spirit Strike +1 Might Precision Mental Focus +1 Element Unification +1
    Good+13 to +14
    Accuracy Critical Hit

    Then bind it fully.

  3. +10
    Aulamus RingC 7 → S+ 56 to 65

    61 on average

    1. 1Reroll Evasion→ ideally Might, Elemental Fusion +1 or Combustion +119% a try
    2. 2Reroll Critical Hit Resist→ ideally Might, Elemental Fusion +1 or Combustion +115%
    3. 3Reroll HP→ ideally Might, Elemental Fusion +1 or Combustion +111%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Might Elemental Fusion +1 Combustion +1
    Good+14 to +15
    Attack Summon: Fire Spirit +1 Cold Shock +1
    Fine+11
    Jointstrike: Curse +1

    Then bind it fully.

  4. +12
    Aulamus RingC 8 → S+ 59 to 65

    62 on average

    1. 1Reroll Block→ ideally Might, Precision, Elemental Fusion +1 or Combustion +119% a try
    2. 2Reroll MP→ ideally Might, Precision, Elemental Fusion +1 or Combustion +115%
    3. 3Reroll Accuracy→ ideally Might, Precision, Elemental Fusion +1 or Combustion +111%
    4. 4Reroll Critical Hit→ ideally Might, Precision, Elemental Fusion +1 or Combustion +18%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Might Precision Elemental Fusion +1 Combustion +1
    Good+14 to +15
    Attack Summon: Fire Spirit +1 Cold Shock +1

    Then bind it fully.

  5. +10
    Vakron GlovesD 0 → S+ 60 to 66

    62 on average

    1. 1Reroll Multi-hit Resist→ ideally Combat Speed, Attack, Perfect Chance, Spirit Strike +1 or Mental Focus +114% a try
    2. 2Reroll Dexterity→ ideally Combat Speed, Attack, Perfect Chance, Spirit Strike +1 or Mental Focus +112%
    3. 3Reroll Critical Damage Defense→ ideally Combat Speed, Attack, Perfect Chance, Spirit Strike +1 or Mental Focus +19%
    4. 4Reroll Front Defense→ ideally Combat Speed, Attack, Perfect Chance, Spirit Strike +1 or Mental Focus +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Combat Speed Attack Perfect Chance Spirit Strike +1 Mental Focus +1
    Fine+12
    Element Unification +1

    Then bind it fully.

  6. +10
    Vakron BootsB 12 → S+ 60 to 61

    61 on average

    1. 1Reroll MP→ ideally Move Speed, Perfect Chance, Spirit Strike +1, Attack or Mental Focus +113% a try
    2. 2Reroll HP→ ideally Move Speed, Perfect Chance, Spirit Strike +1, Attack or Mental Focus +19%
    3. 3Reroll Natural MP Regen→ ideally Move Speed, Perfect Chance, Spirit Strike +1, Attack or Mental Focus +17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Move Speed Perfect Chance Spirit Strike +1 Attack Mental Focus +1

    Then bind it fully.

  7. +10
    Bakarma BreastplateD 4 → S+ 58 to 61

    60 on average

    1. 1Reroll Defense→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance15% a try
    2. 2Reroll Front Defense→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance12%
    3. 3Reroll Natural HP Regen→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance9%
    4. 4Reroll Accuracy→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Spirit Strike +1 Attack Damage Boost Mental Focus +1 Perfect Chance
    Good+13
    Element Unification +1

    Then bind it fully.

  8. +10
    Gartua GreavesD 1 → S+ 59 to 63

    60 on average

    1. 1Reroll Constitution→ ideally Attack increase, Damage Tolerance, Perfect Chance or Spirit Strike +114% a try
    2. 2Reroll Evasion→ ideally Attack increase, Damage Tolerance, Perfect Chance or Spirit Strike +111%
    3. 3Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance, Perfect Chance or Spirit Strike +18%
    4. 4Reroll Critical Hit→ ideally Attack increase, Damage Tolerance, Perfect Chance or Spirit Strike +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack increase Damage Tolerance Perfect Chance Spirit Strike +1
    Good+14
    Attack Mental Focus +1

    Then bind it fully.

  9. +11
    Gartua HelmD 3 → S+ 59 to 65

    61 on average

    1. 1Reroll Natural MP Regen→ ideally Attack increase, Double Chance, Spirit Strike +1 or Mental Focus +113% a try
    2. 2Reroll Consecutive Countercurrent +1→ ideally Attack increase, Double Chance, Spirit Strike +1 or Mental Focus +110%
    3. 3Reroll Critical Hit→ ideally Attack increase, Double Chance, Spirit Strike +1 or Mental Focus +18%
    4. 4Reroll Accuracy→ ideally Attack increase, Double Chance, Spirit Strike +1 or Mental Focus +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack increase Double Chance Spirit Strike +1 Mental Focus +1
    Good+15
    Attack
    Fine+12
    Element Unification +1

    Then bind it fully.

  10. +10
    Vakron PauldronsB 16 → S+ 61 to 65

    63 on average

    1. 1Reroll Critical Hit Resist→ ideally Critical Damage Boost, Double Chance, Spirit Strike +1 or Mental Focus +111% a try
    2. 2Reroll Block→ ideally Critical Damage Boost, Double Chance, Spirit Strike +1 or Mental Focus +19%
    3. 3Reroll Critical Hit→ ideally Critical Damage Boost, Double Chance, Spirit Strike +1 or Mental Focus +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Critical Damage Boost Double Chance Spirit Strike +1 Mental Focus +1
    Good+13
    Element Unification +1

    Then bind it fully.

  11. +10
    Spectral CloakD 0 → S+ 58 to 62

    60 on average

    1. 1Reroll Evasion→ ideally Spirit Strike +1 or Mental Focus +111% a try
    2. 2Reroll Front Defense→ ideally Spirit Strike +1 or Mental Focus +18%
    3. 3Reroll Natural HP Regen→ ideally Spirit Strike +1 or Mental Focus +15%
    4. 4Reroll Spirit Communion +1→ ideally Spirit Strike +1 or Mental Focus +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Spirit Strike +1 Mental Focus +1
    Good+15
    Attack increase Double Chance
    Fine+12
    Attack

    Then bind it fully.

Arcana crafts

  1. +2
    Chalice of MagicA 22 → S+ 71Craft a Unique withSpirit Strike +1 Mental Focus +1
  2. +2
    Compass of VigorB 19 → S+ 61Craft a Unique withCombustion +1 Summon: Water Spirit +1
  3. +3
    Parchment of MagicS 48 → S+ 87Craft a Unique withElemental Fusion +1 Summon: Fire Spirit +1
  4. +3
    Mirror of MagicA 28 → S+ 63Craft a Unique withMental Focus +1 Corrode +1
  5. +2
    Bell of VigorS 38 → S+ 75Craft a Unique withSpirit Strike +1 Element Unification +1

Can't reach S+