DGear
Rerolls
How we plan
+6Up nextVakron PauldronsB 15 → S+ 57 to 6460 on average
- 1Reroll Critical Damage Defense→ ideally Attack or Double Chance17% a try
- 2Reroll MP→ ideally Attack or Double Chance13%
- 3Reroll Natural HP Regen→ ideally Attack or Double Chance9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack Double Chance
- Good+14
- Robe of Flame +1 Critical Hit
- Fine+12
- Accuracy
Then bind it fully.
+7Bakarma BootsD 0 → S+ 58 to 6359 on average
- 1Reroll Perfect Resist→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance14% a try
- 2Reroll Evasion→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance11%
- 3Reroll Revitalization Contract +1→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance7%
- 4Reroll Cold Snap +1→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Move Speed Robe of Flame +1 Perfect Chance
- Fine+12
- Critical Hit
Then bind it fully.
+10Bakarma BreastplateD 0 → S+ 56 to 6058 on average
- 1Reroll Evasion→ ideally Attack, Damage Boost or Robe of Flame +114% a try
- 2Reroll Critical Damage Defense→ ideally Attack, Damage Boost or Robe of Flame +111%
- 3Reroll Grace of Resistance +1→ ideally Attack, Damage Boost or Robe of Flame +17%
- 4Reroll Absorb Essence +1→ ideally Attack, Damage Boost or Robe of Flame +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Robe of Flame +1
- Good+14
- Perfect Chance
- Fine+12
- Critical Hit
Then bind it fully.
+10Gartua CloakD 1 → S+ 56 to 5956 on average
- 1Reroll HP→ ideally Double Chance, Attack increase or Attack8% a try
- 2Reroll Natural HP Regen→ ideally Double Chance, Attack increase or Attack5%
- 3Reroll Fire Mark +1→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase Attack
- Good+17
- Robe of Flame +1
Then bind it fully.
+10Bakarma HelmB 14 → S+ 58 to 6258 on average
- 1Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Robe of Flame +17% a try
- 2Reroll Vitality Evaporation +1→ ideally Double Chance, Attack increase or Robe of Flame +15%
- 3Reroll Fire Mark +1→ ideally Double Chance, Attack increase or Robe of Flame +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Attack increase Robe of Flame +1
- Fine+11
- Incoming Heal
Then bind it fully.
Can't reach S+
+10Spiritforged SpellbookC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+2Anguish GreavesD 1Its best rolls fall short.
+6Unyielding GlovesD 0Its best rolls fall short.
+8Liberator NecklaceD 0Its lines are fixed.
+4Liberator EarringsD 4Its lines are fixed.
+5Liberator EarringsD 4Its lines are fixed.
+5Liberator RingD 0Its lines are fixed.
+5Liberator RingD 0Its lines are fixed.
+9Ascension BraceletD 0Its lines are fixed.
+6Liberator BraceletD 0Its lines are fixed.