CGear
Rerolls
How we plan
+5Up nextGartua BootsD 4 → S+ 57 to 6560 on average
- 1Reroll Endurance Penetration→ ideally Attack, Move Speed or Perfect Chance17% a try
- 2Reroll Critical Hit Resist→ ideally Attack, Move Speed or Perfect Chance14%
- 3Reroll Block→ ideally Attack, Move Speed or Perfect Chance10%
- 4Reroll Accuracy→ ideally Attack, Move Speed or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Move Speed Perfect Chance
- Good+14 to +15
- Focused Eye +1 Hunter's Resolve +1
- Fine+12
- Critical Hit
Then bind it fully.
+5Vakron GreavesD 2 → S+ 59 to 6360 on average
- 1Reroll Critical Damage Defense→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance13% a try
- 2Reroll Vigilant Eye +1→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance10%
- 3Reroll Status Effect Resist→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance8%
- 4Reroll Accuracy→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Attack Damage Tolerance Perfect Chance
- Good+13 to +14
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+5High Commander Lagta CloakD 1 → S+ 63 to 6464 on average
- 1Reroll Evasion→ ideally Focused Eye +1, Double Chance, Attack increase, Attack or Hunter's Resolve +111% a try
- 2Reroll Back Defense→ ideally Focused Eye +1, Double Chance, Attack increase, Attack or Hunter's Resolve +18%
- 3Reroll HP→ ideally Focused Eye +1, Double Chance, Attack increase, Attack or Hunter's Resolve +15%
- 4Reroll Accuracy→ ideally Focused Eye +1, Double Chance, Attack increase, Attack or Hunter's Resolve +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Focused Eye +1 Double Chance Attack increase Attack Hunter's Resolve +1
Then bind it fully.
+5Spectral HelmA 29 → S+ 5858 on average
- 1Reroll Evasion→ ideally Attack, Double Chance or Attack increase6% a try
- 2Reroll Front Defense→ ideally Attack, Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Double Chance Attack increase
Then bind it fully.
Can't reach S+
+8Spiritforged BowC 8Its lines are fixed.
+6Spiritforged GuardC 6Its lines are fixed.
+5Divine Canyon BreastplateC 8Its best rolls fall short.
+5Divine Canyon PauldronsB 19Its best rolls fall short.
+5Divine Canyon GlovesA 25Its best rolls fall short.
+5Unyielding NecklaceC 9Its best rolls fall short.
+5Liberator EarringsD 4Its lines are fixed.
+5Unyielding EarringsB 18Its best rolls fall short.
+5Liberator RingD 0Its lines are fixed.
+5Wind Forest RingA 24Its best rolls fall short.
+5Ascension BraceletD 0Its lines are fixed.
+5Liberator BraceletD 0Its lines are fixed.