CGear
Rerolls
How we plan
Up nextBerk EarringsB 14 → S+ 55 to 6158 on average
- 1Reroll Evasion→ ideally Might, Attack or Precision19% a try
- 2Reroll Natural HP Regen→ ideally Might, Attack or Precision15%
- 3Reroll Defense→ ideally Might, Attack or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Attack Precision
- Good+14
- Move Speed Attack Preparation +1 Experienced Counterstrike +1 Murderous Burst +1
Then bind it fully.
+1Bakarma BreastplateD 4 → S+ 55 to 6159 on average
- 1Reroll Blood Absorption +1→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +117% a try
- 2Reroll Protection Armor +1→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +114%
- 3Reroll Critical Hit→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +111%
- 4Reroll Accuracy→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Perfect Chance Experienced Counterstrike +1
- Good+13 to +14
- Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
Berk NecklaceA 24 → S+ 56 to 5856 on average
- 1Reroll Evasion→ ideally Might, Combat Speed, Attack Preparation +1, Experienced Counterstrike +1, Precision or Impact Hit +113% a try
- 2Reroll Destructive Impulse +1→ ideally Might, Combat Speed, Attack Preparation +1, Experienced Counterstrike +1, Precision or Impact Hit +110%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +15
- Might Combat Speed Attack Preparation +1 Experienced Counterstrike +1 Precision Impact Hit +1
Then bind it fully.
Berk RingC 11 → S+ 56 to 6158 on average
- 1Reroll Flight Power→ ideally Might or Precision14% a try
- 2Reroll Critical Hit Resist→ ideally Might or Precision10%
- 3Reroll MP→ ideally Might or Precision7%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +16
- Attack Overhead Slam +1 Ruinous Blow +1
Then bind it fully.
Bakarma GreavesB 15 → S+ 55 to 5957 on average
- 1Reroll Critical Hit Resist→ ideally Perfect Chance, Experienced Counterstrike +1, Damage Tolerance or Attack12% a try
- 2Reroll Block→ ideally Perfect Chance, Experienced Counterstrike +1, Damage Tolerance or Attack9%
- 3Reroll MP→ ideally Perfect Chance, Experienced Counterstrike +1, Damage Tolerance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Perfect Chance Experienced Counterstrike +1 Damage Tolerance Attack
- Good+12
- Murderous Burst +1
Then bind it fully.
High Commander Lagta GlovesC 9 → S+ 58 to 5958 on average
- 1Reroll Critical Damage Defense→ ideally Experienced Counterstrike +1, Combat Speed, Perfect Chance or Murderous Burst +19% a try
- 2Reroll Natural MP Regen→ ideally Experienced Counterstrike +1, Combat Speed, Perfect Chance or Murderous Burst +16%
- 3Reroll Dexterity→ ideally Experienced Counterstrike +1, Combat Speed, Perfect Chance or Murderous Burst +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Experienced Counterstrike +1 Combat Speed Perfect Chance Murderous Burst +1
Then bind it fully.
Bakarma CloakB 16 → S+ 61 to 6662 on average
- 1Reroll Critical Hit→ ideally Double Chance, Attack increase or Experienced Counterstrike +18% a try
- 2Reroll Block→ ideally Double Chance, Attack increase or Experienced Counterstrike +15%
- 3Reroll Critical Damage Tolerance→ ideally Double Chance, Attack increase or Experienced Counterstrike +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Double Chance Attack increase Experienced Counterstrike +1
- Fine+13
- Attack
Then bind it fully.
Spectral HelmB 15 → S+ 57 to 5857 on average
- 1Reroll Block→ ideally Experienced Counterstrike +1, Double Chance, Attack increase or Attack8% a try
- 2Reroll Natural MP Regen→ ideally Experienced Counterstrike +1, Double Chance, Attack increase or Attack5%
- 3Reroll Identify Weakness +1→ ideally Experienced Counterstrike +1, Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Experienced Counterstrike +1 Double Chance Attack increase Attack
Then bind it fully.
Can't reach S+
Spiritforged GreatswordC 8Its lines are fixed.
Spiritforged GuardC 6Its lines are fixed.
Liberator PauldronsD 0Its lines are fixed.
Anguish BootsC 7Its best rolls fall short.
Liberator EarringsD 3Its lines are fixed.
Liberator RingD 0Its lines are fixed.
Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.