DGear
Rerolls
How we plan
Up nextBerk RingC 8 → S+ 55 to 6661 on average
- 1Reroll Natural MP Regen→ ideally Might or Precision20% a try
- 2Reroll Marking Shot +1→ ideally Might or Precision16%
- 3Reroll Accuracy→ ideally Might or Precision13%
- 4Reroll Critical Hit→ ideally Might or Precision10%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +15
- Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+5Vakron GlovesD 0 → S+ 58 to 6561 on average
- 1Reroll Defense→ ideally Attack, Combat Speed or Perfect Chance18% a try
- 2Reroll Evasion→ ideally Attack, Combat Speed or Perfect Chance14%
- 3Reroll MP→ ideally Attack, Combat Speed or Perfect Chance10%
- 4Reroll Natural MP Regen→ ideally Attack, Combat Speed or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Combat Speed Perfect Chance
- Good+15
- Focused Eye +1 Hunter's Resolve +1
- Fine+12
- Critical Hit
Then bind it fully.
+6Bakarma BreastplateD 0 → S+ 55 to 5957 on average
- 1Reroll Regeneration→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance17% a try
- 2Reroll Dexterity→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance14%
- 3Reroll Front Defense→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance10%
- 4Reroll Critical Hit Resist→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Damage Boost Focused Eye +1 Perfect Chance
- Good+13 to +14
- Hunter's Resolve +1 Critical Hit
Then bind it fully.
+10Bakarma BootsD 3 → S+ 59 to 6060 on average
- 1Reroll Willpower→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +112% a try
- 2Reroll Defense→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +19%
- 3Reroll Status Effect Resist→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +16%
- 4Reroll Hunter's Soul +1→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Move Speed Focused Eye +1 Perfect Chance Hunter's Resolve +1
Then bind it fully.
+12Bakarma GreavesC 10 → S+ 56 to 5856 on average
- 1Reroll Constitution→ ideally Attack increase, Damage Tolerance, Focused Eye +1, Perfect Chance or Hunter's Resolve +110% a try
- 2Reroll HP→ ideally Attack increase, Damage Tolerance, Focused Eye +1, Perfect Chance or Hunter's Resolve +17%
- 3Reroll Status Effect Resist→ ideally Attack increase, Damage Tolerance, Focused Eye +1, Perfect Chance or Hunter's Resolve +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +15
- Attack increase Damage Tolerance Focused Eye +1 Perfect Chance Hunter's Resolve +1
Then bind it fully.
Can't reach S+
+12Rupture LongbowD 1Soul Fuse it for one more line.
+10Spiritforged GuardC 6Its lines are fixed.
Unyielding HelmD 0Its best rolls fall short.
Liberator PauldronsD 0Its lines are fixed.
Unyielding CloakD 0Its best rolls fall short.
+7Berk NecklaceC 9Soul Fuse it for one more line.
Liberator EarringsD 4Its lines are fixed.
Liberator EarringsD 4Its lines are fixed.
Liberator RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.