DGear
Rerolls
How we plan
+7Up nextAulamus EarringsB 16 → S+ 55 to 6660 on average
- 1Reroll Critical Hit Resist→ ideally Might, Attack or Precision23% a try
- 2Reroll MP→ ideally Might, Attack or Precision19%
- 3Reroll Block→ ideally Might, Attack or Precision15%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Attack Precision
- Good+14
- Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1
- Fine+12
- Identify Weakness +1
Then bind it fully.
+10Bakarma PauldronsD 1 → S+ 56 to 6259 on average
- 1Reroll Natural HP Regen→ ideally Attack, Double Chance or Critical Damage Boost17% a try
- 2Reroll Destructive Impulse +1→ ideally Attack, Double Chance or Critical Damage Boost14%
- 3Reroll Survival Stance +1→ ideally Attack, Double Chance or Critical Damage Boost11%
- 4Reroll Critical Hit→ ideally Attack, Double Chance or Critical Damage Boost9%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+10Bakarma BreastplateB 15 → S+ 55 to 6058 on average
- 1Reroll MP→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +114% a try
- 2Reroll Survival Stance +1→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +111%
- 3Reroll Status Effect Resist→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Perfect Chance Experienced Counterstrike +1
- Good+13 to +14
- Murderous Burst +1 Impact Hit +1
Then bind it fully.
+7Gartua HelmB 16 → S+ 56 to 6660 on average
- 1Reroll Critical Hit Resist→ ideally Double Chance or Attack14% a try
- 2Reroll Critical Hit→ ideally Double Chance or Attack11%
- 3Reroll Endurance→ ideally Double Chance or Attack8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Double Chance Attack
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1
- Fine+12
- Impact Hit +1 Attack Preparation +1
Then bind it fully.
+5Kashapa GlovesD 1 → S+ 58 to 5958 on average
- 1Reroll Critical Damage Defense→ ideally Experienced Counterstrike +1, Combat Speed, Attack, Perfect Chance or Murderous Burst +112% a try
- 2Reroll Block→ ideally Experienced Counterstrike +1, Combat Speed, Attack, Perfect Chance or Murderous Burst +19%
- 3Reroll HP→ ideally Experienced Counterstrike +1, Combat Speed, Attack, Perfect Chance or Murderous Burst +16%
- 4Reroll Defense increase→ ideally Experienced Counterstrike +1, Combat Speed, Attack, Perfect Chance or Murderous Burst +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Experienced Counterstrike +1 Combat Speed Attack Perfect Chance Murderous Burst +1
Then bind it fully.
Can't reach S+
+10Spiritforged GreatswordC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+2Divine Canyon GreavesD 0Its best rolls fall short.
+5Divine Canyon BootsD 0Its best rolls fall short.
+2Liberator CloakD 0Its lines are fixed.
+3Liberator NecklaceD 0Its lines are fixed.
+3Liberator EarringsD 3Its lines are fixed.
+6Liberator RingD 0Its lines are fixed.
+9Liberator RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.