Rerolls
How we plan
+7Up nextAulamus EarringsD 1 → S+ 55 to 6359 on average
- 1Critical Hit Resist32% a try
- 2Natural HP Regen25%
- 7HP20%
- 12Defense15%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed
- Good+14
- Accuracy Fury +1 Impact Hit +1 Critical Hit
Then bind it fully.
+7Aulamus EarringsB 12 → S+ 55 to 6258 on average
- 3Guarding Seal +123% a try
- 8HP19%
- 13Defense14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed
- Good+14
- Fury +1 Impact Hit +1 Critical Hit
Then bind it fully.
+9Aulamus NecklaceB 15 → S+ 56 to 6057 on average
- 4MP24% a try
- 9Natural MP Regen18%
- 20Punishing Benediction +113%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Might Precision Fury +1
- Good+13 to +14
- Impact Hit +1 Accuracy Critical Hit
Then bind it fully.
+10Aulamus LongswordC 12 → S+ 58 to 5958 on average
- 5Back Attack21% a try
- 10Judgment +116%
- 16Punishment +112%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Might Precision Combat Speed Weapon Damage Boost Damage Boost
Then bind it fully.
+10Berk RingC 11 → S+ 58 to 6562 on average
- 6Evasion20% a try
- 11Natural MP Regen15%
- 26Critical Hit11%
- 30Block8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Attack Vicious Strike +1 Judgment +1 Pummel +1 Punishment +1
Then bind it fully.
+6Berk RingB 12 → S+ 58 to 6561 on average
- 14MP13% a try
- 18Shield Rush +110%
- 21Natural HP Regen8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Vicious Strike +1 Judgment +1 Pummel +1 Punishment +1
Then bind it fully.
+5Bakarma HelmD 0 → S+ 57 to 6259 on average
- 15Status Effect Resist13% a try
- 19Accuracy10%
- 25Critical Damage Defense8%
- 28Guarding Seal +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Attack increase Fury +1 Attack
- Good+13 to +14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+5Bakarma CloakB 14 → S+ 57 to 6258 on average
- 17Critical Damage Defense10% a try
- 24Guarding Seal +18%
- 29Dexterity5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Attack increase Double Chance Fury +1
- Good+14
- Attack Impact Hit +1
Then bind it fully.
+5Bakarma GreavesB 12 → S+ 57 to 5958 on average
- 22Status Effect Resist8% a try
- 27Constitution5%
- 31Defense3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack increase Fury +1 Perfect Chance
- Good+13
- Attack
Then bind it fully.
+9Bakarma BreastplateA 32 → S+ 59 to 6160 on average
- 23Natural MP Regen8% a try
- 32Dexterity6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Fury +1 Perfect Chance Impact Hit +1
- Good+14
- Insulting Roar +1
Then bind it fully.
Can't reach S+
+6Bakarma GuardD 0Soul Fuse it for one more line.
+6Liberator PauldronsD 0Its lines are fixed.
+3Anguish GlovesD 1Its best rolls fall short.
+6Anguish BootsD 0Its best rolls fall short.
+8Ascension BraceletD 0Its lines are fixed.
+6Liberator BraceletD 0Its lines are fixed.