CGear
Rerolls
How we plan
Up nextBakarma PauldronsB 15 → S+ 56 to 6259 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Double Chance or Critical Damage Boost15% a try
- 2Reroll Block→ ideally Attack, Double Chance or Critical Damage Boost12%
- 3Reroll HP→ ideally Attack, Double Chance or Critical Damage Boost9%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+14
- Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
Berk NecklaceD 0 → S+ 56 to 5857 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Might, Combat Speed, Attack Preparation +1, Experienced Counterstrike +1 or Precision20% a try
- 2Reroll MP→ ideally Attack, Might, Combat Speed, Attack Preparation +1, Experienced Counterstrike +1 or Precision14%
- 3Reroll Natural HP Regen→ ideally Attack, Might, Combat Speed, Attack Preparation +1, Experienced Counterstrike +1 or Precision10%
- 4Reroll Natural MP Regen→ ideally Attack, Might, Combat Speed, Attack Preparation +1, Experienced Counterstrike +1 or Precision7%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Might Combat Speed Attack Preparation +1 Experienced Counterstrike +1 Precision
Then bind it fully.
Bakarma BootsB 12 → S+ 56 to 5958 on average
- 1Reroll Back Defense→ ideally Move Speed, Perfect Chance, Attack or Experienced Counterstrike +112% a try
- 2Reroll Block→ ideally Move Speed, Perfect Chance, Attack or Experienced Counterstrike +19%
- 3Reroll Survival Stance +1→ ideally Move Speed, Perfect Chance, Attack or Experienced Counterstrike +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Move Speed Perfect Chance Attack Experienced Counterstrike +1
- Good+14
- Murderous Burst +1
Then bind it fully.
Berk RingB 14 → S+ 59 to 6563 on average
- 1Reroll MP→ ideally Might or Precision17% a try
- 2Reroll Natural HP Regen→ ideally Might or Precision13%
- 3Reroll Critical Hit→ ideally Might or Precision9%
- 4Reroll Accuracy→ ideally Might or Precision6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +16
- Attack Overhead Slam +1 Ruinous Blow +1 Rending Blow +1
Then bind it fully.
Kashapa HelmC 12 → S+ 55 to 5756 on average
- 1Reroll Willpower→ ideally Experienced Counterstrike +1, Double Chance, Attack increase, Attack or Murderous Burst +111% a try
- 2Reroll Back Defense→ ideally Experienced Counterstrike +1, Double Chance, Attack increase, Attack or Murderous Burst +18%
- 3Reroll Natural HP Regen→ ideally Experienced Counterstrike +1, Double Chance, Attack increase, Attack or Murderous Burst +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Experienced Counterstrike +1 Double Chance Attack increase Attack Murderous Burst +1
Then bind it fully.
Bakarma CloakD 1 → S+ 61 to 6662 on average
- 1Reroll Willpower→ ideally Double Chance, Attack increase or Experienced Counterstrike +111% a try
- 2Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Experienced Counterstrike +18%
- 3Reroll Accuracy→ ideally Double Chance, Attack increase or Experienced Counterstrike +15%
- 4Reroll Identify Weakness +1→ ideally Double Chance, Attack increase or Experienced Counterstrike +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Double Chance Attack increase Experienced Counterstrike +1
- Good+14
- Murderous Burst +1
- Fine+13
- Attack
Then bind it fully.
Spectral GreavesC 12 → S+ 5555 on average
- 1Reroll Defense→ ideally Experienced Counterstrike +1, Attack increase or Perfect Chance8% a try
- 2Reroll HP→ ideally Experienced Counterstrike +1, Attack increase or Perfect Chance5%
- 3Reroll Accuracy→ ideally Experienced Counterstrike +1, Attack increase or Perfect Chance3%
- 4Reroll Damage Tolerance→ ideally Experienced Counterstrike +1, Attack increase or Perfect Chance1%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +15
- Experienced Counterstrike +1 Attack increase Perfect Chance
- Good+13
- Attack
Then bind it fully.
Can't reach S+
Spiritforged GreatswordC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
Anguish BreastplateD 5Its best rolls fall short.
Anguish GlovesB 12Its best rolls fall short.
Liberator EarringsD 3Its lines are fixed.
Liberator EarringsD 3Its lines are fixed.
Liberator RingD 0Its lines are fixed.
Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.