kiskInstall

AsmodiansLv 45 ChanterTrinielSisterhood

Izzy

79,828 CP
CGear
  1. +8
    Berk NecklaceD 0 → S+ 56 to 58

    57 on average

    1. 1Reroll Flight Power→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Combat Speed, Precision or Wind's Promise +120% a try
    2. 2Reroll Evasion→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Combat Speed, Precision or Wind's Promise +116%
    3. 3Reroll Natural MP Regen→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Combat Speed, Precision or Wind's Promise +112%
    4. 4Reroll Defense→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Combat Speed, Precision or Wind's Promise +19%

    Reroll each until it lands one of these it doesn't have yet:

    Best+13 to +15
    Attack Might Attack Preparation +1 Impact Hit +1 Combat Speed Precision Wind's Promise +1

    Then bind it fully.

  2. +7
    Berk RingB 14 → S+ 58 to 64

    61 on average

    1. 1Reroll Block→ ideally Might or Precision17% a try
    2. 2Reroll Flight Power→ ideally Might or Precision12%
    3. 3Reroll Critical Hit Resist→ ideally Might or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+15
    Attack Dark Crush +1 Onslaught +1 Recuperation +1

    Then bind it fully.

  3. +7
    Berk RingB 15 → S+ 58 to 65

    61 on average

    1. 1Reroll MP→ ideally Might or Precision16% a try
    2. 2Reroll Tremor Crush +1→ ideally Might or Precision12%
    3. 3Reroll Critical Hit Resist→ ideally Might or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +15
    Attack Onslaught +1 Recuperation +1 Spinning Strike +1

    Then bind it fully.

  4. +5
    Vakron BreastplateD 0 → S+ 59 to 65

    62 on average

    1. 1Reroll Back Defense→ ideally Attack, Damage Boost or Perfect Chance15% a try
    2. 2Reroll HP→ ideally Attack, Damage Boost or Perfect Chance12%
    3. 3Reroll Natural HP Regen→ ideally Attack, Damage Boost or Perfect Chance9%
    4. 4Reroll Survival Willpower +1→ ideally Attack, Damage Boost or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Damage Boost Perfect Chance
    Good+13 to +15
    Attack Preparation +1 Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  5. +6
    Berk EarringsB 18 → S+ 55 to 60

    58 on average

    1. 1Reroll Natural MP Regen→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +123% a try
    2. 2Reroll Evasion→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +118%
    3. 3Reroll Critical Hit→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +114%
    4. 4Reroll Accuracy→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +111%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Might Precision Attack Attack Preparation +1 Impact Hit +1
    Good+14
    Move Speed Inspiring Spell +1 Wind's Promise +1

    Then bind it fully.

  6. +8
    High Commander Lagta GlovesD 0 → S+ 56 to 58

    57 on average

    1. 1Reroll Defense→ ideally Attack Preparation +1, Impact Hit +1, Combat Speed, Attack or Perfect Chance15% a try
    2. 2Reroll Evasion→ ideally Attack Preparation +1, Impact Hit +1, Combat Speed, Attack or Perfect Chance12%
    3. 3Reroll Back Defense→ ideally Attack Preparation +1, Impact Hit +1, Combat Speed, Attack or Perfect Chance9%
    4. 4Reroll Critical Hit Resist→ ideally Attack Preparation +1, Impact Hit +1, Combat Speed, Attack or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack Preparation +1 Impact Hit +1 Combat Speed Attack Perfect Chance
    Good+13
    Wind's Promise +1

    Then bind it fully.

  7. +10
    Kashapa BootsB 15 → S+ 56 to 58

    57 on average

    1. 1Reroll Front Defense→ ideally Impact Hit +1, Move Speed, Attack or Perfect Chance13% a try
    2. 2Reroll Block→ ideally Impact Hit +1, Move Speed, Attack or Perfect Chance9%
    3. 3Reroll Natural HP Regen→ ideally Impact Hit +1, Move Speed, Attack or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Impact Hit +1 Move Speed Attack Perfect Chance
    Good+13
    Wind's Promise +1

    Then bind it fully.

  8. +8
    Bakarma HelmB 13 → S+ 57 to 60

    58 on average

    1. 1Reroll Critical Hit Resist→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +111% a try
    2. 2Reroll Natural MP Regen→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +18%
    3. 3Reroll Status Effect Resist→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Double Chance Attack increase Attack Preparation +1 Attack Impact Hit +1

    Then bind it fully.

  9. +8
    Bakarma GreavesD 0 → S+ 56 to 58

    57 on average

    1. 1Reroll Willpower→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +111% a try
    2. 2Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +18%
    3. 3Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +15%
    4. 4Reroll Earth's Promise +1→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack increase Damage Tolerance Perfect Chance Attack Preparation +1
    Good+13
    Attack

    Then bind it fully.

  10. +7
    Spectral CloakB 17 → S+ 57 to 59

    57 on average

    1. 1Reroll Back Defense→ ideally Double Chance, Attack increase or Impact Hit +17% a try
    2. 2Reroll Critical Hit→ ideally Double Chance, Attack increase or Impact Hit +15%
    3. 3Reroll Inspiring Spell +1→ ideally Double Chance, Attack increase or Impact Hit +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Double Chance Attack increase Impact Hit +1
    Good+13
    Wind's Promise +1

    Then bind it fully.

Can't reach S+