Rerolls
How we plan
+10Up nextBerk EarringsD 0 → S+ 55 to 6058 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +120% a try
- 2Reroll Survival Willpower +1→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +117%
- 3Reroll Intelligence→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +114%
- 4Reroll Defense→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +111%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Might Precision Attack Attack Preparation +1 Impact Hit +1
- Good+14
- Move Speed Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+8Berk NecklaceD 0 → S+ 56 to 5857 on average
- 1Reroll Flight Power→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Combat Speed, Precision or Wind's Promise +120% a try
- 2Reroll Evasion→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Combat Speed, Precision or Wind's Promise +116%
- 3Reroll Natural MP Regen→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Combat Speed, Precision or Wind's Promise +112%
- 4Reroll Defense→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Combat Speed, Precision or Wind's Promise +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +15
- Attack Might Attack Preparation +1 Impact Hit +1 Combat Speed Precision Wind's Promise +1
Then bind it fully.
+7Berk RingB 14 → S+ 58 to 6461 on average
- 1Reroll Block→ ideally Might or Precision17% a try
- 2Reroll Flight Power→ ideally Might or Precision12%
- 3Reroll Critical Hit Resist→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+15
- Attack Dark Crush +1 Onslaught +1 Recuperation +1
Then bind it fully.
+7Berk RingB 15 → S+ 58 to 6561 on average
- 1Reroll MP→ ideally Might or Precision16% a try
- 2Reroll Tremor Crush +1→ ideally Might or Precision12%
- 3Reroll Critical Hit Resist→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Attack Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+5Vakron BreastplateD 0 → S+ 59 to 6562 on average
- 1Reroll Back Defense→ ideally Attack, Damage Boost or Perfect Chance15% a try
- 2Reroll HP→ ideally Attack, Damage Boost or Perfect Chance12%
- 3Reroll Natural HP Regen→ ideally Attack, Damage Boost or Perfect Chance9%
- 4Reroll Survival Willpower +1→ ideally Attack, Damage Boost or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+6Berk EarringsB 18 → S+ 55 to 6058 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +123% a try
- 2Reroll Evasion→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +118%
- 3Reroll Critical Hit→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +114%
- 4Reroll Accuracy→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +111%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Might Precision Attack Attack Preparation +1 Impact Hit +1
- Good+14
- Move Speed Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+8High Commander Lagta GlovesD 0 → S+ 56 to 5857 on average
- 1Reroll Defense→ ideally Attack Preparation +1, Impact Hit +1, Combat Speed, Attack or Perfect Chance15% a try
- 2Reroll Evasion→ ideally Attack Preparation +1, Impact Hit +1, Combat Speed, Attack or Perfect Chance12%
- 3Reroll Back Defense→ ideally Attack Preparation +1, Impact Hit +1, Combat Speed, Attack or Perfect Chance9%
- 4Reroll Critical Hit Resist→ ideally Attack Preparation +1, Impact Hit +1, Combat Speed, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Preparation +1 Impact Hit +1 Combat Speed Attack Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Kashapa BootsB 15 → S+ 56 to 5857 on average
- 1Reroll Front Defense→ ideally Impact Hit +1, Move Speed, Attack or Perfect Chance13% a try
- 2Reroll Block→ ideally Impact Hit +1, Move Speed, Attack or Perfect Chance9%
- 3Reroll Natural HP Regen→ ideally Impact Hit +1, Move Speed, Attack or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Impact Hit +1 Move Speed Attack Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+8Bakarma HelmB 13 → S+ 57 to 6058 on average
- 1Reroll Critical Hit Resist→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +111% a try
- 2Reroll Natural MP Regen→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +18%
- 3Reroll Status Effect Resist→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Double Chance Attack increase Attack Preparation +1 Attack Impact Hit +1
Then bind it fully.
+8Bakarma GreavesD 0 → S+ 56 to 5857 on average
- 1Reroll Willpower→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +111% a try
- 2Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +18%
- 3Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +15%
- 4Reroll Earth's Promise +1→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack increase Damage Tolerance Perfect Chance Attack Preparation +1
- Good+13
- Attack
Then bind it fully.
+7Spectral CloakB 17 → S+ 57 to 5957 on average
- 1Reroll Back Defense→ ideally Double Chance, Attack increase or Impact Hit +17% a try
- 2Reroll Critical Hit→ ideally Double Chance, Attack increase or Impact Hit +15%
- 3Reroll Inspiring Spell +1→ ideally Double Chance, Attack increase or Impact Hit +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Double Chance Attack increase Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
Can't reach S+
+10Rupture RodC 10Soul Fuse it for one more line.
+10Spiritforged GuardC 6Its lines are fixed.
+7Division PauldronsA 23Its best rolls fall short.
+11Ascension BraceletD 0Its lines are fixed.
+7Liberator BraceletD 0Its lines are fixed.