CGear
Rerolls
How we plan
+4Up nextBerk RingD 0 → S+ 58 to 6561 on average
- 1Reroll Block→ ideally Might, Precision, Elemental Fusion +1 or Combustion +120% a try
- 2Reroll Rapid Scattershot +1→ ideally Might, Precision, Elemental Fusion +1 or Combustion +115%
- 3Reroll Natural MP Regen→ ideally Might, Precision, Elemental Fusion +1 or Combustion +112%
- 4Reroll MP→ ideally Might, Precision, Elemental Fusion +1 or Combustion +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Elemental Fusion +1 Combustion +1
- Good+14 to +15
- Attack Summon: Fire Spirit +1 Cold Shock +1
Then bind it fully.
+8Bakarma BreastplateB 13 → S+ 58 to 6160 on average
- 1Reroll Defense→ ideally Spirit Strike +1, Attack, Mental Focus +1 or Perfect Chance12% a try
- 2Reroll Front Defense→ ideally Spirit Strike +1, Attack, Mental Focus +1 or Perfect Chance9%
- 3Reroll Natural MP Regen→ ideally Spirit Strike +1, Attack, Mental Focus +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Spirit Strike +1 Attack Mental Focus +1 Perfect Chance
- Good+13
- Element Unification +1
Then bind it fully.
+4Bakarma HelmD 0 → S+ 57 to 6259 on average
- 1Reroll Willpower→ ideally Spirit Strike +1, Mental Focus +1, Attack increase or Double Chance13% a try
- 2Reroll Block→ ideally Spirit Strike +1, Mental Focus +1, Attack increase or Double Chance10%
- 3Reroll HP→ ideally Spirit Strike +1, Mental Focus +1, Attack increase or Double Chance8%
- 4Reroll Spirit Communion +1→ ideally Spirit Strike +1, Mental Focus +1, Attack increase or Double Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Spirit Strike +1 Mental Focus +1 Attack increase Double Chance
- Good+15
- Attack
- Fine+12
- Element Unification +1
Then bind it fully.
Spectral GlovesC 9 → S+ 56 to 5958 on average
- 1Reroll Back Defense→ ideally Spirit Strike +1 or Mental Focus +19% a try
- 2Reroll Natural MP Regen→ ideally Spirit Strike +1 or Mental Focus +16%
- 3Reroll Corrode +1→ ideally Spirit Strike +1 or Mental Focus +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Spirit Strike +1 Mental Focus +1
- Good+13 to +14
- Combat Speed Perfect Chance
Then bind it fully.
Spectral CloakD 2 → S+ 58 to 6260 on average
- 1Reroll Status Effect Resist→ ideally Spirit Strike +1 or Mental Focus +110% a try
- 2Reroll Natural HP Regen→ ideally Spirit Strike +1 or Mental Focus +18%
- 3Reroll Revitalization Contract +1→ ideally Spirit Strike +1 or Mental Focus +15%
- 4Reroll Spirit Revitalization +1→ ideally Spirit Strike +1 or Mental Focus +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Spirit Strike +1 Mental Focus +1
- Good+15
- Attack increase Double Chance
- Fine+12
- Attack
Then bind it fully.
Can't reach S+
+10Spiritforged OrbC 8Its lines are fixed.
+4Spiritforged GuardC 6Its lines are fixed.
Division GreavesC 9Its best rolls fall short.
Liberator PauldronsD 0Its lines are fixed.
Anguish BootsA 28Its best rolls fall short.
Silent NecklaceB 15Its best rolls fall short.
Liberator EarringsD 3Its lines are fixed.
Old Mercenary Commander EarringsD 0Its lines are fixed.
+3Liberator RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
Old Mercenary Commander BraceletD 0Its lines are fixed.