CGear
Rerolls
How we plan
+4Up nextBakarma GreavesD 0 → S+ 55 to 5956 on average
- 1MP13% a try
- 3Natural MP Regen10%
- 6Revitalization Contract +18%
- 8Spirit Protection +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Spirit Strike +1 Attack increase Damage Tolerance Perfect Chance Mental Focus +1
- Good+13
- Attack
Then bind it fully.
+5Bakarma BreastplateA 23 → S+ 58 to 6160 on average
- 2Evasion12% a try
- 5MP9%
- 10Spirit Revitalization +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Spirit Strike +1 Attack Damage Boost Perfect Chance
- Good+13
- Element Unification +1
Then bind it fully.
+4Bakarma CloakC 10 → S+ 56 to 6359 on average
- 4Block9% a try
- 7Critical Hit7%
- 9Accuracy5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Spirit Strike +1 Attack increase Double Chance Mental Focus +1
- Fine+10
- Element Unification +1
Then bind it fully.
Can't reach S+
Spiritforged OrbC 8Its lines are fixed.
Spiritforged GuardC 6Its lines are fixed.
+4Liberator HelmD 0Its lines are fixed.
+4Liberator PauldronsD 0Its lines are fixed.
Division GlovesB 17Its best rolls fall short.
Anguish BootsD 2Its best rolls fall short.
Liberator NecklaceD 0Its lines are fixed.
Liberator EarringsD 3Its lines are fixed.
Division EarringsC 6Its best rolls fall short.
Avenger RingD 0Its lines are fixed.
Division RingC 7Its best rolls fall short.
+3Ascension BraceletD 0Its lines are fixed.
Avenger BraceletD 0Its lines are fixed.