CGear
Rerolls
How we plan
+10Up nextVakron GlovesB 15 → S+ 55 to 6759 on average
- 1Reroll Endurance Penetration→ ideally Attack, Combat Speed or Perfect Chance17% a try
- 2Reroll Critical Damage Defense→ ideally Attack, Combat Speed or Perfect Chance13%
- 3Reroll Front Defense→ ideally Attack, Combat Speed or Perfect Chance9%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Attack Combat Speed Perfect Chance
- Fine+11 to +13
- Critical Hit Accuracy
Then bind it fully.
+10Vakron BootsD 1 → S+ 62 to 6764 on average
- 1Reroll Willpower→ ideally Attack, Move Speed or Perfect Chance15% a try
- 2Reroll Defense→ ideally Attack, Move Speed or Perfect Chance11%
- 3Reroll Natural HP Regen→ ideally Attack, Move Speed or Perfect Chance8%
- 4Reroll Robe of Earth +1→ ideally Attack, Move Speed or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack Move Speed Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+13
- Critical Hit
Then bind it fully.
+10Vakron GreavesB 20 → S+ 56 to 5756 on average
- 1Reroll MP→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance9% a try
- 2Reroll Revitalization Contract +1→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Attack Damage Tolerance Perfect Chance
Then bind it fully.
+5Bakarma PauldronsD 3 → S+ 57 to 6159 on average
- 1Reroll Front Defense→ ideally Attack, Double Chance or Critical Damage Boost14% a try
- 2Reroll Critical Hit Resist→ ideally Attack, Double Chance or Critical Damage Boost11%
- 3Reroll Robe of Earth +1→ ideally Attack, Double Chance or Critical Damage Boost7%
- 4Reroll Robe of Cold +1→ ideally Attack, Double Chance or Critical Damage Boost4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+13 to +14
- Robe of Flame +1 Critical Hit
Then bind it fully.
+5Bakarma BreastplateD 5 → S+ 56 to 6058 on average
- 1Reroll Willpower→ ideally Attack, Damage Boost or Robe of Flame +114% a try
- 2Reroll Critical Damage Defense→ ideally Attack, Damage Boost or Robe of Flame +111%
- 3Reroll Grace of Enhancement +1→ ideally Attack, Damage Boost or Robe of Flame +17%
- 4Reroll Constitution→ ideally Attack, Damage Boost or Robe of Flame +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Robe of Flame +1
- Good+14
- Perfect Chance
- Fine+12
- Critical Hit
Then bind it fully.
+10Vakron CloakD 4 → S+ 62 to 6562 on average
- 1Reroll Front Defense→ ideally Double Chance, Attack increase or Attack9% a try
- 2Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack6%
- 3Reroll Natural HP Regen→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase Attack
- Good+17
- Robe of Flame +1
Then bind it fully.
+5Bakarma HelmB 13 → S+ 56 to 5756 on average
- 1Reroll Block→ ideally Attack, Double Chance, Attack increase or Robe of Flame +18% a try
- 2Reroll Grace of Enhancement +1→ ideally Attack, Double Chance, Attack increase or Robe of Flame +15%
- 3Reroll Accuracy→ ideally Attack, Double Chance, Attack increase or Robe of Flame +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Attack increase Robe of Flame +1
Then bind it fully.
Arcana crafts
Parchment of VigorC 11 → S+ 87Craft a Unique withHellfire +1 Blaze +1
Compass of VigorD 0 → S+ 64Craft a Unique withBittercold Wind +1 Winter's Shackles +1
Bell of VigorB 13 → S+ 72Craft a Unique withFire Mark +1 Robe of Cold +1
Mirror of VigorB 15 → S+ 75Craft a Unique withRobe of Flame +1 Vitality Evaporation +1
Can't reach S+
+10Spiritforged SpellbookC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
Unyielding NecklaceC 11Its best rolls fall short.
+3Liberator EarringsD 4Its lines are fixed.
+3Liberator EarringsD 4Its lines are fixed.
+3Wind Forest RingB 14Its best rolls fall short.
+3Wind Forest RingB 14Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.