DGear
Rerolls
How we plan
+7Up nextBakarma BreastplateD 1 → S+ 55 to 5957 on average
- 1Regeneration17% a try
- 3Evasion14%
- 5Critical Hit Resist10%
- 8Concentrated Fire +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Damage Boost Focused Eye +1 Perfect Chance
- Good+13 to +14
- Hunter's Resolve +1 Critical Hit
Then bind it fully.
+7Bakarma GreavesC 5 → S+ 56 to 5856 on average
- 2Front Defense14% a try
- 4HP11%
- 7Natural MP Regen8%
- 11Critical Hit5%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +15
- Attack increase Damage Tolerance Attack Focused Eye +1 Perfect Chance Hunter's Resolve +1
Then bind it fully.
+7Bakarma CloakB 16 → S+ 65 to 6766 on average
- 6Willpower8% a try
- 9Revitalization Contract +15%
- 10Melee Fire +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase Attack
- Good+15
- Hunter's Resolve +1
Then bind it fully.
Can't reach S+
+10Spiritforged BowC 8Its lines are fixed.
+7Spiritforged GuardC 6Its lines are fixed.
+4Liberator HelmD 0Its lines are fixed.
+4Liberator PauldronsD 0Its lines are fixed.
+4Anguish GlovesD 0Its best rolls fall short.
+4Anguish BootsD 3Its best rolls fall short.
+4Liberator NecklaceD 0Its lines are fixed.
+4Liberator EarringsD 4Its lines are fixed.
+4Liberator EarringsD 4Its lines are fixed.
+5Liberator RingD 0Its lines are fixed.
+5Liberator RingD 0Its lines are fixed.
+9Ascension BraceletD 0Its lines are fixed.
+4Liberator BraceletD 0Its lines are fixed.