CGear
Rerolls
How we plan
+7Up nextBakarma BreastplateD 0 → S+ 57 to 6159 on average
- 1Reroll Dexterity→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +117% a try
- 2Reroll Block→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +114%
- 3Reroll MP→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +111%
- 4Reroll Heightened Sixth Sense +1→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Rear Smite +1 Assault Stance +1
- Good+13 to +14
- Perfect Chance Exploit Weakness +1 Impact Hit +1
Then bind it fully.
+6Bakarma PauldronsA 28 → S+ 57 to 6059 on average
- 1Reroll MP→ ideally Attack, Double Chance or Critical Damage Boost12% a try
- 2Reroll Natural MP Regen→ ideally Attack, Double Chance or Critical Damage Boost9%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+14
- Assault Stance +1 Exploit Weakness +1
Then bind it fully.
+5Bakarma BootsD 1 → S+ 58 to 6159 on average
- 1Reroll Front Defense→ ideally Move Speed, Attack, Rear Smite +1, Assault Stance +1 or Perfect Chance14% a try
- 2Reroll Heightened Sixth Sense +1→ ideally Move Speed, Attack, Rear Smite +1, Assault Stance +1 or Perfect Chance11%
- 3Reroll Ambush Stance +1→ ideally Move Speed, Attack, Rear Smite +1, Assault Stance +1 or Perfect Chance9%
- 4Reroll Critical Hit→ ideally Move Speed, Attack, Rear Smite +1, Assault Stance +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Move Speed Attack Rear Smite +1 Assault Stance +1 Perfect Chance
- Good+13
- Exploit Weakness +1
Then bind it fully.
+11Bakarma CloakB 15 → S+ 57 to 6459 on average
- 1Reroll Dexterity→ ideally Attack increase, Double Chance or Rear Smite +111% a try
- 2Reroll Natural MP Regen→ ideally Attack increase, Double Chance or Rear Smite +18%
- 3Reroll Natural HP Regen→ ideally Attack increase, Double Chance or Rear Smite +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Attack increase Double Chance Rear Smite +1
- Good+14
- Attack
- Fine+12
- Exploit Weakness +1
Then bind it fully.
Can't reach S+
Anguish DaggerC 10Its best rolls fall short.
Anguish GuardC 9Its best rolls fall short.
Anguish GreavesD 0Its best rolls fall short.
Liberator HelmD 0Its lines are fixed.
Anguish GlovesD 0Its best rolls fall short.
Division NecklaceC 6Its best rolls fall short.
Judicator EarringsC 6Its best rolls fall short.
Liberator EarringsD 2Its lines are fixed.
Anguish RingD 0Its best rolls fall short.
Anguish RingC 6Its best rolls fall short.
Avenger BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.