Rerolls
How we plan
+10Up nextVakron GuardD 1 → S+ 56 to 5957 on average
- 1Reroll Critical Hit→ ideally Might, Combat Speed, Weapon Damage Boost, Precision, Damage Boost or Multi-hit Chance35% a try
- 2Reroll Accuracy→ ideally Might, Combat Speed, Weapon Damage Boost, Precision, Damage Boost or Multi-hit Chance29%
- 3Reroll Defiance +1→ ideally Might, Combat Speed, Weapon Damage Boost, Precision, Damage Boost or Multi-hit Chance23%
- 4Reroll Status Effect Accuracy→ ideally Might, Combat Speed, Weapon Damage Boost, Precision, Damage Boost or Multi-hit Chance18%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Combat Speed Weapon Damage Boost Precision Damage Boost Multi-hit Chance
- Good+13
- Attack
Then bind it fully.
+10Aulamus StaffB 20 → S+ 56 to 5757 on average
- 1Reroll Critical Hit→ ideally Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance24% a try
- 2Reroll Critical Attack→ ideally Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance18%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Precision Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance
Then bind it fully.
+10Aulamus EarringsD 0 → S+ 55 to 6560 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack or Move Speed24% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision, Attack or Move Speed19%
- 3Reroll Natural HP Regen→ ideally Might, Precision, Attack or Move Speed14%
- 4Reroll Crossguard +1→ ideally Might, Precision, Attack or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Attack Move Speed
- Good+14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+10Enraged Kromede NecklaceB 21 → S+ 56 to 6860 on average
- 1Reroll Block→ ideally Might, Combat Speed or Precision23% a try
- 2Reroll Natural MP Regen→ ideally Might, Combat Speed or Precision19%
- 3Reroll Critical Hit→ ideally Might, Combat Speed or Precision14%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Might Combat Speed Precision
- Good+13 to +14
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1 Accuracy
- Fine+13
- Inspiring Spell +1
Then bind it fully.
+10Aulamus RingS 44 → S+ 55 to 6260 on average
- 1Reroll Natural MP Regen→ ideally Might or Precision13% a try
Reroll it until it lands one of these:
- Best+17 to +18
- Might Precision
- Good+14 to +16
- Attack Spinning Strike +1
- Fine+11
- Incandescent Blow +1
Then bind it fully.
+10Aulamus RingC 6 → S+ 58 to 6562 on average
- 1Reroll Evasion→ ideally Might or Precision19% a try
- 2Reroll HP→ ideally Might or Precision15%
- 3Reroll Natural HP Regen→ ideally Might or Precision11%
- 4Reroll Impactful Crush +1→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +16
- Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+10Vakron BootsD 1 → S+ 59 to 6562 on average
- 1Reroll Critical Hit Resist→ ideally Move Speed, Perfect Chance or Attack15% a try
- 2Reroll MP→ ideally Move Speed, Perfect Chance or Attack12%
- 3Reroll Natural HP Regen→ ideally Move Speed, Perfect Chance or Attack9%
- 4Reroll Earth's Promise +1→ ideally Move Speed, Perfect Chance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Move Speed Perfect Chance Attack
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Bakarma GlovesD 1 → S+ 58 to 6160 on average
- 1Reroll Defense→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance14% a try
- 2Reroll Block→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance11%
- 3Reroll Regeneration→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
- 4Reroll Earth's Promise +1→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Attack Preparation +1 Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Vakron BreastplateB 16 → S+ 60 to 6563 on average
- 1Reroll Evasion→ ideally Attack or Perfect Chance12% a try
- 2Reroll Block→ ideally Attack or Perfect Chance9%
- 3Reroll Protection Circle +1→ ideally Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Perfect Chance
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Vakron GreavesD 1 → S+ 58 to 6460 on average
- 1Reroll Constitution→ ideally Attack increase, Damage Tolerance or Perfect Chance13% a try
- 2Reroll Evasion→ ideally Attack increase, Damage Tolerance or Perfect Chance11%
- 3Reroll MP→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
- 4Reroll Status Effect Resist→ ideally Attack increase, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Damage Tolerance Perfect Chance
- Good+13 to +15
- Attack Attack Preparation +1 Impact Hit +1
Then bind it fully.
+10Vakron PauldronsA 24 → S+ 56 to 6560 on average
- 1Reroll Front Defense→ ideally Double Chance or Attack Preparation +110% a try
- 2Reroll Raging Spell +1→ ideally Double Chance or Attack Preparation +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Double Chance Attack Preparation +1
- Good+13 to +15
- Impact Hit +1 Wind's Promise +1
- Fine+9
- Inspiring Spell +1
Then bind it fully.
+10Vakron CloakD 0 → S+ 56 to 6660 on average
- 1Reroll Critical Hit Resist→ ideally Double Chance or Attack increase13% a try
- 2Reroll Natural MP Regen→ ideally Double Chance or Attack increase10%
- 3Reroll Survival Willpower +1→ ideally Double Chance or Attack increase7%
- 4Reroll Blessing of Life +1→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Double Chance Attack increase
- Good+14 to +15
- Attack Preparation +1 Attack Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
+10Vakron HelmD 2 → S+ 58 to 6560 on average
- 1Reroll Evasion→ ideally Double Chance or Attack increase13% a try
- 2Reroll MP→ ideally Double Chance or Attack increase10%
- 3Reroll Critical Hit→ ideally Double Chance or Attack increase7%
- 4Reroll Weapon Damage Tolerance→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+13 to +15
- Attack Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
Arcana crafts
Compass of VigorC 6 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
Chalice of MagicB 14 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
Mirror of MagicB 19 → S+ 80Craft a Unique withImpact Hit +1 Inspiring Spell +1
Parchment of MagicA 24 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
Bell of MagicB 21 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1
Can't reach S+
Murute EarringsC 8Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.