DGear
Rerolls
How we plan
+5Up nextAulamus EarringsC 6 → S+ 57 to 6159 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed25% a try
- 2Reroll MP→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed20%
- 3Reroll Absorb Essence +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed15%
- 4Reroll Robe of Earth +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Critical Hit Accuracy Move Speed
- Good+13
- Robe of Flame +1
Then bind it fully.
+10Berk RingC 11 → S+ 56 to 6560 on average
- 1Reroll Critical Hit Resist→ ideally Might or Precision18% a try
- 2Reroll MP→ ideally Might or Precision14%
- 3Reroll Critical Hit→ ideally Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1
- Fine+14
- Flame Arrow +1 Firestorm +1
Then bind it fully.
+9Gartua PauldronsD 4 → S+ 57 to 6459 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Double Chance or Critical Damage Boost20% a try
- 2Reroll Critical Hit Resist→ ideally Attack, Double Chance or Critical Damage Boost16%
- 3Reroll Natural MP Regen→ ideally Attack, Double Chance or Critical Damage Boost12%
- 4Reroll Constitution→ ideally Attack, Double Chance or Critical Damage Boost8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Double Chance Critical Damage Boost
- Good+14
- Robe of Flame +1 Critical Hit
- Fine+12
- Accuracy
Then bind it fully.
+10Bakarma BootsD 0 → S+ 58 to 6359 on average
- 1Reroll Status Effect Resist→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance15% a try
- 2Reroll Dexterity→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance11%
- 3Reroll Back Defense→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance8%
- 4Reroll MP→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Move Speed Robe of Flame +1 Perfect Chance
- Fine+12
- Critical Hit
Then bind it fully.
+10Bakarma GlovesD 2 → S+ 58 to 6360 on average
- 1Reroll Evasion→ ideally Attack or Combat Speed15% a try
- 2Reroll Front Defense→ ideally Attack or Combat Speed11%
- 3Reroll Natural HP Regen→ ideally Attack or Combat Speed8%
- 4Reroll Robe of Cold +1→ ideally Attack or Combat Speed4%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Combat Speed
- Good+15
- Robe of Flame +1 Perfect Chance
- Fine+12
- Critical Hit
Then bind it fully.
+10Bakarma BreastplateC 11 → S+ 56 to 5857 on average
- 1Reroll Defense→ ideally Attack, Damage Boost or Robe of Flame +110% a try
- 2Reroll Natural MP Regen→ ideally Attack, Damage Boost or Robe of Flame +17%
- 3Reroll Natural HP Regen→ ideally Attack, Damage Boost or Robe of Flame +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Robe of Flame +1
- Good+14
- Perfect Chance
Then bind it fully.
+10Spectral GreavesB 14 → S+ 55 to 5756 on average
- 1Reroll Evasion→ ideally Robe of Flame +1, Attack increase or Damage Tolerance7% a try
- 2Reroll MP→ ideally Robe of Flame +1, Attack increase or Damage Tolerance5%
- 3Reroll Absorb Essence +1→ ideally Robe of Flame +1, Attack increase or Damage Tolerance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Robe of Flame +1 Attack increase Damage Tolerance
- Good+13
- Perfect Chance
Then bind it fully.
Can't reach S+
+11Spiritforged SpellbookC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+10Liberator HelmD 0Its lines are fixed.
+10Liberator CloakD 0Its lines are fixed.
+8Berk NecklaceC 8Soul Fuse it for one more line.
+10Liberator EarringsD 4Its lines are fixed.
+8Liberator RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+8Liberator BraceletD 0Its lines are fixed.