Rerolls
How we plan
+5Up nextBerk EarringsD 0 → S+ 55 to 6158 on average
- 1Reroll Evasion→ ideally Might, Attack or Precision23% a try
- 2Reroll MP→ ideally Might, Attack or Precision19%
- 3Reroll Natural MP Regen→ ideally Might, Attack or Precision15%
- 4Reroll Defense→ ideally Might, Attack or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Attack Precision
- Good+14
- Move Speed Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1
Then bind it fully.
+10Gartua EarringsB 14 → S+ 56 to 6660 on average
- 1Reroll MP→ ideally Might, Precision or Move Speed20% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision or Move Speed17%
- 3Reroll Block→ ideally Might, Precision or Move Speed13%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Move Speed
- Good+14
- Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1
- Fine+12
- Identify Weakness +1
Then bind it fully.
+10Vakron BootsB 18 → S+ 55 to 6761 on average
- 1Reroll Critical Damage Defense→ ideally Perfect Chance or Attack14% a try
- 2Reroll Survival Willpower +1→ ideally Perfect Chance or Attack11%
- 3Reroll Critical Hit→ ideally Perfect Chance or Attack9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Perfect Chance Attack
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1
- Fine+12
- Impact Hit +1 Attack Preparation +1
Then bind it fully.
+5Berk RingA 23 → S+ 55 to 6158 on average
- 1Reroll Critical Hit Resist→ ideally Might or Precision10% a try
- 2Reroll Defense→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Overhead Slam +1 Ruinous Blow +1 Rending Blow +1
Then bind it fully.
+5Dartan BreastplateB 14 → S+ 56 to 5958 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Experienced Counterstrike +1, Damage Boost or Perfect Chance13% a try
- 2Reroll MP→ ideally Attack, Experienced Counterstrike +1, Damage Boost or Perfect Chance9%
- 3Reroll Natural MP Regen→ ideally Attack, Experienced Counterstrike +1, Damage Boost or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Experienced Counterstrike +1 Damage Boost Perfect Chance
- Good+13
- Impact Hit +1
Then bind it fully.
+5Bakarma GlovesB 17 → S+ 58 to 6360 on average
- 1Reroll Multi-hit Resist→ ideally Attack, Perfect Chance or Experienced Counterstrike +111% a try
- 2Reroll HP→ ideally Attack, Perfect Chance or Experienced Counterstrike +19%
- 3Reroll Identify Weakness +1→ ideally Attack, Perfect Chance or Experienced Counterstrike +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Perfect Chance Experienced Counterstrike +1
- Good+12 to +14
- Murderous Burst +1 Attack Preparation +1
Then bind it fully.
+10Aulamus RingA 29 → S+ 57 to 5958 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision or Attack10% a try
- 2Reroll Keen Strike +1→ ideally Might, Precision or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision Attack
Then bind it fully.
+5Bakarma CloakB 15 → S+ 61 to 6662 on average
- 1Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Experienced Counterstrike +18% a try
- 2Reroll Survival Stance +1→ ideally Double Chance, Attack increase or Experienced Counterstrike +15%
- 3Reroll Identify Weakness +1→ ideally Double Chance, Attack increase or Experienced Counterstrike +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Double Chance Attack increase Experienced Counterstrike +1
- Fine+13
- Attack
Then bind it fully.
+5Bakarma GreavesB 13 → S+ 57 to 5957 on average
- 1Reroll Critical Damage Defense→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +18% a try
- 2Reroll Critical Hit Resist→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +15%
- 3Reroll Accuracy→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Perfect Chance Experienced Counterstrike +1
- Good+14
- Attack
Then bind it fully.
Can't reach S+
+10Spiritforged GreatswordC 8Its lines are fixed.
+7Spiritforged GuardC 6Its lines are fixed.
+5Division HelmB 14Its best rolls fall short.
+5Divine Canyon PauldronsD 3Its best rolls fall short.
+2Division NecklaceA 24Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.