DGear
Rerolls
How we plan
+6Up nextVakron PauldronsD 1 → S+ 57 to 6760 on average
- 1Reroll Dexterity→ ideally Attack, Critical Damage Boost or Double Chance17% a try
- 2Reroll Willpower→ ideally Attack, Critical Damage Boost or Double Chance14%
- 3Reroll HP→ ideally Attack, Critical Damage Boost or Double Chance10%
- 4Reroll Constitution→ ideally Attack, Critical Damage Boost or Double Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack Critical Damage Boost Double Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
- Fine+11
- Critical Hit
Then bind it fully.
+6Vakron BootsC 11 → S+ 55 to 6863 on average
- 1Reroll Critical Hit Resist→ ideally Move Speed or Perfect Chance9% a try
- 2Reroll Heal Block +1→ ideally Move Speed or Perfect Chance7%
- 3Reroll Empyrean Lords' Benediction +1→ ideally Move Speed or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Move Speed Perfect Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
- Fine+9
- Defense increase
Then bind it fully.
+8Bakarma BreastplateC 7 → S+ 60 to 6261 on average
- 1Reroll Natural MP Regen→ ideally Attack or Damage Boost12% a try
- 2Reroll Heal Block +1→ ideally Attack or Damage Boost9%
- 3Reroll Prayer of Concentration +1→ ideally Attack or Damage Boost7%
- 4Reroll Accuracy→ ideally Attack or Damage Boost4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack Damage Boost
- Good+14 to +15
- Perfect Chance Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+8Bakarma GlovesC 9 → S+ 61 to 6464 on average
- 1Reroll Critical Damage Defense→ ideally Attack or Combat Speed13% a try
- 2Reroll Block→ ideally Attack or Combat Speed10%
- 3Reroll Accuracy→ ideally Attack or Combat Speed7%
- 4Reroll Critical Hit→ ideally Attack or Combat Speed4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack Combat Speed
- Good+15
- Perfect Chance Earth's Grace +1 Empyrean Lord's Grace +1
Then bind it fully.
+7Bakarma HelmD 4 → S+ 58 to 6058 on average
- 1Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll Front Defense→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack5%
- 4Reroll Critical Hit→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Attack increase Attack
- Good+13
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+6Bakarma GreavesA 25 → S+ 56 to 5857 on average
- 1Reroll Evasion→ ideally Attack increase, Damage Tolerance or Perfect Chance5% a try
- 2Reroll Front Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack increase Damage Tolerance Perfect Chance
Then bind it fully.
Can't reach S+
+11Spiritforged MaceC 8Its lines are fixed.
+8Spiritforged GuardC 6Its lines are fixed.
Unyielding CloakD 0Its best rolls fall short.
Liberator NecklaceD 0Its lines are fixed.
Liberator EarringsD 3Its lines are fixed.
Liberator EarringsD 3Its lines are fixed.
Liberator RingD 0Its lines are fixed.
Liberator RingD 0Its lines are fixed.
+2Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.