kiskInstall

AsmodiansLv 45 RangerTrinielLCB

Katamine

69,293 CP
CGear
  1. +10
    Berk RingC 10 → S+ 57 to 66

    61 on average

    1. 1Reroll MP→ ideally Might or Precision16% a try
    2. 2Reroll Natural MP Regen→ ideally Might or Precision13%
    3. 3Reroll Natural HP Regen→ ideally Might or Precision10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+13 to +14
    Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1

    Then bind it fully.

  2. +10
    Berk EarringsD 1 → S+ 56 to 57

    56 on average

    1. 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Accuracy or Critical Hit24% a try
    2. 2Reroll Block→ ideally Might, Precision, Attack, Accuracy or Critical Hit17%
    3. 3Reroll MP→ ideally Might, Precision, Attack, Accuracy or Critical Hit11%
    4. 4Reroll Defense→ ideally Might, Precision, Attack, Accuracy or Critical Hit6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Precision Attack Accuracy Critical Hit

    Then bind it fully.

  3. +10
    Bakarma GlovesB 15 → S+ 55 to 61

    58 on average

    1. 1Reroll Block→ ideally Attack or Combat Speed15% a try
    2. 2Reroll Natural MP Regen→ ideally Attack or Combat Speed11%
    3. 3Reroll Wind Vigor +1→ ideally Attack or Combat Speed7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Combat Speed
    Good+15
    Perfect Chance Hunter's Resolve +1
    Fine+11
    Critical Hit

    Then bind it fully.

  4. +10
    Bakarma BootsB 17 → S+ 55 to 60

    57 on average

    1. 1Reroll Wind Vigor +1→ ideally Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +113% a try
    2. 2Reroll Vigilant Eye +1→ ideally Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +110%
    3. 3Reroll Hunter's Soul +1→ ideally Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack Focused Eye +1 Perfect Chance Hunter's Resolve +1
    Fine+11
    Critical Hit

    Then bind it fully.

  5. +10
    Bakarma GreavesD 0 → S+ 56 to 58

    56 on average

    1. 1Reroll Defense→ ideally Attack increase, Damage Tolerance, Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +113% a try
    2. 2Reroll Back Defense→ ideally Attack increase, Damage Tolerance, Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +110%
    3. 3Reroll Rooting Eye +1→ ideally Attack increase, Damage Tolerance, Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +18%
    4. 4Reroll Unyielding Resolve +1→ ideally Attack increase, Damage Tolerance, Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+13 to +15
    Attack increase Damage Tolerance Attack Focused Eye +1 Perfect Chance Hunter's Resolve +1

    Then bind it fully.

  6. High Commander Lagta BreastplateD 0 → S+ 55 to 57

    57 on average

    1. 1Reroll Defense→ ideally Attack, Focused Eye +1, Damage Boost or Hunter's Resolve +112% a try
    2. 2Reroll Critical Damage Defense→ ideally Attack, Focused Eye +1, Damage Boost or Hunter's Resolve +19%
    3. 3Reroll Back Defense→ ideally Attack, Focused Eye +1, Damage Boost or Hunter's Resolve +17%
    4. 4Reroll Unyielding Resolve +1→ ideally Attack, Focused Eye +1, Damage Boost or Hunter's Resolve +14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack Focused Eye +1 Damage Boost Hunter's Resolve +1
    Good+13
    Perfect Chance

    Then bind it fully.

  7. +10
    Gartua CloakD 0 → S+ 68 to 71

    69 on average

    1. 1Reroll Endurance Penetration→ ideally Double Chance, Attack increase or Attack10% a try
    2. 2Reroll Willpower→ ideally Double Chance, Attack increase or Attack8%
    3. 3Reroll Back Defense→ ideally Double Chance, Attack increase or Attack5%
    4. 4Reroll Melee Fire +1→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Double Chance Attack increase Attack
    Good+15 to +16
    Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  8. +10
    Bakarma HelmD 0 → S+ 61 to 62

    61 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +111% a try
    2. 2Reroll Block→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +18%
    3. 3Reroll MP→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +15%
    4. 4Reroll Wind Vigor +1→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack Double Chance Attack increase Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  9. +10
    Spectral PauldronsD 1 → S+ 56

    56 on average

    1. 1Reroll Status Effect Resist→ ideally Attack, Focused Eye +1, Hunter's Resolve +1 or Double Chance9% a try
    2. 2Reroll Evasion→ ideally Attack, Focused Eye +1, Hunter's Resolve +1 or Double Chance6%
    3. 3Reroll Revitalization Contract +1→ ideally Attack, Focused Eye +1, Hunter's Resolve +1 or Double Chance4%
    4. 4Reroll Constitution→ ideally Attack, Focused Eye +1, Hunter's Resolve +1 or Double Chance1%

    Reroll each until it lands one of these it doesn't have yet:

    Best+13 to +15
    Attack Focused Eye +1 Hunter's Resolve +1 Double Chance

    Then bind it fully.

Can't reach S+