Rerolls
How we plan
+10Up nextBerk RingD 4 → S+ 55 to 6661 on average
- 1Reroll Block→ ideally Might or Precision21% a try
- 2Reroll Natural MP Regen→ ideally Might or Precision16%
- 3Reroll Defense→ ideally Might or Precision13%
- 4Reroll Snare Shot +1→ ideally Might or Precision10%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +15
- Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+10Berk RingC 10 → S+ 57 to 6661 on average
- 1Reroll MP→ ideally Might or Precision16% a try
- 2Reroll Natural MP Regen→ ideally Might or Precision13%
- 3Reroll Natural HP Regen→ ideally Might or Precision10%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +14
- Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+10Berk EarringsD 1 → S+ 56 to 5756 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Accuracy or Critical Hit24% a try
- 2Reroll Block→ ideally Might, Precision, Attack, Accuracy or Critical Hit17%
- 3Reroll MP→ ideally Might, Precision, Attack, Accuracy or Critical Hit11%
- 4Reroll Defense→ ideally Might, Precision, Attack, Accuracy or Critical Hit6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Attack Accuracy Critical Hit
Then bind it fully.
+10Bakarma GlovesB 15 → S+ 55 to 6158 on average
- 1Reroll Block→ ideally Attack or Combat Speed15% a try
- 2Reroll Natural MP Regen→ ideally Attack or Combat Speed11%
- 3Reroll Wind Vigor +1→ ideally Attack or Combat Speed7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed
- Good+15
- Perfect Chance Hunter's Resolve +1
- Fine+11
- Critical Hit
Then bind it fully.
+10Bakarma BootsB 17 → S+ 55 to 6057 on average
- 1Reroll Wind Vigor +1→ ideally Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +113% a try
- 2Reroll Vigilant Eye +1→ ideally Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +110%
- 3Reroll Hunter's Soul +1→ ideally Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Focused Eye +1 Perfect Chance Hunter's Resolve +1
- Fine+11
- Critical Hit
Then bind it fully.
+10Bakarma GreavesD 0 → S+ 56 to 5856 on average
- 1Reroll Defense→ ideally Attack increase, Damage Tolerance, Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +113% a try
- 2Reroll Back Defense→ ideally Attack increase, Damage Tolerance, Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +110%
- 3Reroll Rooting Eye +1→ ideally Attack increase, Damage Tolerance, Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +18%
- 4Reroll Unyielding Resolve +1→ ideally Attack increase, Damage Tolerance, Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +15
- Attack increase Damage Tolerance Attack Focused Eye +1 Perfect Chance Hunter's Resolve +1
Then bind it fully.
High Commander Lagta BreastplateD 0 → S+ 55 to 5757 on average
- 1Reroll Defense→ ideally Attack, Focused Eye +1, Damage Boost or Hunter's Resolve +112% a try
- 2Reroll Critical Damage Defense→ ideally Attack, Focused Eye +1, Damage Boost or Hunter's Resolve +19%
- 3Reroll Back Defense→ ideally Attack, Focused Eye +1, Damage Boost or Hunter's Resolve +17%
- 4Reroll Unyielding Resolve +1→ ideally Attack, Focused Eye +1, Damage Boost or Hunter's Resolve +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Focused Eye +1 Damage Boost Hunter's Resolve +1
- Good+13
- Perfect Chance
Then bind it fully.
+10Gartua CloakD 0 → S+ 68 to 7169 on average
- 1Reroll Endurance Penetration→ ideally Double Chance, Attack increase or Attack10% a try
- 2Reroll Willpower→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Back Defense→ ideally Double Chance, Attack increase or Attack5%
- 4Reroll Melee Fire +1→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Double Chance Attack increase Attack
- Good+15 to +16
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+10Bakarma HelmD 0 → S+ 61 to 6261 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +111% a try
- 2Reroll Block→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +18%
- 3Reroll MP→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +15%
- 4Reroll Wind Vigor +1→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Double Chance Attack increase Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+10Spectral PauldronsD 1 → S+ 5656 on average
- 1Reroll Status Effect Resist→ ideally Attack, Focused Eye +1, Hunter's Resolve +1 or Double Chance9% a try
- 2Reroll Evasion→ ideally Attack, Focused Eye +1, Hunter's Resolve +1 or Double Chance6%
- 3Reroll Revitalization Contract +1→ ideally Attack, Focused Eye +1, Hunter's Resolve +1 or Double Chance4%
- 4Reroll Constitution→ ideally Attack, Focused Eye +1, Hunter's Resolve +1 or Double Chance1%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +15
- Attack Focused Eye +1 Hunter's Resolve +1 Double Chance
Then bind it fully.
Can't reach S+
+10Spiritforged BowC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+10Berk NecklaceB 22Soul Fuse it for one more line.
Liberator EarringsD 4Its lines are fixed.
Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.