kiskInstall

AsmodiansLv 45 SpiritmasterTriniel

Kenpachi

85,951 CP
CGear
  1. +10
    Berk EarringsC 11 → S+ 56 to 57

    57 on average

    1. 1Reroll Flight Power→ ideally Might, Precision, Spirit Strike +1, Mental Focus +1, Attack or Element Unification +117% a try
    2. 2Reroll MP→ ideally Might, Precision, Spirit Strike +1, Mental Focus +1, Attack or Element Unification +113%
    3. 3Reroll Spirit Protection +1→ ideally Might, Precision, Spirit Strike +1, Mental Focus +1, Attack or Element Unification +19%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Precision Spirit Strike +1 Mental Focus +1 Attack Element Unification +1

    Then bind it fully.

  2. +10
    Berk NecklaceB 14 → S+ 55 to 57

    57 on average

    1. 1Reroll Natural MP Regen→ ideally Spirit Strike +1, Mental Focus +1, Attack, Might, Precision or Combat Speed17% a try
    2. 2Reroll Evasion→ ideally Spirit Strike +1, Mental Focus +1, Attack, Might, Precision or Combat Speed13%
    3. 3Reroll HP→ ideally Spirit Strike +1, Mental Focus +1, Attack, Might, Precision or Combat Speed9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Spirit Strike +1 Mental Focus +1 Attack Might Precision Combat Speed

    Then bind it fully.

  3. +10
    Berk RingB 14 → S+ 56 to 61

    58 on average

    1. 1Reroll Flight Power→ ideally Might, Precision, Elemental Fusion +1 or Combustion +115% a try
    2. 2Reroll Evasion→ ideally Might, Precision, Elemental Fusion +1 or Combustion +112%
    3. 3Reroll Accuracy→ ideally Might, Precision, Elemental Fusion +1 or Combustion +18%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Might Precision Elemental Fusion +1 Combustion +1
    Good+15
    Attack Summon: Fire Spirit +1

    Then bind it fully.

  4. +10
    Berk RingB 18 → S+ 59 to 65

    62 on average

    1. 1Reroll Defiance +1→ ideally Might, Precision or Combustion +115% a try
    2. 2Reroll MP→ ideally Might, Precision or Combustion +112%
    3. 3Reroll Accuracy→ ideally Might, Precision or Combustion +18%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Might Precision Combustion +1
    Good+14 to +15
    Attack Summon: Fire Spirit +1 Cold Shock +1

    Then bind it fully.

  5. Bakarma BreastplateD 0 → S+ 58 to 61

    60 on average

    1. 1Reroll Defense→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance15% a try
    2. 2Reroll Critical Hit Resist→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance12%
    3. 3Reroll MP→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance9%
    4. 4Reroll Spirit Communion +1→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Spirit Strike +1 Attack Damage Boost Mental Focus +1 Perfect Chance
    Good+13
    Element Unification +1

    Then bind it fully.

  6. +10
    Bakarma GlovesD 0 → S+ 57 to 63

    60 on average

    1. 1Reroll Critical Hit Resist→ ideally Spirit Strike +1, Attack, Mental Focus +1, Combat Speed or Perfect Chance15% a try
    2. 2Reroll Block→ ideally Spirit Strike +1, Attack, Mental Focus +1, Combat Speed or Perfect Chance12%
    3. 3Reroll Spirit Communion +1→ ideally Spirit Strike +1, Attack, Mental Focus +1, Combat Speed or Perfect Chance9%
    4. 4Reroll Status Effect Resist→ ideally Spirit Strike +1, Attack, Mental Focus +1, Combat Speed or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Spirit Strike +1 Attack Mental Focus +1 Combat Speed Perfect Chance
    Fine+12
    Element Unification +1

    Then bind it fully.

  7. +10
    Vakron GreavesD 2 → S+ 59 to 63

    60 on average

    1. 1Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance, Perfect Chance or Spirit Strike +113% a try
    2. 2Reroll Spirit Communion +1→ ideally Attack increase, Damage Tolerance, Perfect Chance or Spirit Strike +110%
    3. 3Reroll Corrode +1→ ideally Attack increase, Damage Tolerance, Perfect Chance or Spirit Strike +18%
    4. 4Reroll Spirit Revitalization +1→ ideally Attack increase, Damage Tolerance, Perfect Chance or Spirit Strike +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack increase Damage Tolerance Perfect Chance Spirit Strike +1
    Good+14
    Attack Mental Focus +1

    Then bind it fully.

  8. +10
    Bakarma HelmB 15 → S+ 57 to 62

    59 on average

    1. 1Reroll Front Defense→ ideally Spirit Strike +1, Mental Focus +1 or Double Chance12% a try
    2. 2Reroll Critical Hit Resist→ ideally Spirit Strike +1, Mental Focus +1 or Double Chance9%
    3. 3Reroll Critical Hit→ ideally Spirit Strike +1, Mental Focus +1 or Double Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Spirit Strike +1 Mental Focus +1 Double Chance
    Good+15
    Attack
    Fine+12
    Element Unification +1

    Then bind it fully.

  9. +10
    Vakron CloakD 3 → S+ 58 to 69

    61 on average

    1. 1Reroll HP→ ideally Attack increase, Double Chance or Spirit Strike +113% a try
    2. 2Reroll Natural HP Regen→ ideally Attack increase, Double Chance or Spirit Strike +110%
    3. 3Reroll Accuracy→ ideally Attack increase, Double Chance or Spirit Strike +18%
    4. 4Reroll Critical Damage Tolerance→ ideally Attack increase, Double Chance or Spirit Strike +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack increase Double Chance Spirit Strike +1
    Good+14 to +16
    Mental Focus +1 Attack
    Fine+10
    Element Unification +1

    Then bind it fully.

  10. +10
    Dartan PauldronsB 19 → S+ 56 to 60

    58 on average

    1. 1Reroll Perfect Resist→ ideally Spirit Strike +1 or Attack12% a try
    2. 2Reroll Critical Hit Resist→ ideally Spirit Strike +1 or Attack9%
    3. 3Reroll Critical Hit→ ideally Spirit Strike +1 or Attack7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Spirit Strike +1 Attack
    Good+13 to +14
    Double Chance Critical Damage Boost Element Unification +1

    Then bind it fully.

  11. +10
    Bakarma BootsC 11 → S+ 57 to 62

    59 on average

    1. 1Reroll Constitution→ ideally Spirit Strike +1, Mental Focus +1, Move Speed or Perfect Chance11% a try
    2. 2Reroll HP→ ideally Spirit Strike +1, Mental Focus +1, Move Speed or Perfect Chance9%
    3. 3Reroll Critical Hit→ ideally Spirit Strike +1, Mental Focus +1, Move Speed or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Spirit Strike +1 Mental Focus +1 Move Speed Perfect Chance
    Fine+12
    Element Unification +1

    Then bind it fully.

Can't reach S+