Rerolls
How we plan
+10Up nextBerk EarringsB 19 → S+ 55 to 5856 on average
- 1Reroll Evasion→ ideally Might, Precision, Spirit Strike +1, Mental Focus +1 or Element Unification +114% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision, Spirit Strike +1, Mental Focus +1 or Element Unification +111%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Spirit Strike +1 Mental Focus +1 Element Unification +1
- Good+14
- Move Speed
Then bind it fully.
+10Berk EarringsC 11 → S+ 56 to 5757 on average
- 1Reroll Flight Power→ ideally Might, Precision, Spirit Strike +1, Mental Focus +1, Attack or Element Unification +117% a try
- 2Reroll MP→ ideally Might, Precision, Spirit Strike +1, Mental Focus +1, Attack or Element Unification +113%
- 3Reroll Spirit Protection +1→ ideally Might, Precision, Spirit Strike +1, Mental Focus +1, Attack or Element Unification +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Spirit Strike +1 Mental Focus +1 Attack Element Unification +1
Then bind it fully.
+10Berk NecklaceB 14 → S+ 55 to 5757 on average
- 1Reroll Natural MP Regen→ ideally Spirit Strike +1, Mental Focus +1, Attack, Might, Precision or Combat Speed17% a try
- 2Reroll Evasion→ ideally Spirit Strike +1, Mental Focus +1, Attack, Might, Precision or Combat Speed13%
- 3Reroll HP→ ideally Spirit Strike +1, Mental Focus +1, Attack, Might, Precision or Combat Speed9%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Spirit Strike +1 Mental Focus +1 Attack Might Precision Combat Speed
Then bind it fully.
+10Berk RingB 14 → S+ 56 to 6158 on average
- 1Reroll Flight Power→ ideally Might, Precision, Elemental Fusion +1 or Combustion +115% a try
- 2Reroll Evasion→ ideally Might, Precision, Elemental Fusion +1 or Combustion +112%
- 3Reroll Accuracy→ ideally Might, Precision, Elemental Fusion +1 or Combustion +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Elemental Fusion +1 Combustion +1
- Good+15
- Attack Summon: Fire Spirit +1
Then bind it fully.
+10Berk RingB 18 → S+ 59 to 6562 on average
- 1Reroll Defiance +1→ ideally Might, Precision or Combustion +115% a try
- 2Reroll MP→ ideally Might, Precision or Combustion +112%
- 3Reroll Accuracy→ ideally Might, Precision or Combustion +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Combustion +1
- Good+14 to +15
- Attack Summon: Fire Spirit +1 Cold Shock +1
Then bind it fully.
Bakarma BreastplateD 0 → S+ 58 to 6160 on average
- 1Reroll Defense→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance15% a try
- 2Reroll Critical Hit Resist→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance12%
- 3Reroll MP→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance9%
- 4Reroll Spirit Communion +1→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Spirit Strike +1 Attack Damage Boost Mental Focus +1 Perfect Chance
- Good+13
- Element Unification +1
Then bind it fully.
+10Bakarma GlovesD 0 → S+ 57 to 6360 on average
- 1Reroll Critical Hit Resist→ ideally Spirit Strike +1, Attack, Mental Focus +1, Combat Speed or Perfect Chance15% a try
- 2Reroll Block→ ideally Spirit Strike +1, Attack, Mental Focus +1, Combat Speed or Perfect Chance12%
- 3Reroll Spirit Communion +1→ ideally Spirit Strike +1, Attack, Mental Focus +1, Combat Speed or Perfect Chance9%
- 4Reroll Status Effect Resist→ ideally Spirit Strike +1, Attack, Mental Focus +1, Combat Speed or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Spirit Strike +1 Attack Mental Focus +1 Combat Speed Perfect Chance
- Fine+12
- Element Unification +1
Then bind it fully.
+10Vakron GreavesD 2 → S+ 59 to 6360 on average
- 1Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance, Perfect Chance or Spirit Strike +113% a try
- 2Reroll Spirit Communion +1→ ideally Attack increase, Damage Tolerance, Perfect Chance or Spirit Strike +110%
- 3Reroll Corrode +1→ ideally Attack increase, Damage Tolerance, Perfect Chance or Spirit Strike +18%
- 4Reroll Spirit Revitalization +1→ ideally Attack increase, Damage Tolerance, Perfect Chance or Spirit Strike +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Damage Tolerance Perfect Chance Spirit Strike +1
- Good+14
- Attack Mental Focus +1
Then bind it fully.
+10Bakarma HelmB 15 → S+ 57 to 6259 on average
- 1Reroll Front Defense→ ideally Spirit Strike +1, Mental Focus +1 or Double Chance12% a try
- 2Reroll Critical Hit Resist→ ideally Spirit Strike +1, Mental Focus +1 or Double Chance9%
- 3Reroll Critical Hit→ ideally Spirit Strike +1, Mental Focus +1 or Double Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Spirit Strike +1 Mental Focus +1 Double Chance
- Good+15
- Attack
- Fine+12
- Element Unification +1
Then bind it fully.
+10Vakron CloakD 3 → S+ 58 to 6961 on average
- 1Reroll HP→ ideally Attack increase, Double Chance or Spirit Strike +113% a try
- 2Reroll Natural HP Regen→ ideally Attack increase, Double Chance or Spirit Strike +110%
- 3Reroll Accuracy→ ideally Attack increase, Double Chance or Spirit Strike +18%
- 4Reroll Critical Damage Tolerance→ ideally Attack increase, Double Chance or Spirit Strike +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack increase Double Chance Spirit Strike +1
- Good+14 to +16
- Mental Focus +1 Attack
- Fine+10
- Element Unification +1
Then bind it fully.
+10Dartan PauldronsB 19 → S+ 56 to 6058 on average
- 1Reroll Perfect Resist→ ideally Spirit Strike +1 or Attack12% a try
- 2Reroll Critical Hit Resist→ ideally Spirit Strike +1 or Attack9%
- 3Reroll Critical Hit→ ideally Spirit Strike +1 or Attack7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Spirit Strike +1 Attack
- Good+13 to +14
- Double Chance Critical Damage Boost Element Unification +1
Then bind it fully.
+10Bakarma BootsC 11 → S+ 57 to 6259 on average
- 1Reroll Constitution→ ideally Spirit Strike +1, Mental Focus +1, Move Speed or Perfect Chance11% a try
- 2Reroll HP→ ideally Spirit Strike +1, Mental Focus +1, Move Speed or Perfect Chance9%
- 3Reroll Critical Hit→ ideally Spirit Strike +1, Mental Focus +1, Move Speed or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Spirit Strike +1 Mental Focus +1 Move Speed Perfect Chance
- Fine+12
- Element Unification +1
Then bind it fully.
Can't reach S+
+10Rupture JewelB 13Soul Fuse it for one more line.
+10Spiritforged GuardC 6Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.