Rerolls
How we plan
+13Up nextAulamus StaffA 27 → S+ 55 to 5957 on average
- 1Reroll Critical Hit→ ideally Might, Precision, Combat Speed or Weapon Damage Boost27% a try
- 2Reroll Front Attack→ ideally Might, Precision, Combat Speed or Weapon Damage Boost21%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Might Precision Combat Speed Weapon Damage Boost
- Good+12
- Attack
Then bind it fully.
+10Enraged Kromede EarringsC 11 → S+ 55 to 6962 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack or Move Speed30% a try
- 2Reroll MP→ ideally Might, Precision, Attack or Move Speed25%
- 3Reroll HP→ ideally Might, Precision, Attack or Move Speed20%
- 4Reroll Critical Hit→ ideally Might, Precision, Attack or Move Speed15%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision Attack Move Speed
- Good+14 to +15
- Accuracy Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+10Enraged Kromede RingD 4 → S+ 58 to 7065 on average
- 1Reroll Evasion→ ideally Might, Precision or Attack17% a try
- 2Reroll HP→ ideally Might, Precision or Attack14%
- 3Reroll Intelligence→ ideally Might, Precision or Attack10%
- 4Reroll Gust Rampage +1→ ideally Might, Precision or Attack8%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Might Precision Attack
- Good+15
- Dark Crush +1 Onslaught +1 Recuperation +1
- Fine+14
- Spinning Strike +1
Then bind it fully.
+10Berk RingC 6 → S+ 58 to 6562 on average
- 1Reroll Evasion→ ideally Might or Precision20% a try
- 2Reroll Block→ ideally Might or Precision15%
- 3Reroll MP→ ideally Might or Precision11%
- 4Reroll Critical Hit→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+11Enraged Kromede NecklaceC 8 → S+ 59 to 6863 on average
- 1Reroll Evasion→ ideally Might, Combat Speed, Attack or Precision17% a try
- 2Reroll Survival Willpower +1→ ideally Might, Combat Speed, Attack or Precision14%
- 3Reroll Intelligence→ ideally Might, Combat Speed, Attack or Precision11%
- 4Reroll Earth's Promise +1→ ideally Might, Combat Speed, Attack or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Might Combat Speed Attack Precision
- Good+13 to +14
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Aulamus EarringsA 29 → S+ 56 to 5757 on average
- 1Reroll Flight Power→ ideally Precision, Attack or Move Speed10% a try
Reroll it until it lands one of these:
- Best+15 to +16
- Precision Attack Move Speed
Then bind it fully.
+10Vakron GlovesD 0 → S+ 60 to 6562 on average
- 1Reroll Status Effect Resist→ ideally Combat Speed, Attack or Perfect Chance14% a try
- 2Reroll Constitution→ ideally Combat Speed, Attack or Perfect Chance12%
- 3Reroll Critical Damage Defense→ ideally Combat Speed, Attack or Perfect Chance9%
- 4Reroll Raging Spell +1→ ideally Combat Speed, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Combat Speed Attack Perfect Chance
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Vakron BootsB 15 → S+ 59 to 6562 on average
- 1Reroll Critical Damage Defense→ ideally Move Speed, Perfect Chance or Attack12% a try
- 2Reroll Constitution→ ideally Move Speed, Perfect Chance or Attack9%
- 3Reroll Blessing of Life +1→ ideally Move Speed, Perfect Chance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Move Speed Perfect Chance Attack
- Good+13 to +15
- Impact Hit +1 Wind's Promise +1
Then bind it fully.
+12Nuakum BreastplateS 37 → S+ 56 to 6963 on average
- 1Reroll Crossguard +1→ ideally Attack or Perfect Chance11% a try
- 2Reroll Accuracy→ ideally Attack or Perfect Chance9%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack Perfect Chance
- Good+15
- Impact Hit +1
- Fine+9 to +13
- Wind's Promise +1 Inspiring Spell +1
Then bind it fully.
+10Vakron CloakD 0 → S+ 56 to 6660 on average
- 1Reroll Constitution→ ideally Double Chance or Attack increase13% a try
- 2Reroll HP→ ideally Double Chance or Attack increase10%
- 3Reroll Crossguard +1→ ideally Double Chance or Attack increase7%
- 4Reroll Earth's Promise +1→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Double Chance Attack increase
- Good+14 to +15
- Attack Preparation +1 Attack Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
+10Vakron GreavesB 14 → S+ 58 to 6460 on average
- 1Reroll Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance10% a try
- 2Reroll Front Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance7%
- 3Reroll Block→ ideally Attack increase, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Damage Tolerance Perfect Chance
- Good+13 to +14
- Attack Preparation +1 Impact Hit +1
Then bind it fully.
+10Vakron PauldronsA 25 → S+ 60 to 6361 on average
- 1Reroll Natural HP Regen→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +112% a try
- 2Reroll Critical Hit→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +19%
- 3Reroll Inspiring Spell +1→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Double Chance Critical Damage Boost Attack Attack Preparation +1
- Good+15
- Impact Hit +1
Then bind it fully.
+10Vakron HelmB 16 → S+ 58 to 6560 on average
- 1Reroll Defense→ ideally Double Chance or Attack increase9% a try
- 2Reroll Block→ ideally Double Chance or Attack increase7%
- 3Reroll Critical Hit→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
Arcana crafts
+1Chalice of VigorB 18 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
+2Bell of VigorA 27 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1
+2Compass of MagicA 35 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
+3Parchment of VigorS 53 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
Can't reach S+
+12Spectral GuardD 0Its best rolls fall short.
+11Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.
Already S+: Mirror of Vigor.