kiskInstall

AsmodiansLv 45 ChanterTrinielKingsSlayer

KiryuStein

106,947 CP
BGear
  1. +10
    Enraged Kromede EarringsC 11 → S+ 55 to 69

    62 on average

    1. 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack or Move Speed30% a try
    2. 2Reroll MP→ ideally Might, Precision, Attack or Move Speed25%
    3. 3Reroll HP→ ideally Might, Precision, Attack or Move Speed20%
    4. 4Reroll Critical Hit→ ideally Might, Precision, Attack or Move Speed15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision Attack Move Speed
    Good+14 to +15
    Accuracy Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1

    Then bind it fully.

  2. +10
    Enraged Kromede RingD 4 → S+ 58 to 70

    65 on average

    1. 1Reroll Evasion→ ideally Might, Precision or Attack17% a try
    2. 2Reroll HP→ ideally Might, Precision or Attack14%
    3. 3Reroll Intelligence→ ideally Might, Precision or Attack10%
    4. 4Reroll Gust Rampage +1→ ideally Might, Precision or Attack8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Might Precision Attack
    Good+15
    Dark Crush +1 Onslaught +1 Recuperation +1
    Fine+14
    Spinning Strike +1

    Then bind it fully.

  3. +10
    Berk RingC 6 → S+ 58 to 65

    62 on average

    1. 1Reroll Evasion→ ideally Might or Precision20% a try
    2. 2Reroll Block→ ideally Might or Precision15%
    3. 3Reroll MP→ ideally Might or Precision11%
    4. 4Reroll Critical Hit→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +15
    Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1

    Then bind it fully.

  4. +11
    Enraged Kromede NecklaceC 8 → S+ 59 to 68

    63 on average

    1. 1Reroll Evasion→ ideally Might, Combat Speed, Attack or Precision17% a try
    2. 2Reroll Survival Willpower +1→ ideally Might, Combat Speed, Attack or Precision14%
    3. 3Reroll Intelligence→ ideally Might, Combat Speed, Attack or Precision11%
    4. 4Reroll Earth's Promise +1→ ideally Might, Combat Speed, Attack or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Might Combat Speed Attack Precision
    Good+13 to +14
    Attack Preparation +1 Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  5. +10
    Aulamus EarringsA 29 → S+ 56 to 57

    57 on average

    1. 1Reroll Flight Power→ ideally Precision, Attack or Move Speed10% a try

    Reroll it until it lands one of these:

    Best+15 to +16
    Precision Attack Move Speed

    Then bind it fully.

  6. +10
    Vakron GlovesD 0 → S+ 60 to 65

    62 on average

    1. 1Reroll Status Effect Resist→ ideally Combat Speed, Attack or Perfect Chance14% a try
    2. 2Reroll Constitution→ ideally Combat Speed, Attack or Perfect Chance12%
    3. 3Reroll Critical Damage Defense→ ideally Combat Speed, Attack or Perfect Chance9%
    4. 4Reroll Raging Spell +1→ ideally Combat Speed, Attack or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Combat Speed Attack Perfect Chance
    Good+13 to +15
    Attack Preparation +1 Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  7. +10
    Vakron BootsB 15 → S+ 59 to 65

    62 on average

    1. 1Reroll Critical Damage Defense→ ideally Move Speed, Perfect Chance or Attack12% a try
    2. 2Reroll Constitution→ ideally Move Speed, Perfect Chance or Attack9%
    3. 3Reroll Blessing of Life +1→ ideally Move Speed, Perfect Chance or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Move Speed Perfect Chance Attack
    Good+13 to +15
    Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  8. +12
    Nuakum BreastplateS 37 → S+ 56 to 69

    63 on average

    1. 1Reroll Crossguard +1→ ideally Attack or Perfect Chance11% a try
    2. 2Reroll Accuracy→ ideally Attack or Perfect Chance9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Attack Perfect Chance
    Good+15
    Impact Hit +1
    Fine+9 to +13
    Wind's Promise +1 Inspiring Spell +1

    Then bind it fully.

  9. +10
    Vakron CloakD 0 → S+ 56 to 66

    60 on average

    1. 1Reroll Constitution→ ideally Double Chance or Attack increase13% a try
    2. 2Reroll HP→ ideally Double Chance or Attack increase10%
    3. 3Reroll Crossguard +1→ ideally Double Chance or Attack increase7%
    4. 4Reroll Earth's Promise +1→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Double Chance Attack increase
    Good+14 to +15
    Attack Preparation +1 Attack Impact Hit +1
    Fine+13
    Wind's Promise +1

    Then bind it fully.

  10. +10
    Vakron GreavesB 14 → S+ 58 to 64

    60 on average

    1. 1Reroll Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance10% a try
    2. 2Reroll Front Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance7%
    3. 3Reroll Block→ ideally Attack increase, Damage Tolerance or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack increase Damage Tolerance Perfect Chance
    Good+13 to +14
    Attack Preparation +1 Impact Hit +1

    Then bind it fully.

  11. +10
    Vakron PauldronsA 25 → S+ 60 to 63

    61 on average

    1. 1Reroll Natural HP Regen→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +112% a try
    2. 2Reroll Critical Hit→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +19%
    3. 3Reroll Inspiring Spell +1→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Double Chance Critical Damage Boost Attack Attack Preparation +1
    Good+15
    Impact Hit +1

    Then bind it fully.

  12. +10
    Vakron HelmB 16 → S+ 58 to 65

    60 on average

    1. 1Reroll Defense→ ideally Double Chance or Attack increase9% a try
    2. 2Reroll Block→ ideally Double Chance or Attack increase7%
    3. 3Reroll Critical Hit→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase
    Good+13 to +15
    Attack Preparation +1 Impact Hit +1 Wind's Promise +1

    Then bind it fully.

Arcana crafts

  1. +1
    Chalice of VigorB 18 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
  2. +2
    Bell of VigorA 27 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1
  3. +2
    Compass of MagicA 35 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
  4. +3
    Parchment of VigorS 53 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1

Can't reach S+

Already S+: Mirror of Vigor.