Rerolls
How we plan
+10Up nextVakron GuardA 29 → S+ 56 to 5957 on average
- 1Reroll Critical Hit→ ideally Precision, Combat Speed, Damage Boost or Multi-hit Chance26% a try
- 2Reroll Block→ ideally Precision, Combat Speed, Damage Boost or Multi-hit Chance20%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Precision Combat Speed Damage Boost Multi-hit Chance
- Good+12
- Attack
Then bind it fully.
+10Vakron PauldronsS 38 → S+ 56 to 6661 on average
- 1Reroll Punishing Benediction +1→ ideally Attack or Fury +114% a try
- 2Reroll Critical Hit→ ideally Attack or Fury +111%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Attack Fury +1
- Good+14
- Impact Hit +1 Insulting Roar +1
- Fine+9
- Dexterity
Then bind it fully.
+10Bakarma GlovesD 2 → S+ 58 to 6260 on average
- 1Reroll Back Defense→ ideally Attack, Fury +1, Combat Speed or Perfect Chance15% a try
- 2Reroll Front Defense→ ideally Attack, Fury +1, Combat Speed or Perfect Chance12%
- 3Reroll Warding Shield +1→ ideally Attack, Fury +1, Combat Speed or Perfect Chance9%
- 4Reroll Critical Hit→ ideally Attack, Fury +1, Combat Speed or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Fury +1 Combat Speed Perfect Chance
- Good+14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+10Berk EarringsB 14 → S+ 56 to 5857 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision, Attack or Fury +114% a try
- 2Reroll Warding Shield +1→ ideally Might, Precision, Attack or Fury +110%
- 3Reroll HP→ ideally Might, Precision, Attack or Fury +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Attack Fury +1
- Good+14
- Move Speed
Then bind it fully.
+10Bakarma BootsB 13 → S+ 57 to 5958 on average
- 1Reroll Status Effect Resist→ ideally Fury +1, Move Speed, Attack, Perfect Chance or Impact Hit +112% a try
- 2Reroll Defense→ ideally Fury +1, Move Speed, Attack, Perfect Chance or Impact Hit +19%
- 3Reroll Guarding Seal +1→ ideally Fury +1, Move Speed, Attack, Perfect Chance or Impact Hit +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Fury +1 Move Speed Attack Perfect Chance Impact Hit +1
Then bind it fully.
+10Bakarma BreastplateB 19 → S+ 58 to 6160 on average
- 1Reroll Willpower→ ideally Attack, Damage Boost or Perfect Chance12% a try
- 2Reroll Natural HP Regen→ ideally Attack, Damage Boost or Perfect Chance9%
- 3Reroll Critical Hit→ ideally Attack, Damage Boost or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Perfect Chance
- Good+14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+10Bakarma CloakD 1 → S+ 57 to 6359 on average
- 1Reroll Accuracy→ ideally Attack increase, Double Chance or Fury +113% a try
- 2Reroll Evasion→ ideally Attack increase, Double Chance or Fury +110%
- 3Reroll Back Defense→ ideally Attack increase, Double Chance or Fury +18%
- 4Reroll Critical Hit→ ideally Attack increase, Double Chance or Fury +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Attack increase Double Chance Fury +1
- Good+13 to +14
- Attack Impact Hit +1 Insulting Roar +1
Then bind it fully.
+10Vakron HelmD 2 → S+ 58 to 6661 on average
- 1Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack13% a try
- 2Reroll HP→ ideally Double Chance, Attack increase or Attack10%
- 3Reroll Weapon Damage Tolerance→ ideally Double Chance, Attack increase or Attack7%
- 4Reroll Critical Hit→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Double Chance Attack increase Attack
- Good+14 to +16
- Fury +1 Impact Hit +1
- Fine+13
- Insulting Roar +1
Then bind it fully.
+10Berk NecklaceA 25 → S+ 55 to 5656 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Might, Combat Speed, Precision or Impact Hit +114% a try
- 2Reroll Warding Shield +1→ ideally Attack, Might, Combat Speed, Precision or Impact Hit +19%
- 3Reroll Accuracy→ ideally Attack, Might, Combat Speed, Precision or Impact Hit +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+14
- Attack Might Combat Speed Precision Impact Hit +1
Then bind it fully.
+11Rupture SwordA 23 → S+ 5555 on average
- 1Reroll Back Attack→ ideally Might or Combat Speed10% a try
- 2Reroll Block→ ideally Might or Combat Speed5%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +14
- Might Combat Speed
Then bind it fully.
+10Bakarma GreavesB 17 → S+ 57 to 5958 on average
- 1Reroll Defense→ ideally Attack increase, Perfect Chance or Damage Tolerance8% a try
- 2Reroll Evasion→ ideally Attack increase, Perfect Chance or Damage Tolerance6%
- 3Reroll Endurance→ ideally Attack increase, Perfect Chance or Damage Tolerance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack increase Perfect Chance Damage Tolerance
- Good+13
- Attack
Then bind it fully.
Can't reach S+
+5Liberator EarringsD 3Its lines are fixed.
+5Liberator RingD 0Its lines are fixed.
+5Liberator RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+5Liberator BraceletD 0Its lines are fixed.