Rerolls
How we plan
+7Up nextAulamus EarringsB 15 → S+ 55 to 6460 on average
- 1Reroll Protection Armor +1→ ideally Might, Attack, Precision or Move Speed19% a try
- 2Reroll HP→ ideally Might, Attack, Precision or Move Speed16%
- 3Reroll Block→ ideally Might, Attack, Precision or Move Speed12%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Attack Precision Move Speed
- Good+14
- Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1
Then bind it fully.
+8Aulamus NecklaceB 21 → S+ 56 to 6259 on average
- 1Reroll Natural MP Regen→ ideally Combat Speed or Precision17% a try
- 2Reroll Block→ ideally Combat Speed or Precision13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Combat Speed Precision
- Good+13 to +14
- Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1
- Fine+11
- Identify Weakness +1
Then bind it fully.
+7Aulamus EarringsC 9 → S+ 55 to 6661 on average
- 1Reroll MP→ ideally Might, Attack, Precision or Move Speed22% a try
- 2Reroll Defense→ ideally Might, Attack, Precision or Move Speed17%
- 3Reroll Intelligence→ ideally Might, Attack, Precision or Move Speed14%
- 4Reroll Accuracy→ ideally Might, Attack, Precision or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Attack Precision Move Speed
- Good+14
- Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1
Then bind it fully.
+6Bakarma BreastplateB 13 → S+ 55 to 6058 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +115% a try
- 2Reroll Critical Hit Resist→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +112%
- 3Reroll Protection Armor +1→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Perfect Chance Experienced Counterstrike +1
- Good+13 to +14
- Murderous Burst +1 Attack Preparation +1
Then bind it fully.
+7Gartua PauldronsB 17 → S+ 56 to 6560 on average
- 1Reroll Natural HP Regen→ ideally Attack, Double Chance or Critical Damage Boost14% a try
- 2Reroll Destructive Impulse +1→ ideally Attack, Double Chance or Critical Damage Boost11%
- 3Reroll Accuracy→ ideally Attack, Double Chance or Critical Damage Boost9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack Double Chance Critical Damage Boost
- Good+14 to +15
- Experienced Counterstrike +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+7Aulamus RingD 0 → S+ 60 to 6663 on average
- 1Reroll Evasion→ ideally Might, Precision or Attack17% a try
- 2Reroll Critical Hit Resist→ ideally Might, Precision or Attack13%
- 3Reroll Natural MP Regen→ ideally Might, Precision or Attack9%
- 4Reroll Defense→ ideally Might, Precision or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision Attack
- Good+14 to +15
- Overhead Slam +1 Ruinous Blow +1 Rending Blow +1
Then bind it fully.
+6Gartua BootsB 17 → S+ 55 to 6761 on average
- 1Reroll Critical Damage Defense→ ideally Perfect Chance or Attack14% a try
- 2Reroll Block→ ideally Perfect Chance or Attack11%
- 3Reroll Accuracy→ ideally Perfect Chance or Attack9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Perfect Chance Attack
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1
- Fine+12
- Impact Hit +1 Attack Preparation +1
Then bind it fully.
+8Gartua HelmD 0 → S+ 57 to 6660 on average
- 1Reroll Status Effect Resist→ ideally Double Chance, Attack increase or Attack13% a try
- 2Reroll Evasion→ ideally Double Chance, Attack increase or Attack10%
- 3Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack8%
- 4Reroll Survival Stance +1→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Double Chance Attack increase Attack
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1
- Fine+12
- Impact Hit +1
Then bind it fully.
+8Aulamus RingA 27 → S+ 56 to 6661 on average
- 1Reroll Natural MP Regen→ ideally Might or Precision12% a try
- 2Reroll Leaping Slam +1→ ideally Might or Precision9%
- 3Reroll Keen Strike +1→ ideally Might or Precision7%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Overhead Slam +1 Ruinous Blow +1 Rending Blow +1
- Fine+11
- Crushing Wave +1
Then bind it fully.
Can't reach S+
+10Spiritforged GreatswordC 8Its lines are fixed.
+5Spiritforged GuardC 6Its lines are fixed.
+5Anguish GreavesD 0Its best rolls fall short.
+5Anguish GlovesB 15Its best rolls fall short.
+8Liberator CloakD 0Its lines are fixed.
+5Ascension BraceletD 0Its lines are fixed.
+5Liberator BraceletD 0Its lines are fixed.