DGear
Rerolls
How we plan
Up nextGartua EarringsC 11 → S+ 56 to 6259 on average
- 1Critical Hit Resist21% a try
- 2Natural HP Regen16%
- 5Intelligence11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Move Speed Critical Hit
- Good+12 to +14
- Accuracy Empyrean Lord's Grace +1
Then bind it fully.
Bakarma BreastplateD 3 → S+ 60 to 6261 on average
- 3MP12% a try
- 7Natural MP Regen9%
- 10Radiant Benediction +16%
- 14Healing Enhancement +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack Damage Boost
- Good+14 to +15
- Perfect Chance Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
Bakarma PauldronsD 3 → S+ 59 to 6361 on average
- 4Evasion12% a try
- 8Block9%
- 11Warm Benediction +16%
- 13Healing Enhancement +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Double Chance Critical Damage Boost
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
Bakarma CloakB 15 → S+ 62 to 6664 on average
- 6Willpower9% a try
- 9Front Defense7%
- 12HP4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Double Chance Attack
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
Can't reach S+
Spiritforged MaceC 8Its lines are fixed.
Spiritforged GuardC 6Its lines are fixed.
Judicator GreavesD 1Its best rolls fall short.
Liberator HelmD 0Its lines are fixed.
Liberator GlovesD 0Its lines are fixed.
Anguish BootsC 11Its best rolls fall short.
Liberator NecklaceD 0Its lines are fixed.
Liberator EarringsD 3Its lines are fixed.
Liberator RingD 0Its lines are fixed.
Liberator RingD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.