Rerolls
How we plan
+10Up nextBakarma PauldronsB 16 → S+ 57 to 6260 on average
- 1Reroll Critical Hit Resist→ ideally Attack or Critical Damage Boost16% a try
- 2Reroll Natural MP Regen→ ideally Attack or Critical Damage Boost13%
- 3Reroll Status Effect Resist→ ideally Attack or Critical Damage Boost10%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Critical Damage Boost
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+10Gartua BreastplateC 5 → S+ 55 to 6661 on average
- 1Reroll Defense→ ideally Damage Boost, Attack or Perfect Chance16% a try
- 2Reroll Destructive Impulse +1→ ideally Damage Boost, Attack or Perfect Chance13%
- 3Reroll Survival Stance +1→ ideally Damage Boost, Attack or Perfect Chance11%
- 4Reroll Identify Weakness +1→ ideally Damage Boost, Attack or Perfect Chance9%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Damage Boost Attack Perfect Chance
- Good+13 to +15
- Experienced Counterstrike +1 Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+5Gartua RingA 29 → S+ 60 to 6462 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision or Attack12% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision or Attack7%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision Attack
- Good+14
- Ruinous Blow +1
Then bind it fully.
+5Berk NecklaceD 0 → S+ 56 to 5857 on average
- 1Reroll MP→ ideally Attack, Might, Combat Speed, Attack Preparation +1, Experienced Counterstrike +1 or Precision18% a try
- 2Reroll Natural HP Regen→ ideally Attack, Might, Combat Speed, Attack Preparation +1, Experienced Counterstrike +1 or Precision13%
- 3Reroll HP→ ideally Attack, Might, Combat Speed, Attack Preparation +1, Experienced Counterstrike +1 or Precision9%
- 4Reroll Destructive Impulse +1→ ideally Attack, Might, Combat Speed, Attack Preparation +1, Experienced Counterstrike +1 or Precision6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Might Combat Speed Attack Preparation +1 Experienced Counterstrike +1 Precision
Then bind it fully.
+7Bakarma BootsD 2 → S+ 56 to 6259 on average
- 1Reroll Front Defense→ ideally Move Speed, Perfect Chance, Attack or Experienced Counterstrike +114% a try
- 2Reroll Blood Absorption +1→ ideally Move Speed, Perfect Chance, Attack or Experienced Counterstrike +111%
- 3Reroll Identify Weakness +1→ ideally Move Speed, Perfect Chance, Attack or Experienced Counterstrike +19%
- 4Reroll Accuracy→ ideally Move Speed, Perfect Chance, Attack or Experienced Counterstrike +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Move Speed Perfect Chance Attack Experienced Counterstrike +1
- Good+14
- Murderous Burst +1
- Fine+12
- Impact Hit +1
Then bind it fully.
+10Gartua HelmD 1 → S+ 57 to 6660 on average
- 1Reroll Perfect Resist→ ideally Double Chance, Attack increase or Attack13% a try
- 2Reroll Natural HP Regen→ ideally Double Chance, Attack increase or Attack10%
- 3Reroll Survival Willpower +1→ ideally Double Chance, Attack increase or Attack8%
- 4Reroll Accuracy→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Double Chance Attack increase Attack
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1
- Fine+12
- Impact Hit +1
Then bind it fully.
+5Vakron CloakB 20 → S+ 57 to 6962 on average
- 1Reroll Evasion→ ideally Attack increase12% a try
- 2Reroll Critical Hit Resist→ ideally Attack increase9%
- 3Reroll Critical Damage Tolerance→ ideally Attack increase6%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Attack increase
- Good+16
- Experienced Counterstrike +1
- Fine+10 to +14
- Murderous Burst +1 Attack Impact Hit +1
Then bind it fully.
+5High Commander Lagta GlovesD 1 → S+ 58 to 5958 on average
- 1Reroll Block→ ideally Experienced Counterstrike +1, Combat Speed, Attack, Perfect Chance or Murderous Burst +113% a try
- 2Reroll Natural MP Regen→ ideally Experienced Counterstrike +1, Combat Speed, Attack, Perfect Chance or Murderous Burst +110%
- 3Reroll Dexterity→ ideally Experienced Counterstrike +1, Combat Speed, Attack, Perfect Chance or Murderous Burst +17%
- 4Reroll Critical Hit→ ideally Experienced Counterstrike +1, Combat Speed, Attack, Perfect Chance or Murderous Burst +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Experienced Counterstrike +1 Combat Speed Attack Perfect Chance Murderous Burst +1
Then bind it fully.
+5Aulamus RingA 34 → S+ 56 to 6258 on average
- 1Reroll Leaping Slam +1→ ideally Might or Precision9% a try
- 2Reroll Sword Aura Rampage +1→ ideally Might or Precision7%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Overhead Slam +1 Ruinous Blow +1 Rending Blow +1
Then bind it fully.
Can't reach S+
+10Spiritforged GreatswordC 8Its lines are fixed.
+10Bakarma GuardD 0Soul Fuse it for one more line.
+5Unyielding GreavesD 0Its best rolls fall short.
Liberator EarringsD 3Its lines are fixed.
Liberator EarringsD 3Its lines are fixed.
+5Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.