DGear
Rerolls
How we plan
Up nextFantasy PauldronsC 8 → S+ 56 to 5857 on average
- 1Reroll Critical Hit Resist→ ideally Attack Preparation +1 or Impact Hit +18% a try
- 2Reroll Natural HP Regen→ ideally Attack Preparation +1 or Impact Hit +16%
- 3Reroll Protection Circle +1→ ideally Attack Preparation +1 or Impact Hit +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1 Double Chance
Then bind it fully.
Fantasy CloakD 0 → S+ 56 to 5857 on average
- 1Reroll Constitution→ ideally Attack Preparation +1, Double Chance, Attack increase or Impact Hit +110% a try
- 2Reroll Critical Damage Defense→ ideally Attack Preparation +1, Double Chance, Attack increase or Impact Hit +17%
- 3Reroll HP→ ideally Attack Preparation +1, Double Chance, Attack increase or Impact Hit +15%
- 4Reroll Critical Hit→ ideally Attack Preparation +1, Double Chance, Attack increase or Impact Hit +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Preparation +1 Double Chance Attack increase Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
Fantasy BootsD 0 → S+ 5757 on average
- 1Reroll Back Defense→ ideally Attack Preparation +1 or Impact Hit +111% a try
- 2Reroll MP→ ideally Attack Preparation +1 or Impact Hit +18%
- 3Reroll Natural HP Regen→ ideally Attack Preparation +1 or Impact Hit +15%
- 4Reroll Protection Circle +1→ ideally Attack Preparation +1 or Impact Hit +12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Attack Preparation +1 Impact Hit +1
- Good+13
- Attack Move Speed
Then bind it fully.
Spectral HelmD 4 → S+ 56 to 5857 on average
- 1Reroll HP→ ideally Attack Preparation +1, Impact Hit +1, Double Chance or Attack increase10% a try
- 2Reroll Crossguard +1→ ideally Attack Preparation +1, Impact Hit +1, Double Chance or Attack increase7%
- 3Reroll Protection Circle +1→ ideally Attack Preparation +1, Impact Hit +1, Double Chance or Attack increase5%
- 4Reroll Inspiring Spell +1→ ideally Attack Preparation +1, Impact Hit +1, Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Preparation +1 Impact Hit +1 Double Chance Attack increase
- Good+13
- Attack
Then bind it fully.
Can't reach S+
+10Spiritforged StaffC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
Liberator BreastplateD 0Its lines are fixed.
Liberator GreavesD 0Its lines are fixed.
Liberator GlovesD 0Its lines are fixed.
+5Liberator NecklaceD 0Its lines are fixed.
+5Liberator EarringsD 3Its lines are fixed.
+5Liberator EarringsD 3Its lines are fixed.
+5Liberator RingD 0Its lines are fixed.
+6Liberator RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+5Liberator BraceletD 0Its lines are fixed.