CGear
Rerolls
How we plan
+4Up nextAulamus SpellbookD 0 → S+ 56 to 5957 on average
- 1Reroll Critical Attack→ ideally Might, Precision, Combat Speed, Damage Boost, Weapon Damage Boost or Multi-hit Chance38% a try
- 2Reroll Front Attack→ ideally Might, Precision, Combat Speed, Damage Boost, Weapon Damage Boost or Multi-hit Chance31%
- 3Reroll MP→ ideally Might, Precision, Combat Speed, Damage Boost, Weapon Damage Boost or Multi-hit Chance25%
- 4Reroll HP→ ideally Might, Precision, Combat Speed, Damage Boost, Weapon Damage Boost or Multi-hit Chance19%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Combat Speed Damage Boost Weapon Damage Boost Multi-hit Chance
- Good+13
- Attack
Then bind it fully.
+4Vakron PauldronsD 1 → S+ 57 to 6459 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Double Chance or Critical Damage Boost19% a try
- 2Reroll Natural MP Regen→ ideally Attack, Double Chance or Critical Damage Boost15%
- 3Reroll Grace of Resistance +1→ ideally Attack, Double Chance or Critical Damage Boost11%
- 4Reroll Robe of Earth +1→ ideally Attack, Double Chance or Critical Damage Boost8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Double Chance Critical Damage Boost
- Good+14
- Robe of Flame +1 Critical Hit
- Fine+12
- Accuracy
Then bind it fully.
+3High Commander Lagta BootsB 12 → S+ 56 to 6057 on average
- 1Reroll Dexterity→ ideally Robe of Flame +1, Move Speed or Perfect Chance11% a try
- 2Reroll Defense→ ideally Robe of Flame +1, Move Speed or Perfect Chance7%
- 3Reroll Regeneration→ ideally Robe of Flame +1, Move Speed or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Robe of Flame +1 Move Speed Perfect Chance
- Fine+11
- Critical Hit
Then bind it fully.
+10Bakarma GreavesD 1 → S+ 60 to 6160 on average
- 1Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance, Attack, Robe of Flame +1 or Perfect Chance11% a try
- 2Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance, Attack, Robe of Flame +1 or Perfect Chance8%
- 3Reroll Grace of Resistance +1→ ideally Attack increase, Damage Tolerance, Attack, Robe of Flame +1 or Perfect Chance5%
- 4Reroll Robe of Cold +1→ ideally Attack increase, Damage Tolerance, Attack, Robe of Flame +1 or Perfect Chance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack increase Damage Tolerance Attack Robe of Flame +1 Perfect Chance
Then bind it fully.
+10Bakarma BreastplateS 42 → S+ 56 to 5857 on average
- 1Reroll MP→ ideally Attack5% a try
Reroll it until it lands one of these:
- Best+16
- Attack
- Good+14
- Perfect Chance
Then bind it fully.
+10Bakarma CloakC 11 → S+ 61 to 7062 on average
- 1Reroll Dexterity→ ideally Double Chance, Attack increase or Robe of Flame +17% a try
- 2Reroll Constitution→ ideally Double Chance, Attack increase or Robe of Flame +15%
- 3Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Robe of Flame +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Double Chance Attack increase Robe of Flame +1
- Fine+8
- Critical Damage Tolerance
Then bind it fully.
Can't reach S+
+10Spiritforged GuardC 6Its lines are fixed.
+3Divine Canyon HelmD 0Its best rolls fall short.
+3Divine Canyon GlovesD 0Its best rolls fall short.
+3Liberator NecklaceD 0Its lines are fixed.
+3Liberator EarringsD 4Its lines are fixed.
+3Divine Canyon EarringsB 16Its best rolls fall short.
+3Liberator RingD 0Its lines are fixed.
+3Liberator RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.