MainHand not returned by the armory.
Rerolls
How we plan
+10Up nextGartua RingD 0 → S+ 56 to 6661 on average
- 1Reroll Evasion→ ideally Might or Precision25% a try
- 2Reroll Natural MP Regen→ ideally Might or Precision21%
- 3Reroll Natural HP Regen→ ideally Might or Precision16%
- 4Reroll HP→ ideally Might or Precision13%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Attack Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1
- Fine+14
- Flame Arrow +1 Firestorm +1
Then bind it fully.
+10Gartua RingB 14 → S+ 56 to 6560 on average
- 1Reroll Evasion→ ideally Might or Precision20% a try
- 2Reroll Defense→ ideally Might or Precision16%
- 3Reroll HP→ ideally Might or Precision13%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Attack Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1
- Fine+14
- Flame Arrow +1
Then bind it fully.
+5Berk EarringsD 3 → S+ 56 to 5756 on average
- 1Reroll MP→ ideally Might, Precision, Attack, Accuracy or Critical Hit24% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision, Attack, Accuracy or Critical Hit18%
- 3Reroll HP→ ideally Might, Precision, Attack, Accuracy or Critical Hit11%
- 4Reroll Defense→ ideally Might, Precision, Attack, Accuracy or Critical Hit6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Attack Accuracy Critical Hit
Then bind it fully.
+5Dartan GlovesD 0 → S+ 55 to 5956 on average
- 1Reroll Willpower→ ideally Attack, Robe of Flame +1, Combat Speed or Perfect Chance15% a try
- 2Reroll Evasion→ ideally Attack, Robe of Flame +1, Combat Speed or Perfect Chance11%
- 3Reroll Natural MP Regen→ ideally Attack, Robe of Flame +1, Combat Speed or Perfect Chance8%
- 4Reroll Cold Snap +1→ ideally Attack, Robe of Flame +1, Combat Speed or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Robe of Flame +1 Combat Speed Perfect Chance
- Fine+11
- Critical Hit
Then bind it fully.
+10Gartua GreavesB 20 → S+ 56 to 6758 on average
- 1Reroll Front Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance12% a try
- 2Reroll Natural HP Regen→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
- 3Reroll Endurance→ ideally Attack increase, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Damage Tolerance Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+8
- Critical Hit
Then bind it fully.
+5Bakarma BreastplateC 10 → S+ 56 to 5857 on average
- 1Reroll Evasion→ ideally Attack, Damage Boost or Robe of Flame +110% a try
- 2Reroll Critical Hit Resist→ ideally Attack, Damage Boost or Robe of Flame +17%
- 3Reroll Fire Mark +1→ ideally Attack, Damage Boost or Robe of Flame +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Robe of Flame +1
- Good+14
- Perfect Chance
Then bind it fully.
+6Gartua CloakD 3 → S+ 59 to 6259 on average
- 1Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack9% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack6%
- 3Reroll HP→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase Attack
- Good+17
- Robe of Flame +1
Then bind it fully.
+5Berk EarringsA 23 → S+ 56 to 5756 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack or Critical Hit16% a try
- 2Reroll Block→ ideally Might, Precision, Attack or Critical Hit11%
- 3Reroll Robe of Flame +1→ ideally Might, Precision, Attack or Critical Hit5%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Attack Critical Hit
Then bind it fully.
+5Dartan HelmD 1 → S+ 6060 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Robe of Flame +1, Double Chance or Attack increase9% a try
- 2Reroll MP→ ideally Attack, Robe of Flame +1, Double Chance or Attack increase5%
- 3Reroll HP→ ideally Attack, Robe of Flame +1, Double Chance or Attack increase3%
- 4Reroll Grace of Enhancement +1→ ideally Attack, Robe of Flame +1, Double Chance or Attack increase1%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Attack Robe of Flame +1 Double Chance Attack increase
Then bind it fully.
+5Fantasy PauldronsC 9 → S+ 5555 on average
- 1Reroll Front Defense→ ideally Attack or Robe of Flame +110% a try
- 2Reroll Natural MP Regen→ ideally Attack or Robe of Flame +17%
- 3Reroll Robe of Earth +1→ ideally Attack or Robe of Flame +14%
- 4Reroll Accuracy→ ideally Attack or Robe of Flame +11%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Robe of Flame +1
- Good+13
- Double Chance Critical Damage Boost
Then bind it fully.
Can't reach S+
+10Spiritforged GuardC 6Its lines are fixed.
Division BootsC 10Its best rolls fall short.
+5Berk NecklaceB 15Soul Fuse it for one more line.
+10Ascension BraceletD 0Its lines are fixed.
+6Liberator BraceletD 0Its lines are fixed.